Faustar Level 1 of the Dungeon (1, 1, D:1) a +0 spear (7, 14, D:1) a +0 dagger (27, 30, D:1) a +0 robe (31, 25, D:1) a +0 dagger (35, 7, D:1) 14 poisoned needles (38, -7, D:1) 8 needles of confusion (42, -3, D:1) a +0 dagger (43, -3, D:1) a +0 short sword a stone (44, -1, D:1) 2 stones (45, 0, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 22, D:2) a +0 pair of boots (5, 26, D:2) a +0 leather armour (11, -9, D:2) 16 stones (11, 25, D:2) a +0 club (11, 26, D:2) a +0 club (13, 28, D:2) 25 bolts (14, 27, D:2) a throwing net (15, -9, D:2) a +0 pair of boots (15, 26, D:2) a +0 dagger (16, 26, D:2) a +0 spear (18, 25, D:2) a +0 whip (19, 27, D:2) a +0 hunting sling (25, -11, D:2) a +0 club (25, 16, D:2) 13 stones (27, 29, D:2) a +0 ring mail (40, 10, D:2) 24 bolts Level 3 of the Dungeon (0, 0, D:3) 20 stones (8, -4, D:3) 18 stones (12, -11, D:3) a +0 ring mail (12, 12, D:3) 13 bolts (17, -22, D:3) 2 stones (17, -21, D:3) a stone (18, -21, D:3) a stone (18, 9, D:3) a +0 club (20, -15, D:3) a +0 dagger (28, -4, D:3) a +0 robe a +0 club (28, -1, D:3) an uncursed ring of teleportation (33, 0, D:3) 25 sling bullets (39, 0, D:3) 26 stones (43, -8, D:3) 13 stones a +0 hunting sling a +0 club (43, 7, D:3) a +0 hunting sling (48, -2, D:3) a stone (56, -5, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Anlar's Elemental Accessories a wand of scattershot (4) (312 gold) an uncursed staff of cold (325 gold) Odosekha's Tome of the Blaze (855 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 f - Ignition Fire 8 a lightning rod (4/4) (520 gold) (14, 0, D:4) a +0 giant club (38, -1, D:4) a stone (39, -6, D:4) a +0 ring mail a +0 club a +0 flail (39, -4, D:4) a stone (41, -6, D:4) a stone (42, -7, D:4) a +0 robe a +0 dagger (43, -8, D:4) 8 stones a +0 hunting sling (43, -5, D:4) a +3 dagger (47, -26, D:4) a +0 robe (49, -1, D:4) a +0 robe a cursed -3 scythe (59, -20, D:4) a stone (59, -19, D:4) 10 stones a +0 hunting sling (64, -22, D:4) a stone (65, -29, D:4) a +0 club (68, -33, D:4) a +0 dagger (69, -35, D:4) a +0 club (69, -34, D:4) a +0 club a +1 vampiric dagger a +0 dagger a cursed -2 dagger (69, -33, D:4) a +0 club a +0 mace a +0 animal skin a +2 helmet (70, -35, D:4) a +0 dagger a +0 club a +0 hunting sling 24 stones (70, -33, D:4) a stone (70, -26, D:4) a +0 hunting sling 18 stones Level 5 of the Dungeon [Shop] Xexurcho's General Store 7 needles of sleeping (38 gold) the +1 cloak of Defiance {Dex+3} (250 gold) It affects your dexterity (+3). a scroll of enchant armour (82 gold) a scroll of enchant weapon (82 gold) a scroll of teleportation (33 gold) a potion of curing (33 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (1589 gold) It affects your intelligence (+3). It protects you against confusion. a +2 short sword of venom (171 gold) a cursed +0 scale mail (11 gold) a +0 flail (38 gold) a +0 great sword (71 gold) [Shop] Atowef's Antique Weapon Shop a +0 flail (112 gold) a +1 antimagic trident (560 gold) a +0 whip (80 gold) a +0 hunting sling (48 gold) a +0 mace (96 gold) [Shop] Wol Geg's Food Boutique a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Gyah's Antique Weapon Boutique the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (888 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 morningstar (96 gold) a +0 blowgun (60 gold) a +0 mace (72 gold) a +0 hunting sling (36 gold) a +0 hand axe of electrocution (228 gold) a +3 dire flail of protection (523 gold) a cursed -3 spear (2 gold) the +9 dagger of Sloth {vamp, rC- MR++ Str+2 Int+4} (1728 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (0, 0, D:5) 21 stones (1, -29, D:5) a +0 falchion (5, -30, D:5) a +0 dagger a +0 robe (7, -37, D:5) an arrow (7, -30, D:5) a +2 shortbow of flaming 13 arrows (8, -5, D:5) a +0 pair of boots (16, -7, D:5) an uncursed staff of earth a +0 robe (20, -13, D:5) a +0 giant club (31, -47, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (17, 6, D:6) 11 stones (19, -6, D:6) a +0 flail a +0 leather armour a +0 club (20, -6, D:6) a +0 mace (23, -1, D:6) a +0 club (30, 29, D:6) an arrow (31, 25, D:6) an arrow (32, 30, D:6) 17 arrows a +0 shortbow (36, 8, D:6) 4 needles of confusion (39, 17, D:6) 22 bolts Level 7 of the Dungeon (0, 0, D:7) 25 stones (7, -10, D:7) a +0 dagger a +0 ring mail (8, -10, D:7) a +0 dagger a +0 ring mail (9, -12, D:7) a +0 robe a +0 dagger (9, -10, D:7) a +0 ring mail (still there?) a +0 whip (still there?) a +0 ring mail (still there?) (10, -18, D:7) a +0 dagger (10, -10, D:7) a cursed -2 morningstar (10, -9, D:7) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (11, -27, D:7) 8 javelins (11, 3, D:7) a +0 flail (18, -27, D:7) a cursed +0 mace (25, -29, D:7) a +0 dagger a +0 leather armour (25, -28, D:7) a +0 dagger a +0 robe (25, -27, D:7) a +0 hand axe a +0 ring mail (28, 8, D:7) 14 sling bullets (31, 2, D:7) a +0 leather armour (40, -2, D:7) 16 stones (51, 1, D:7) 28 stones Level 8 of the Dungeon (0, 0, D:8) 13 bolts (1, -2, D:8) a cursed +0 centaur barding (11, 3, D:8) a +0 buckler (14, 10, D:8) a +0 ring mail (22, -3, D:8) a +0 helmet (26, -14, D:8) a +0 scythe a cursed +0 robe a hobgoblin corpse (27, -14, D:8) a +0 scythe a +0 robe (28, -14, D:8) a +0 scythe a +0 robe a hobgoblin corpse (36, -22, D:8) a scroll of immolation the Ecumenical Temple