Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17625820738607763647 12 FaviusArthum the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Jan 21, 2023. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1401 turns). FaviusArthum the Conjurer (Deep Elf Conjurer) Turns: 1401, Time: 00:02:34 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 20% Magic: 0/8 EV: 12 Int: 22 God: Gold: 68 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 long sword g - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery j - a +6 ring of intelligence Scrolls d - 3 scrolls of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of curing {unknown} h - 2 potions of flight {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (93% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 93% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! You hit the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You die... ...... #... ##..# #..#. #.w. ...# ###..#. #... ...$ ........ #... ..####.##..#. #... ... .......<. #... #.# #...#.##. #...##########.# #...#.... #...'....@w....###.###..#w #...##########......w...#. #... ####.####.##. #... #... #†##. #### ###.##.##. #....w.. ####+#.. .#. ..+. You could see a worm. Vanquished Creatures A bat (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 ball pythons (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FaviusArthum the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 460 | D:1 | Found Wykif's Antique Armour Shop. 567 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 580 | D:1 | Learned a level 2 spell: Searing Ray 1401 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_shops, shop_fountains D:2: layout_basic Action || total -------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 24 Searing Ray || 5 Armor: Robe || 4 Dodge: Dodged || 5