Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9008272585820827190 450 FaviusArthum the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Jan 22, 2023. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:12:52 (4718 turns). FaviusArthum the Conjurer (Deep Elf Conjurer) Turns: 4718, Time: 00:12:53 Health: -3/32 AC: 4 Str: 4 XL: 6 Next: 74% Magic: 17/35 EV: 12 Int: 25 God: Gold: 158 SH: 0 Dex: 13 Spells: 10/17 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . l - +0 pair of gloves Will ..... h - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn g - ring of magical power MPRegen 0.24/turn f - ring of magical power @: lethally poisoned (-3 -> -15), very slightly contaminated, slowed, very slow A: MP-powered wands, sturdy frame 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) e - a +0 arbalest Missiles o - 5 silver boomerangs p - 4 poisoned darts Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) l - a +0 pair of gloves (worn) Jewellery f - a ring of magical power (right hand) g - a ring of magical power (left hand) s - a ring of poison resistance z - a ring of willpower C - a ring of resist corrosion Wands u - a wand of acid (4) w - a wand of digging (1) G - a wand of iceblast (8) Scrolls k - 2 scrolls of noise n - a scroll of enchant weapon {unknown} v - 2 scrolls of silence A - a scroll of immolation {unknown} F - a scroll of blinking {unknown} Potions d - a potion of haste {unknown} j - a potion of degeneration {unknown} m - a potion of curing {unknown} q - a potion of heal wounds {unknown} r - a potion of cancellation {unknown} t - a potion of brilliance {unknown} x - a potion of ambrosia {unknown} D - a potion of attraction {unknown} E - a potion of invisibility {unknown} Skills: + Level 2.6 Dodging + Level 3.2 Stealth + Level 6.4 Spellcasting + Level 6.4 Conjurations * Level 3.5 Hexes + Level 0.1 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 66% N/A 2% 3 Apportation Tloc 16% N/A 7% 1 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Alistair's Intoxication Tmut/Pois 5% N/A 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Uskayaw Wu Jian Innate Abilities, Weirdness & Mutations You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You feel enfeebled. You feel yourself slow down. There's nothing to close nearby. A water moccasin is nearby! Magic courses through your body. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, 70% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 70% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. You feel your magical essence link to the dungeon's wands. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 70% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You die... ## ###'####...# ##. #..........# #.. .. #..........# #.. ...#..........# #.. ...#..........# ### ...'..........### ## #............. #. ####...@......... #. ..'.....S........ +. ..#....n......## ## #......)....## ##...##......# #... #......# ..... .......# ..............+ +..............# You could see a water moccasin and a necrophage. Vanquished Creatures An ogre (D:5) 2 necrophages A hound (D:4) An orc priest (D:4) An orc wizard (D:4) Robin (D:3) 4 adders An ufetubus (D:5) A worm (D:3) 2 dart slugs (D:1) 5 orcs 8 bats 6 endoplasms 3 giant cockroaches 16 goblins 14 hobgoblins 4 jackals 3 quokkas 6 ball pythons 6 frilled lizards 4 kobolds 4 rats 94 creatures vanquished. Vanquished Creatures (others) 9 fulminant prisms 9 creatures vanquished. Grand Total: 103 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FaviusArthum the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 396 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 399 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:1 | Reached skill level 5 in Conjurations 1060 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 2088 | D:2 | Found a hide-covered altar of Uskayaw. 2609 | D:3 | Reached XP level 4. HP: 24/24 MP: 11/11 2633 | D:3 | Learned a level 4 spell: Fulminant Prism 2726 | D:3 | Noticed Robin 2743 | D:3 | Killed Robin 2744 | D:3 | Reached skill level 1 in Hexes 3118 | D:3 | Found a faded altar of an unknown god. 3558 | D:4 | Reached XP level 5. HP: 27/28 MP: 13/13 3772 | D:4 | Found an ornate altar of the Wu Jian Council. 3835 | D:4 | Found a broken altar of Ashenzari. 3858 | D:4 | Reached skill level 5 in Spellcasting 3858 | D:4 | Reached XP level 6. HP: 32/32 MP: 16/16 4444 | D:5 | Entered Level 5 of the Dungeon 4672 | D:5 | Noticed a water moccasin 4717 | D:5 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 4717 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 4717 | D:5 | HP: 1/32 [water moccasin (7)] 4718 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_basic, hellmonk_ecumenical_altar_dog_temple, grunt_decor_one_mirror, nrook_campfire, uniq_robin D:4: layout_loops_ring, kennysheep_little_box, nicolae_ashenzari_skybound, hangedman_decor_clover_reticule D:5: layout_gridville, amethyst_overflow_temple_binary Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.4 Hexes | 2 3 | 3.5 Spellcasting | 4 5 6 | 6.4 Stealth | 3 | 3.2 Dodging | | 2.6 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 73 | 75 || 148 Searing Ray | 4 | 20 || 24 Fulminant Prism | | 9 || 9 Evoke: Wand | | 2 || 2 Use: Scroll | 1 | 6 || 7 Potion | | 2 || 2 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 5 | 8 || 13