Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 2788870490379071133 39 FaviusArthum the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 27, 2023. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:25 (2255 turns). FaviusArthum the Conjurer (Deep Elf Conjurer) Turns: 2255, Time: 00:04:26 Health: 0/19 AC: 0 Str: 4 XL: 3 Next: 28% Magic: 10/10 EV: 12 Int: 24 God: Gold: 61 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (no body armour) rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 dagger (weapon) Armour a - a +0 robe j - the +0 leather armour of the Mantidfly {rN+} (You found it on level 2 of the Dungeon) rN: It protects you from negative energy. Jewellery i - an amulet of guardian spirit Scrolls f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} h - a scroll of butterflies {unknown} k - a scroll of poison {unknown} m - a scroll of summoning {unknown} Potions e - a potion of haste {unknown} l - a potion of degeneration {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.6 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Passwall Tmut/Erth 3% N/A 16% 2 Frozen Ramparts Ice 8% 1d2 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Ice Form Ice/Tmut 4% N/A 71% 4 Summon Ice Beast Ice/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence bares his teeth. Terence attacks as you move away! Terence closely misses you. Terence misses you. Your magical contamination has completely faded away. Terence says, "Don't bother to defend, it's pointless." Terence attacks as you move away! Terence hits you with a +0 falchion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 falchion! Magic courses through your body. Terence barely misses you. Terence hits you with a +0 falchion! You die... .###....##....... #....##†...... #####.+....... ##...#....... ###..###....... ##...########### #............# #.@..........# ######@...........# #.#...........####### # #.#...........# +. #.#...........# #.# #.#...........# #..##.#...........# #..#.#...........# #...#...........# ###..............# You could see Terence. Vanquished Creatures An adder (D:2) 3 worms (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:2) A goblin (D:1) A quokka (D:2) 3 bats 4 frilled lizards 3 kobolds 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FaviusArthum the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 648 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 651 | D:1 | Learned a level 2 spell: Searing Ray 1283 | D:2 | Reached skill level 5 in Conjurations 1851 | D:2 | Identified the +0 leather armour of the Mantidfly {rN+} 1927 | D:2 | Reached XP level 3. HP: 17/19 MP: 3/10 2234 | D:2 | Noticed Terence 2255 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_corners, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_pond_a, minmay_crystal_room D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Whip || 2 Cast: Magic Dart || 33 Searing Ray || 15 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6