Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14396020146858124267 195 FaviusArthum the Conjurer (level 6, -2/44 HPs) Began as a Formicid Conjurer on Aug 4, 2024. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 3 of the Dungeon. The game lasted 00:15:57 (4852 turns). FaviusArthum the Conjurer (Formicid Conjurer) Turns: 4852, Time: 00:15:57 Health: -2/44 AC: 8 Str: 13 XL: 6 Next: 4% Magic: 1/10 EV: 11 Int: 18 God: Gold: 136 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . c - +3 dagger rCold . . . (no shield) rNeg + . . h - +2 ring mail {rN+} rPois . (helmet unavailable) rElec . (no cloak) rCorr . r - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - a +3 dagger (weapon) f - a +1 heavy hand axe g - a +0 spear Armour a - a +0 robe d - a +0 chain mail h - a +2 ring mail of positive energy (worn) k - a +0 chain mail r - a +0 pair of gloves (worn) Jewellery i - a +6 ring of intelligence o - an amulet of the acrobat Talismans n - a blade talisman Scrolls j - a scroll of amnesia Potions b - 2 potions of magic e - a potion of resistance Skills: * Level 2.0 Fighting + Level 0.6 Short Blades * Level 2.5 Armour + Level 2.4 Dodging + Level 2.9 Stealth * Level 2.8 Spellcasting + Level 4.4 Conjurations + Level 0.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 5% 1 b - Searing Ray Conj 36% 2d5 9% 2 c - Fulminant Prism Conj/Alch 5% 3d7 77% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 13% 1 Mercury Vapours Alch/Air 6% N/A 43% 2 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 80% 4 Olgreb's Toxic Radiance Alch 3% N/A 96% 4 Animate Dead Necr 2% N/A 98% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. You die... Terence says, "Rest in peace." #######.##....# #... .. .....(.....#.?###.# ### #..<...o......### #.#.####..).....# # #.# ##.#####.# # #.# #.# #.# .####.#.# #.# #.# ......#.#####.#####.#### ####)..@@...)..........# ..=....<#####.#####.##.# ####.#### ...# #.# # # #.### #.# #. #(# # #.# ### You could see Terence. Vanquished Creatures An ice beast (D:3) An orc wizard (D:2) A gnoll (D:1) 2 adders 2 dart slugs (D:1) A ribbon worm (D:2) 3 orcs (D:3) 4 bats 5 endoplasms 3 giant cockroaches 7 goblins 3 hobgoblins (D:2) 3 kobolds A quokka (D:2) 2 ball pythons A frilled lizard (D:1) 3 rats 43 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FaviusArthum the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 814 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 838 | D:1 | Learned a level 2 spell: Searing Ray 1253 | D:1 | Found a faded altar of an unknown god. 1472 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/6 1960 | D:2 | Reached skill level 1 in Fighting 2334 | D:2 | Reached skill level 1 in Armour 2460 | D:2 | Found a broken altar of Ashenzari. 2722 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/7 2727 | D:2 | Learned a level 4 spell: Fulminant Prism 2813 | D:3 | Noticed an ice beast 3181 | D:3 | Noticed Terence 3204 | D:2 | Reached skill level 4 in Conjurations 4074 | D:3 | Reached XP level 5. HP: 35/37 MP: 4/8 4575 | D:3 | Killed an ice beast 4576 | D:3 | Reached XP level 6. HP: 6/44 MP: 6/10 4848 | D:3 | HP: 2/44 [Terence/+0 flail (5)] 4852 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms, basic_altar D:3: layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, chequers_serial_rivers_micro_c, item_on_display_a, uniq_terence Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 | 2.4 Fighting | 1 2 | 2.0 Armour | 1 2 | 2.5 Conjurations | 4 | 4.4 Short Blades | | 0.6 Stealth | | 2.9 Spellcasting | | 2.8 Alchemy | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 40 | 59 || 99 Cast: Magic Dart | 32 | 17 || 49 Searing Ray | 5 | 14 || 19 Fulminant Prism | | 1 || 1 Ability: Dig | 3 | || 3 Use: Scroll | 3 | 2 || 5 Potion | | 5 || 5 Stab: Sleeping | 1 | || 1 Armour: Robe | 8 | || 8 Ring mail | 26 | 27 || 53 Skin | | 16 || 16 Dodge: Dodged | 23 | 40 || 63