Dungeon Crawl Stone Soup version 0.33-a0-294-gb28a76aa2d (webtiles) character file. Game seed: 11300787643632535510 0 Fearfan the Shield-Bearer (level 1, 18/18 HPs) Began as a Formicid Wanderer on Oct 31, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). Fearfan the Shield-Bearer (Formicid Wanderer) Turns: 0, Time: 00:00:09 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 13 God: Gold: 0 SH: 6 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . e - +2 buckler rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 leather armour (worn) e - a +2 buckler (worn) Scrolls b - a scroll of fog Potions c - a potion of invisibility Skills: + Level 3.2 Fighting + Level 4.0 Shields + Level 1.1 Spellcasting + Level 2.4 Earth Magic + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 14% 2d6 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Fearfan the Formicid Wanderer. If you want to find the Orb of Zot, you'll need a much better costume than that. Press ? for a list of commands and other information. Found 5 gold pieces, a serpent talisman and a scroll labelled SASHEM JIRPHIA. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a potion of invisibility, a +0 leather armour, a +2 buckler; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #....?#.P #.~.P~..~ #~~.....% #≈P.PP... #PP.....P #......$~ #@....... #..P....~ #.P....P. #.~~..P~. #P.....P~ #.P.~.P.. #..##~~~. ###~ ~~~~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fearfan the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Fearfan set off with the following items: a +0 club, a | scroll of fog, a potion of invisibility, a +0 leather | armour, a +2 buckler; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, serial_shops, nicolae_shop_trees, ebering_dispersal_statue_hall, nicolae_titane Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+