Feb132020 Level 1 of the Dungeon [Shop] Ytuth's Weapon Emporium 20 arrows (48 gold) a +0 dagger (24 gold) a +5 hunting sling of freezing (356 gold) 15 poisoned darts (72 gold) 13 arrows (31 gold) a +0 dagger (24 gold) a +0 hunting sling (18 gold) a +1 vorpal quarterstaff (156 gold) [Shop] Ecitout's Assorted Antiques a scroll of fear (87 gold) an amulet of guardian spirit (750 gold) a +0 dagger (50 gold) a scroll of fear (87 gold) a +1 leather armour of fire resistance (350 gold) a scroll of identify (50 gold) a +0 whip (62 gold) a book of Changes (625 gold) a scroll of identify (50 gold) a +0 mace (75 gold) [Shop] Kawnuesm's General Store a potion of lignification (42 gold) 19 stones (26 gold) a potion of heal wounds (70 gold) a +6 ring of intelligence (819 gold) a +0 whip (35 gold) a scroll of noise (14 gold) the +7 demon trident "Ycimuo" {vamp, rElec rC- rCorr Dex+2} (1355 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from acid and corrosion. 22 sling bullets (154 gold) a potion of haste (140 gold) (0, 0, D:1) a +0 ring mail (16, -21, D:1) 22 bolts (19, -11, D:1) 21 arrows (23, -9, D:1) a +0 hand axe (27, 16, D:1) a +0 short sword (33, 21, D:1) a +0 spear (36, 3, D:1) a +0 robe (38, -29, D:1) a +0 robe (38, -15, D:1) a +0 leather armour (43, -20, D:1) a +0 club (47, -8, D:1) a +0 dagger (50, -24, D:1) a +0 club (51, 2, D:1) a +0 club Level 2 of the Dungeon (4, 0, D:2) a +0 dagger (7, 30, D:2) a +0 chain mail (15, 10, D:2) a +0 quarterstaff (16, 15, D:2) a +0 robe (16, 20, D:2) a +0 dagger (18, 6, D:2) a +0 club (31, 16, D:2) 2 javelins (33, 6, D:2) a +0 whip Level 3 of the Dungeon [Shop] Ruficoo's Antique Weapon Emporium a +0 spear (90 gold) a +0 mace (90 gold) a +0 whip (75 gold) a +0 quarterstaff (120 gold) a +0 short sword (90 gold) the +8 mithril axe "Arga" {speed, Will+} (1938 gold) Attacks with this weapon are significantly faster. It increases your willpower. a +0 short sword (90 gold) a +0 trident (105 gold) a +0 falchion (90 gold) a +7 hand crossbow (1215 gold) (2, 4, D:3) a +0 dagger a +0 leather armour (17, -7, D:3) a +0 hand axe (21, 28, D:3) a +0 club (30, 19, D:3) a +0 dagger (35, -9, D:3) a +0 hand crossbow (53, -15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 25 arrows (4, 0, D:4) a +0 short sword (12, 8, D:4) a +0 dagger (21, -3, D:4) a +0 leather armour (34, 4, D:4) a ball python corpse (skeletalised by now) (35, 4, D:4) a +0 giant spiked club (41, 4, D:4) a +0 dagger a goblin corpse (skeletalised by now) (45, -17, D:4) a +0 dagger an orc skeleton (50, -7, D:4) a +1 dagger of freezing (51, -2, D:4) a +0 quarterstaff a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 20 gold pieces (1, 0, D:5) a wand of flame (23) (1, 3, D:5) 16 gold pieces (4, 1, D:5) a +0 hunting sling (6, -21, D:5) the -2 pair of gloves of Inviolability {rElec rF++ Str-2} It affects your strength (-2). It greatly protects you from fire. It insulates you from electricity. (9, -13, D:5) a +0 leather armour (14, -10, D:5) a +0 short sword