Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 13473529279610151818 103 FermentedSoyBoy the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 5, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:12:42 (1307 turns). FermentedSoyBoy the Conjurer (Deep Elf Conjurer) Turns: 1307, Time: 00:12:42 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 51% Magic: 1/10 EV: 11 Int: 25 God: Gold: 91 SH: 5 Dex: 13 Spells: 6/9 levels left rFire . . . f - +1 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... n - amulet of reflection Stlth +++ g - ring of willpower HPRegen 0.24/turn j - ring of flight MPRegen 0.24/turn %: reflection @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons f - a +1 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of willpower (left hand) h - a ring of protection from fire j - a ring of flight (right hand) m - a ring of magical power n - an amulet of reflection (around neck) Scrolls d - 3 scrolls of teleportation {@r3} k - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic e - 2 potions of haste {@q4} Skills: - Level 2.4 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations + Level 0.5 Translocations + Level 0.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Robin hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Robin but do no damage. You block the goblin's attack. Robin roars a battlecry! The hobgoblin goes into a battle-frenzy! You hear a shout! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin, p - Robin Aim: a hobgoblin (strong, 79% to hit) The searing ray hits Robin. You kill Robin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The goblin hits you but does no damage. The searing ray misses the goblin. You block the goblin's attack. The goblin closely misses you. The searing ray hits the goblin. You kill the goblin! The goblin misses you. You finish channelling your searing ray. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You closely miss the hobgoblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (heavily wounded, 79% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... #........<#)#.... ###########.#.... ####.............. ###....############# ######...##.# #...........# #...##.####.# #...#.†######## # #...#>))@g....# # #.###)#######.### # #g# #.# #####...# # #$g..!g..##.###.......# # #.gg.gg..##.#.'.......# + #.gg.....##.#!#.......# # #g.g.....##.#.#.......# # #.....<..##.#.#####...# # #$..r....##.#.# #...# You could see a goblin (strong). Vanquished Creatures Terence (D:2) Robin (D:2) 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) 9 goblins 6 hobgoblins 4 quokkas (D:1) 6 ball pythons 4 bats (D:1) A frilled lizard (D:1) 3 kobolds 3 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FermentedSoyBoy the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 269 | D:1 | Learned a level 2 spell: Searing Ray 692 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1012 | D:2 | Reached skill level 5 in Stealth 1160 | D:2 | Noticed Terence 1167 | D:2 | Killed Terence 1168 | D:2 | Reached skill level 5 in Conjurations 1168 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/10 1244 | D:2 | Noticed Robin 1301 | D:2 | Killed Robin 1307 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, minmay_domino_2 D:2: layout_basic, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 5 | 5.0 Conjurations | 5 | 5.2 Dodging | | 2.4 Spellcasting | | 3.0 Translocations | | 0.5 Alchemy | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | 19 || 27 Cast: Magic Dart | 52 | || 52 Searing Ray | 4 | 4 || 8 Use: Scroll | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 2 | 12 || 14 Dodge: Dodged | 3 | 12 || 15 Block: Other | | 8 || 8