Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4ccc (webtiles) character file. Game seed: 6840976507347597148, levelgen mode: deterministic 1445 FessEmpty1 the Destroyer (level 8, -5/41 HPs) Began as a Deep Elf Conjurer on Jan 17, 2020. Shot with an arrow by a centaur (16 damage) ... on level 7 of the Dungeon. The game lasted 00:13:28 (5583 turns). FessEmpty1 the Destroyer (Deep Elf Conjurer) Turns: 5583, Time: 00:13:29 Health: -5/41 AC: 2 Str: 5 XL: 8 Next: 46% Magic: 26/30 EV: 13 Int: 23 God: Gold: 333 SH: 0 Dex: 15 Spells: 9/21 levels left rFire + + . SeeInvis . z - +0 dagger (distort) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ d - amulet of regeneration HPRegen 0.53/turn x - ring "Ditoc" {rF++ Slay+3} MPRegen 0.22/turn n - ring of magical power (curse) @: no status effects A: no striking features a: no special abilities You were on level 7 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 333 gold pieces. Inventory: Hand Weapons s - a +2 dagger of draining z - a +0 dagger of distortion (weapon) Missiles k - 50 poisoned darts q - 8 atropa-tipped darts (quivered) Armour a - a +0 robe (worn) Jewellery d - an amulet of regeneration (around neck) n - a cursed ring of magical power (right hand) x - the ring "Ditoc" (left hand) {rF++ Slay+3} (You found it on level 5 of the Dungeon) [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. C - an uncursed ring of poison resistance Wands y - a wand of flame (22) Scrolls b - a scroll of magic mapping {unknown} h - 2 scrolls of teleportation i - 2 scrolls of enchant weapon {unknown} j - 3 scrolls of enchant armour l - 3 scrolls of amnesia {unknown} m - a scroll of random uselessness {unknown} p - 4 scrolls of remove curse r - a scroll of immolation {unknown} w - a scroll of blinking {unknown} Potions e - a potion of curing f - 3 potions of haste g - a potion of magic {unknown} o - a potion of cancellation {unknown} t - 2 potions of agility u - a potion of lignification v - 2 potions of heal wounds {unknown} A - a potion of brilliance {unknown} Comestibles c - 9 rations Skills: + Level 3.3 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 9.3 Conjurations - Level 5.1 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None c - Fulminant Prism Conj/Hex ####...... 11% 4 ###.... d - Iskenderun's Mystic Conj/Tloc #####... 3% 4 ###.... e - Apportation Tloc ####.. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 1% 2 None Conjure Flame Conj/Fire ####.... 3% 3 None Dazzling Flash Conj/Hex ####.. 3% 3 None Mephitic Cloud Conj/Pois/Air ###..... 6% 3 None Animate Skeleton Necr N/A 8% 1 None Corona Hex #...... 8% 1 None Summon Small Mammal Summ #... 8% 1 None Call Imp Summ #....... 11% 2 None Slow Hex #....... 11% 2 None Leda's Liquefaction Hex/Erth #......... 58% 4 ###.... Iron Shot Conj/Erth ####...... 86% 6 ######. Excruciating Wounds Chrm/Necr #......... 90% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Ashenzari Gozag Kikubaaqudgha Wu Jian Yredelemnul Zin Annotations: D:6 1 runed translucent door, endorz's ghost, novice VSFi Message History The searing ray hits the ogre! The ogre is almost dead. The ogre misses you. The searing ray hits the ogre! You kill the ogre! You finish channeling your searing ray. You see here a +0 giant spiked club. You see here a +0 giant spiked club. You open the door. There is an open door here. A water moccasin zombie comes into view. Found a stone staircase leading up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The water moccasin zombie misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. You finish channeling your searing ray. The water moccasin zombie closely misses you. The water moccasin zombie misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (almost destroyed) The searing ray misses the water moccasin zombie. (Press . to maintain the ray.) The water moccasin zombie barely misses you. The water moccasin zombie misses you. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! Your Dodging skill increases to level 3! There is an open door here. There is an open door here. You see here 22 bolts. There is an escape hatch in the ceiling here. You open the door. There is an open door here. A crimson imp comes into view. You are feeling hungry. The crimson imp shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp The searing ray misses the crimson imp. (Press . to maintain the ray.) The searing ray hits the crimson imp! You kill the crimson imp! Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. B - a scroll of identify C - a tubular iron ring You remove the ring "Ditoc" {rF++ Slay+3}. C - a ring of poison resistance (left hand) As you read the scroll of identify, it crumbles to dust. h - 2 scrolls of teleportation You remove your ring of poison resistance. x - the ring "Ditoc" (left hand) {rF++ Slay+3} All of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. Found a runed dagger. There is a stone staircase leading down here. z - a scroll of identify As you read the scroll of identify, it crumbles to dust. p - 4 scrolls of remove curse You see here a runed dagger. z - a runed dagger Space warps around you for a moment! z - a +0 dagger of distortion (weapon) You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here 12 stones. There is a large open door here. There is a large open door here. There is an open door here. There is an escape hatch in the ceiling here. You see here 22 bolts. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some items. Partly explored, can't reach some items. (D) Dungeon Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. You climb downwards. 2 jackals and a gnoll come into view. The jackal barks! You hear a bark! Found an escape hatch in the floor. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 11% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. You hit the jackal. Space bends around the jackal. You kill the jackal! The jackal bites your fulminant prism. Your fulminant prism crackles loudly. The jackal bites your fulminant prism but does no damage. The jackal bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the jackal!! You kill the jackal! The blast of energy engulfs the jackal!! You kill the jackal! You hear a shout! x11; You hear a bark! x2; You hear an angry hiss. Casting: Fulminant Prism (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 11% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! You are feeling hungry. A fulminant prism comes into view. You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear an angry hiss. You hear a shout! x4 Casting: Fulminant Prism (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) A centaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 11% risk of failure) Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal Okay, then. The jackal bites you but does no damage. The jackal closely misses you. You climb upwards. Level annotation: 1 runed translucent door, endorz's ghost, novice VSFi There is a stone staircase leading down here. A jackal is nearby! Casting: Fulminant Prism (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You start resting. Magic restored. You climb downwards. A gnoll comes into view. It is wielding a +0 flail. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! A gnoll comes into view. It is wielding a +0 whip. A gnoll shaman comes into view. It is wielding a +0 club. There is a stone staircase leading up, spattered with blood here. You see here an arrow. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 11% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you. A gnoll comes into view. It is wielding a +0 club. You hear a shout! The centaur shoots an arrow. The arrow hits you! An ogre comes into view. It is wielding a +0 giant club. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear. x3 The centaur shoots an arrow. The arrow hits you! You die... #ggg... .O.g... ..).... g...... .*c.... ...>... ##).g.... #@....... ##....... .##.... .# ... .# # .# .# ## You could see an ogre, a centaur, a gnoll shaman, 5 gnolls and a friendly fulminant prism. Vanquished Creatures Menkaure (D:5) A sky beast (D:5) A necrophage (D:6) 2 ogres A phantom (D:5) A centaur (D:5) A water moccasin zombie (D:6) 3 scorpions 3 crimson imps A bullfrog skeleton (D:5) A hound (D:4) A jelly (D:5) An orc priest (D:4) 3 orc wizards (D:4) A centaur skeleton (D:4) 2 worker ants 7 adders 2 gnolls (D:7) A howler monkey skeleton (D:5) 2 shadow imps (D:5) An ooze (D:2) An adder zombie (D:5) An adder skeleton (D:4) 4 worms 4 leopard geckos 11 orcs 6 bats 7 giant cockroaches 9 goblins 7 hobgoblins 11 jackals A kobold (D:1) 5 quokkas A ball python (D:1) A ball python skeleton (D:4) 8 frilled lizards 2 rats A spectral orc (D:5) 117 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 4 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FessEmpty1 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 223 | D:1 | Reached skill level 5 in Conjurations 231 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 989 | D:2 | Found a glowing silver altar of Zin. 1153 | D:2 | Reached skill level 6 in Conjurations 1569 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1616 | D:3 | Learned a level 4 spell: Fulminant Prism 2275 | D:4 | Reached skill level 7 in Conjurations 2275 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/11 2629 | D:4 | Found a shattered altar of Ashenzari. 2632 | D:4 | Reached skill level 8 in Conjurations 2632 | D:4 | Reached XP level 6. HP: 32/32 MP: 5/12 3492 | D:5 | Entered Level 5 of the Dungeon 3519 | D:5 | Reached skill level 9 in Conjurations 3525 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 3570 | D:5 | Noticed Menkaure 3575 | D:5 | Killed Menkaure 3575 | D:5 | Reached skill level 1 in Translocations 3575 | D:5 | Reached XP level 7. HP: 36/36 MP: 6/14 3578 | D:5 | Got a faintly glowing lapis lazuli ring 3579 | D:5 | Identified the ring "Ditoc" {rF++ Slay+3} (You found it on | level 5 of the Dungeon) 3760 | D:5 | Reached skill level 5 in Spellcasting 3875 | D:5 | Learned a level 1 spell: Apportation 3883 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 3888 | D:5 | Found an ornate altar of the Wu Jian Council. 3889 | D:5 | Found an opulent altar of Gozag. 3889 | D:5 | Found a shattered altar of Ashenzari. 3976 | D:5 | Reached XP level 8. HP: 41/41 MP: 16/19 4696 | D:5 | Found a basalt altar of Yredelemnul. 4759 | D:6 | Found a runed translucent door. 4760 | D:6 | Noticed endorz's ghost (novice VSFi) 4866 | D:6 | Identified the Grimoire of Doomed Stones 4896 | D:6 | Reached skill level 5 in Translocations 5583 | D:7 | Shot with an arrow by a centaur Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring D:2: layout_basic, lemuel_crystal_altar D:3: layout_loops_ring, minmay_misc_feat_hallway, st_stairs_10 D:4: layout_loops_corners, first_ration, cheibrodos_ashenzari_chains D:5: layout_loops_ring, yredelemnul_forgotten_temple_becter, minitemple, uniq_menkaure D:6: layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_i, chequers_hall_statues_y, ebering_ghost_reflecting_pool, minmay_crystal_water D:7: layout_cave_pools, minmay_temple_entry_from_below_b, serial_shops, nicolae_shop_behind_doors, uniq_crazy_yiuf_cottage, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 | 9.3 Translocations | 1 4 5 | 5.1 Spellcasting | 6 7 | 7.4 Dodging | 3 | 3.3 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 7 | 2 || 9 Throw: Dart | | 3 | 2 || 5 Cast: Magic Dart | 51 | 39 | 6 || 96 Searing Ray | 13 | 27 | 23 || 63 Fulminant Prism | | | 5 || 5 Use: Scroll | | 4 | 3 || 7 Potion | | 2 | 3 || 5 Eat: Chunk | 2 | 7 | 6 || 15 Armor: Robe | 1 | 1 | 2 || 4 Skin | | | 3 || 3 Dodge: Dodged | 3 | 16 | 15 || 34 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1889 | 176 | 8.5 | 113 | 4 | 3.4 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 73 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 39 | 3 | 7.1 | 15 | 2 | 11.8 D:4 | 452 | 0 | 0.0 | 27 | 0 | 0.0 D:5 | 856 | 173 | 16.8 | 22 | 2 | 8.3 D:6 | 399 | 0 | 0.0 | 8 | 0 | 0.0 D:7 | 35 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------