FessEmpty2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 1, D) a +3 shield a +3 large shield a +3 buckler a +0 shield a +0 scale mail a +0 flail (7, 6, D) a scroll of holy word (9, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +1 shield of reflection (49, 37, D) a phantom mirror (50, 36, D) an uncursed staff of earth (50, 37, D) the +0 broad axe of Cifet {protect, +Fly} It protects the one who uses it against injury (+AC on strike). It lets you fly. (51, 36, D) an uncursed staff of energy (51, 37, D) an uncursed staff of summoning (52, 36, D) a +2 naga barding of fire resistance (52, 37, D) a lightning rod (4/4) (53, 36, D) an uncursed amulet of regeneration (53, 37, D) a +1 vampiric battleaxe (54, 36, D) a +0 halberd of freezing (57, 41, D) a +0 spear (unseen) (57, 42, D) a +0 club (unseen) (57, 43, D) an arrow a redback corpse (58, 41, D) an arrow (58, 42, D) a +0 quarterstaff a +0 animal skin a +4 ring of evasion (59, 41, D) an arrow (59, 42, D) a hornet corpse (60, 36, D) the +0 chain mail "Xiatol" {Regen+ Int-4 SInv} It affects your intelligence (-4). It lets you see invisible. It increases your rate of regeneration. (60, 37, D) the +8 dagger "ETAOIN SHRDLU" {pierce, *Slow rPois rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It protects you from poison. It may slow you when you take damage. (61, 0, D) a +3 morningstar of venom (61, 8, D) a +1 chain mail of fire resistance (61, 10, D) a +2 long sword of holy wrath (61, 11, D) a +0 club (unseen) (61, 13, D) a tomahawk (61, 16, D) a +1 battleaxe of venom (61, 22, D) an uncursed staff of air (61, 37, D) a +2 chain mail of fire resistance (62, 1, D) an uncursed staff of earth (62, 8, D) a +0 club (62, 9, D) a +0 flail (still there?) a cursed staff of power (still there?) (62, 11, D) a tomahawk (62, 13, D) a tomahawk (62, 17, D) a +3 hunting sling of freezing (62, 26, D) a crystal ball of energy (62, 27, D) an uncursed staff of earth (62, 37, D) the cursed +1 robe of Immorality {rElec Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (63, 0, D) a +0 dire flail of draining (63, 27, D) an uncursed staff of death (63, 36, D) a +3 scale mail of poison resistance (63, 37, D) a lightning rod (4/4) (64, 16, D) a +1 hunting sling of freezing (64, 17, D) a +1 vampiric dagger (64, 26, D) a +2 scythe of venom (64, 27, D) a +1 leather armour of cold resistance (65, 26, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (67, 0, D) a crystal ball of energy (67, 2, D) a +0 scimitar (unseen) (68, 0, D) a +0 flail of protection (69, 0, D) a box of beasts (69, 2, D) a +3 battleaxe (unseen) (69, 36, D) a +2 scythe of venom (still there?) a +3 flail of draining (still there?) (69, 38, D) an arrow (69, 42, D) a +2 flail of crushing (70, 8, D) a phantom mirror (70, 9, D) a +0 dagger (70, 11, D) a +0 longbow (unseen) (70, 36, D) an uncursed staff of wizardry (70, 37, D) a +1 quarterstaff of speed (70, 39, D) an arrow (70, 41, D) a +3 antimagic glaive (still there?) a +1 glaive of chopping (still there?) (70, 42, D) a +2 mace of holy wrath (still there?) a +0 long sword (still there?) (71, 8, D) an uncursed staff of air (71, 12, D) an arrow (71, 17, D) a lightning rod (4/4) (71, 20, D) a +4 halberd of protection (71, 26, D) a phantom mirror (71, 36, D) an uncursed staff of air (71, 37, D) a +0 short sword (71, 40, D) an arrow (71, 41, D) an arrow (72, 11, D) a +0 vampiric glaive (still there?) an arrow (still there?) (72, 12, D) a +0 long sword (unseen) (72, 13, D) an arrow (72, 16, D) an uncursed staff of wizardry (72, 21, D) the +6 long sword of Vaubummeas {flame, *Noise rElec Int+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+9). It insulates you from electricity. It lets you see invisible. It may make noises in combat. a +1 flail of holy wrath (72, 22, D) a +1 vampiric scimitar (72, 26, D) a +0 ring mail of cold resistance (72, 27, D) a +0 spear (72, 36, D) a +0 hand crossbow of velocity (72, 37, D) an uncursed staff of air (72, 40, D) an arrow (73, 3, D) a +0 giant club (unseen) (73, 16, D) a +0 long sword (73, 27, D) the +5 bardiche of a wizard's laboratory {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (73, 32, D) a +0 spear (unseen) (73, 36, D) a +2 robe of magic resistance (73, 37, D) an uncursed staff of wizardry (73, 41, D) a +0 long sword (unseen) (74, 21, D) a +0 short sword (unseen) (74, 30, D) a +1 vampiric falchion (unseen) (75, 1, D) a +0 vampiric spear