FessEmpty2 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +0 shield a +0 scale mail a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 short sword of venom (61, 8, D) the +6 glaive of Hobraem {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (62, 0, D) a +0 vampiric scimitar (62, 8, D) the cursed +1 scale mail of the Ward {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 9, D) an uncursed staff of poison (63, 8, D) a +2 lajatang of pain (66, 5, D) an inedible chunk of flesh (67, 0, D) a +3 morningstar of protection (68, 0, D) an uncursed staff of wizardry (69, 0, D) a fan of gales (69, 4, D) a jumping spider corpse (70, 1, D) an inedible chunk of flesh (70, 9, D) a +10 short sword (71, 8, D) an uncursed staff of cold (71, 16, D) the ring "Zida Poph" {rC+ Int-2 Dex+2 SInv} [ring of see invisible] It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It lets you see invisible. (71, 17, D) a book of Clouds (72, 8, D) the +6 hand axe of Trauma {flame, Int+6 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (+2). It makes you more stealthy. (72, 9, D) the +9 rapier "Pash" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (72, 16, D) a lightning rod (4/4) (72, 17, D) The Intricacies of Hermeneutics Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Orb of Destruction Conjuration 7 c - Malign Gateway Summoning/Translocation 7 d - Dragon Form Transmutation 7 (72, 22, D) an uncursed staff of summoning (unseen) (73, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (73, 17, D) the ring of Ecutejomaqi {rF- rC+ MR+ Str+3 Int+2} [ring of strength] It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (75, 1, D) a +1 battleaxe of holy wrath