FessEmpty2 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (8, 5, D) a +3 buckler a +0 shield a +0 scale mail a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 15, D) an uncursed staff of summoning (35, 29, D) an uncursed staff of poison (36, 0, D) the +6 falchion of the Seeker {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (36, 1, D) an uncursed staff of earth (36, 5, D) a +0 vampiric spear (36, 6, D) a +4 fustibalus (still there?) a +2 scythe of venom (still there?) (36, 7, D) a +0 demon trident (36, 14, D) the ring of Agab {rElec rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (36, 15, D) the ring "Zereup Zeepi" {Ice *Corrode +Inv Str-3 Dex+9} [ring of ice] It enhances your ice magic. It affects your strength (-3). It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It may corrode you when you take damage. (36, 29, D) a book of Battle (37, 0, D) a book of Summonings (37, 1, D) the Handbook of Icy Venom Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 (37, 7, D) a +0 demon trident (unseen) (37, 14, D) a book of Minor Magic (37, 15, D) an uncursed amulet of the gourmand (37, 29, D) a +4 blowgun (38, 0, D) a +1 rapier of protection (38, 1, D) a phial of floods (38, 11, D) an uncursed staff of power (38, 15, D) an uncursed staff of conjuration (38, 29, D) an uncursed staff of cold (39, 14, D) a +0 mace of holy wrath (39, 15, D) the +0 plate armour "Velakh" {rElec rF+ rN+ SInv} It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (39, 20, D) a +0 spear 12 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (39, 22, D) 2 javelins 2 javelins of penetration (39, 29, D) the +7 war axe "Ygeddeh" {freeze, rElec Int-4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+2). It insulates you from electricity. (40, 1, D) a +0 helmet of see invisible (40, 2, D) a +2 ring of intelligence a +1 ring of evasion an uncursed ring of flight +5 ice dragon scales +5 fire dragon scales (40, 14, D) 3 javelins of penetration a crystal ball of energy (40, 19, D) 5 javelins a +1 trident of flaming a +0 leather armour (40, 20, D) a +2 spear of piercing 11 javelins of penetration a +0 leather armour (40, 21, D) a +1 trident of freezing a throwing net a merfolk corpse (skeletalised by now) (40, 22, D) a +0 rapier a +0 robe (40, 29, D) a book of the Tempests (41, 0, D) a book of Transfigurations (41, 14, D) a book of Enchantments (41, 15, D) an uncursed staff of wizardry (41, 18, D) a +0 spear 15 javelins a +0 leather armour (41, 19, D) a +0 spear 15 silver javelins a +0 leather armour (41, 20, D) a +2 rapier of holy wrath a +0 robe an uncursed ring of wizardry a +0 trident (41, 29, D) an uncursed staff of fire (42, 14, D) an uncursed staff of death (42, 15, D) a +4 great sword of distortion (42, 19, D) a silver javelin a javelin (42, 20, D) a +2 demon trident of draining a +0 robe a sea snake corpse (skeletalised by now) a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (42, 29, D) a +2 leather armour of fire resistance (43, 15, D) a +3 leather armour of magic resistance (43, 19, D) a +0 trident a +0 leather armour a +2 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (43, 29, D) a fan of gales (45, 14, D) a javelin (47, 32, D) a +2 flail of flaming (unseen) (48, 19, D) a +2 battleaxe of distortion (unseen) (48, 32, D) a +4 scimitar of holy wrath a cursed +0 large shield (49, 1, D) the +10 dagger of Pestilence {pierce, +Inv +Fly Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It lets you turn invisible. It lets you fly. It makes you more stealthy. (49, 12, D) a +2 ring of dexterity (49, 19, D) a +0 battleaxe (unseen) (49, 20, D) a +0 long sword of slicing (unseen) (49, 24, D) a book of Summonings (49, 37, D) a +3 spear of venom (50, 0, D) a +1 vampiric trident (50, 1, D) a lamp of fire (inert) (50, 13, D) a +3 ring of slaying (50, 20, D) a +0 long sword a +0 plate armour (50, 24, D) an uncursed staff of air (50, 25, D) a phial of floods (50, 36, D) an uncursed staff of poison (51, 1, D) a +2 robe of resistance (51, 12, D) a lightning rod (4/4) (51, 20, D) a +0 trident (unseen) (51, 24, D) the cursed ring of Coronation {-Tele rPois Int-2 Dex+2} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+2). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (51, 25, D) a +2 ring of protection (51, 31, D) +0 pearl dragon scales (51, 36, D) a +2 chain mail of positive energy (51, 37, D) the Grimoire of Cold and Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Ozocubu's Armour Charms/Ice 3 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 a manual of Bows (52, 0, D) the +6 flail "Killer Bee's Foe" {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. (52, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 13, D) an uncursed amulet of harm (52, 18, D) a +0 giant spiked club (52, 24, D) a +2 vampiric glaive (52, 25, D) a +6 spear of freezing (52, 36, D) the cursed +0 morningstar "Loapt" {crush, +Rage rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (52, 37, D) a +4 blowgun (53, 0, D) the +7 long sword "Gier Goa" {flame, rPois rF+ Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (53, 1, D) the +5 battleaxe of Propriety {chop, Int+4 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+8). (53, 12, D) a book of the Dragon (53, 13, D) a crystal ball of energy (53, 15, D) a book of Enchantments (53, 18, D) a +0 giant spiked club (still there?) a cursed -1 giant spiked club (still there?) (53, 24, D) an uncursed staff of earth (53, 25, D) a +1 helmet of see invisible (53, 36, D) a sack of spiders (53, 37, D) an uncursed staff of conjuration (54, 0, D) a +1 great sword of flaming (54, 1, D) a book of Frost (54, 3, D) a book of Spatial Translocations (54, 12, D) a +2 long sword (54, 24, D) an uncursed staff of death (54, 25, D) the Grimoire of the Butterfly Spells Type Level a - Apportation Translocation 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 f - Force Lance Conjuration/Translocation 4 g - Petrify Transmutation/Earth 4 (54, 36, D) a +1 quarterstaff of draining (54, 40, D) (unseen) (55, 0, D) an uncursed staff of wizardry (55, 12, D) a lamp of fire (inert) (55, 13, D) a book of Alchemy (59, 36, D) a +2 quarterstaff of pain (59, 37, D) a +0 dagger (59, 40, D) a cursed +0 spear (unseen) (59, 42, D) a +0 trident (59, 43, D) a cursed +0 long sword (unseen) (60, 37, D) a +3 plate armour of poison resistance (60, 39, D) the +7 scimitar "Foinipn" {pain, -Tele rN+ Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (unseen) (60, 40, D) a +1 eveningstar of holy wrath a +0 robe (61, 0, D) a +1 flail of draining (61, 8, D) the +8 shortbow of Ambiguity {freeze, rElec rPois MR+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (61, 26, D) the +9 glaive "Titoxod" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (61, 36, D) a +0 dagger (62, 0, D) a +8 rapier (62, 4, D) a +0 giant club a +0 giant club (62, 5, D) a +0 giant spiked club (62, 8, D) a +3 morningstar of draining (62, 9, D) a +3 scale mail of fire resistance (62, 17, D) a +5 broad axe of venom (62, 26, D) a +2 leather armour of cold resistance (62, 28, D) a +6 ring of intelligence the +0 chain mail "Nulieza" {Regen+} It increases your rate of regeneration. +5 shadow dragon scales a +5 plate armour a +3 shield (62, 36, D) the cursed +1 war axe of the Ten Places {drain, *Contam +Rage rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you go berserk. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 37, D) an uncursed amulet of magic regeneration (63, 4, D) a +0 giant spiked club (unseen) (63, 16, D) an uncursed staff of death (63, 17, D) a +0 halberd of chopping (63, 20, D) a +3 battleaxe a +0 robe (63, 27, D) a +0 vampiric war axe (63, 36, D) a crystal ball of energy (64, 16, D) a +7 plate armour of ponderousness (64, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (64, 26, D) a +4 flail of holy wrath (64, 27, D) an uncursed staff of energy (65, 26, D) a +4 scale mail of poison resistance (67, 0, D) the +0 robe "Trusted Companion" {rC+} It protects you from cold. (67, 2, D) a +0 dagger (unseen) (68, 2, D) a +0 hand axe a +0 leather armour (69, 0, D) a cursed staff of air (69, 2, D) a +0 club (69, 36, D) a +2 vampiric whip (70, 8, D) a lightning rod (4/4) (70, 11, D) a +0 flail (unseen) (70, 12, D) a +0 dagger (70, 36, D) a +2 shortbow of velocity (70, 37, D) an uncursed staff of death (70, 42, D) +0 acid dragon scales (71, 11, D) a +0 hand axe a +0 halberd (71, 12, D) a +0 club (71, 17, D) a phial of floods (71, 27, D) a +0 long sword of slicing (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +3 shortbow of flaming (72, 8, D) an uncursed staff of death (72, 9, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 17, D) an uncursed staff of death (72, 26, D) a +6 great mace (72, 27, D) an uncursed amulet of faith (72, 36, D) a lightning rod (4/4) (72, 37, D) a +2 hand crossbow of freezing (73, 1, D) a +2 centaur barding of cold resistance (73, 16, D) the +6 hand crossbow "Foum" {velocity, rC++} Any bolt fired from it inflicts extra damage. It greatly protects you from cold. (73, 26, D) a +2 hand crossbow (73, 27, D) the +11 long sword "Soptong" {antimagic, +Blink Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It lets you blink. (73, 36, D) a +4 scale mail of fire resistance (73, 37, D) a box of beasts