Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15994226917577417333 0 Festo the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on May 31, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (16 turns). Festo the Apothecary (Merfolk Alchemist) Turns: 16, Time: 00:00:23 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) c - a +1 hat Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Are you destined to find the transcendent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 10 gold pieces and a runed hat. Found a staircase leading out of the dungeon. 2 jackals come into view. You see here a +1 hat. c - a +1 hat The jackal barks! A jackal comes into view. x2 The jackal barks! x2 The jackal closely misses you. You see here 10 gold pieces. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. You closely miss the jackal. The jackal completely misses you. You miss the jackal. The jackal barely misses you. The jackal bites you. x2 The jackal closely misses you. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal completely misses you. The jackal bites you but does no damage. x2 Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) You miscast Sting. Nothing appears to happen. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. You die... #.#####.......## ........#####..## ..#....#.....#..# ...#..#.......#..# .....#....<....# .h....#.......#..# .h..#..#.....#..# .#. #.hh#####..## #. #.#h@......# #.###.#.##... #. ... ... #### ### You could see 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Festo the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 3 Armour: Robe || 11 Dodge: Dodged || 8