Findor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -3, D:1) a +0 mace (4, 41, D:1) a +0 club (6, 24, D:1) a +0 dagger (11, 36, D:1) a +0 dagger (12, 36, D:1) a +0 club (14, 32, D:1) 13 stones (16, 18, D:1) 12 arrows (16, 39, D:1) 2 stones (16, 42, D:1) a stone (16, 43, D:1) a stone (17, 37, D:1) 23 stones (17, 39, D:1) a stone (19, 36, D:1) a +0 short sword (19, 39, D:1) a +0 club (20, 0, D:1) 16 stones (20, 44, D:1) 18 stones (29, 3, D:1) a +0 dagger (34, -3, D:1) a +0 hand axe (35, 3, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe a +5 scythe of venom (5, 9, D:2) a +0 flail (5, 10, D:2) a +0 halberd (16, 26, D:2) 3 stones (16, 29, D:2) a +0 spear (17, 5, D:2) 6 poisoned needles (20, 15, D:2) 15 arrows (21, 37, D:2) a +0 robe (26, 7, D:2) a stone (28, 7, D:2) 4 stones (33, 7, D:2) a +0 halberd (37, 7, D:2) a stone (37, 47, D:2) 5 tomahawks (39, 7, D:2) a stone (40, 7, D:2) a +0 spear 9 stones (42, 7, D:2) a +0 club (43, 7, D:2) a stone (46, 6, D:2) 2 stones (46, 30, D:2) a +0 robe (47, 7, D:2) 2 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 dagger of Larrich {antimagic, Int+3 SInv} (6350 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It lets you see invisible. the +9 short sword "Piwep" {freeze, Str+5} (6790 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). the +12 whip of Compound Interest {drain, rN+} (7570 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. the ring of Noeghuah {rC+ Int+3} (2970 gold) [ring of intelligence] It affects your intelligence (+3). It protects you from cold. (0, 0, D:3) a +0 giant spiked club (5, -5, D:3) a +0 whip (8, -8, D:3) a +0 leather armour (13, 7, D:3) a +0 dagger (16, 11, D:3) a +0 spear (17, 8, D:3) a +0 club a +0 spear (19, 2, D:3) 20 bolts (43, -9, D:3) a +0 flail (44, 18, D:3) 29 stones Level 4 of the Dungeon [Shop] Josa's Book Shop a book of Changes (275 gold) a book of Frost (385 gold) a book of Misfortune (220 gold) a book of Misfortune (220 gold) a book of Air (385 gold) a manual of Fighting (1214 gold) a book of Cantrips (220 gold) a book of the Tempests (770 gold) a book of the Dragon (990 gold) a book of Geomancy (385 gold) (0, 0, D:4) 13 stones (13, 8, D:4) a +0 flail a +0 dagger (13, 9, D:4) a +0 dagger a +0 robe (13, 37, D:4) 11 stones (17, 22, D:4) a +0 club a +0 morningstar an uncursed amulet of rage a +0 dagger a +0 robe (22, 50, D:4) a +0 spear (26, 50, D:4) a +0 falchion (32, 38, D:4) a cursed +0 robe (36, 25, D:4) a +0 trident (46, 14, D:4) 18 stones (47, 14, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Wejea's Jewellery Emporium the amulet of Yfadd {Harm *Drain Fragile rPois rF+ Slay+4} (772 gold) [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It protects you from poison. It causes draining when unequipped. It will be destroyed if unequipped. an uncursed amulet of the gourmand (390 gold) an uncursed ring of protection from cold (325 gold) an uncursed ring of protection from magic (325 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed ring of wizardry (390 gold) the ring of Geynaobu {Wiz rN+ Dex+4} (644 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It protects you from negative energy. an uncursed ring of stealth (227 gold) a +2 ring of strength (97 gold) a +2 ring of dexterity (97 gold) [Shop] Hedix's Antique Weapon Shoppe a +5 short sword of draining (907 gold) a +0 rapier (112 gold) a +0 rapier (112 gold) a +3 long sword (574 gold) a +0 short sword (84 gold) a +3 mace (560 gold) a +0 war axe (98 gold) a +3 flail (574 gold) a +0 quarterstaff (112 gold) a +0 fustibalus (420 gold) a +0 quarterstaff (112 gold) (0, 0, D:5) a +0 dagger (1, 0, D:5) a +0 dagger (3, -46, D:5) a +4 quarterstaff of chaos (4, -48, D:5) a +0 mace of holy wrath (6, -35, D:5) a +0 scale mail (10, 1, D:5) a cursed -3 dagger a +0 leather armour (11, 1, D:5) a stone (13, 1, D:5) a stone (15, 1, D:5) a cursed -1 short sword a stone (16, -12, D:5) a +0 dagger a +2 robe of cold resistance (16, -7, D:5) a +0 scale mail (23, -19, D:5) 6 stones a +0 chain mail (27, -21, D:5) a stone (30, -35, D:5) a +0 robe (33, 3, D:5) a +0 great mace (38, -23, D:5) 18 stones (45, -20, D:5) a +0 hand axe (still there?) 5 poisoned needles (still there?) Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 1, D:6) a +0 mace a +0 hand axe a +2 vampiric whip {!w} (1, 1, D:6) a +0 war axe (9, 11, D:6) a +0 scale mail (18, 20, D:6) a +0 mace (22, 17, D:6) a +0 hunting sling (26, 4, D:6) a +0 hand axe of chopping (29, 21, D:6) a +0 ring mail (31, -3, D:6) a +0 spear (32, -4, D:6) a +0 halberd (33, -4, D:6) a +0 flail (38, -8, D:6) 14 stones (49, 9, D:6) a +0 ring mail (50, 5, D:6) a +0 morningstar (60, 8, D:6) a +0 ring mail a +0 robe a wand of disintegration (12) Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (2, -6, D:7) 18 bolts (3, 0, D:7) a +0 blowgun a +0 short sword a stone a +0 short sword a cursed +0 blowgun a +0 giant club (3, 1, D:7) a +0 blowgun 5 stones a +0 blowgun (4, 0, D:7) a +0 short sword (5, -10, D:7) a +0 leather armour (5, 0, D:7) a stone (7, 0, D:7) a stone (8, 0, D:7) a stone (14, 10, D:7) a +0 short sword (15, 9, D:7) 19 arrows (16, 16, D:7) a +0 club 22 stones (17, 16, D:7) a +0 club a +0 spear (17, 18, D:7) a +0 spear (17, 20, D:7) a stone (20, -3, D:7) a +0 club a +0 leather armour (20, -2, D:7) a +3 dagger (28, -13, D:7) a +0 leather armour (29, 20, D:7) a +0 scale mail (31, 19, D:7) a +2 cloak (32, 29, D:7) a +0 ring mail (33, 19, D:7) 20 stones (34, -10, D:7) a +0 giant club (35, 6, D:7) a +0 mace (36, 8, D:7) a +0 shortbow 15 arrows (45, -7, D:7) 16 stones Level 8 of the Dungeon [Shop] Samum's Assorted Antiques a potion of mutation (240 gold) a +0 leather armour (60 gold) a potion of curing (90 gold) a box of beasts (600 gold) a scroll of enchant weapon (225 gold) a +0 ring mail (120 gold) a book of Death (2100 gold) (0, 0, D:8) a +0 helmet (2, -26, D:8) a +1 long sword of electrocution (11, -29, D:8) a +0 dire flail a +0 giant club (20, -35, D:8) a +0 great sword (25, -29, D:8) a +0 scale mail (33, -5, D:8) a +0 giant club (34, -5, D:8) an uncursed ring of magical power (38, -37, D:8) a +0 hand axe (43, -10, D:8) a +0 dagger (45, -27, D:8) a +0 whip a stone (46, -28, D:8) a +0 short sword (46, -26, D:8) 2 stones (46, -25, D:8) a stone (47, -23, D:8) 3 stones Level 9 of the Dungeon [Shop] Afoz's General Store a scroll of identify (26 gold) a +0 short sword of holy wrath (96 gold) a +2 vampiric trident (292 gold) 8 needles of sleeping (52 gold) a box of beasts (260 gold) a potion of ambrosia (104 gold) a +0 trident (45 gold) 25 stones (32 gold) a scroll of noise (13 gold) a scroll of holy word (97 gold) (0, 0, D:9) 19 stones (7, 16, D:9) 5 tomahawks (19, -26, D:9) a tomahawk (21, -29, D:9) a +0 club 2 tomahawks a +0 leather armour (22, -32, D:9) a +0 flail a +0 leather armour (22, -30, D:9) 2 tomahawks (22, 4, D:9) a +0 leather armour (25, 11, D:9) a +1 dagger of venom a +0 robe (27, 1, D:9) a +3 trident (27, 7, D:9) a +0 hand axe (27, 15, D:9) a +0 short sword a +0 leather armour (30, 18, D:9) a cursed -3 war axe a +0 scale mail (33, -26, D:9) a +0 robe a +0 dagger (33, -25, D:9) 3 large rocks a +0 robe a +0 dagger (33, -24, D:9) a +0 flail a large rock (35, -28, D:9) 21 bolts (37, -26, D:9) a +0 hand axe a +0 ring mail (37, -24, D:9) a +0 mace (40, -18, D:9) a +0 ring mail (42, -26, D:9) a +0 dagger (42, -18, D:9) a +0 ring mail a +0 club (44, -13, D:9) 5 tomahawks a +0 whip a stone (44, 13, D:9) a +0 club a tomahawk (47, 0, D:9) a +0 scale mail (47, 14, D:9) a tomahawk (47, 15, D:9) a cursed -3 dagger a +0 leather armour (48, 15, D:9) a tomahawk (49, -21, D:9) a phial of floods (50, 16, D:9) a tomahawk (54, 15, D:9) 5 needles of paralysis (55, -27, D:9) a +0 scale mail (55, -17, D:9) a +0 hand axe (61, -2, D:9) a potion of lignification {!q} (65, 0, D:9) a +0 dagger a cursed +0 robe Level 10 of the Dungeon (0, 0, D:10) a poisoned tomahawk (7, -1, D:10) a +0 club (9, 22, D:10) a +0 whip (11, 21, D:10) a +0 dagger a +0 robe (13, 20, D:10) a +0 chain mail the +2 robe "Picitor" {*Corrode rC++} It greatly protects you from cold. It may corrode you when you take damage. (14, 27, D:10) a +0 hunting sling (17, 30, D:10) a +0 robe (18, 40, D:10) the +0 hand crossbow of the Magi {elec, rPois MP+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It affects your magic capacity (+9). (23, 14, D:10) a tomahawk (23, 26, D:10) a cursed +0 hand axe a +0 robe (24, 15, D:10) a +0 glaive a +0 robe a +0 dagger (24, 16, D:10) 2 tomahawks a +0 giant spiked club a +0 giant club (25, 16, D:10) a tomahawk (25, 17, D:10) a +0 robe a +0 dagger (26, 12, D:10) a +0 club (26, 13, D:10) a +0 leather armour a +0 falchion (26, 15, D:10) a +0 robe a cursed +5 long sword (26, 16, D:10) a +0 robe a +0 spear (26, 17, D:10) a +0 robe a +3 mace of freezing (26, 26, D:10) a cursed +1 dagger a +0 robe (26, 27, D:10) a cursed +0 flail a +0 robe (27, 16, D:10) 7 needles of sleeping (30, 11, D:10) a +0 ring mail (32, 23, D:10) a +0 hand axe a +0 leather armour (33, 23, D:10) a +0 mace a +0 chain mail (34, 38, D:10) a +0 ring mail (36, 35, D:10) a +0 club (39, 6, D:10) a +0 rapier (42, 12, D:10) a +0 rapier (43, 28, D:10) a +0 ring mail (45, 40, D:10) a large rock (48, 36, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) a +0 club (10, -5, D:11) a +0 dagger of venom a +4 blowgun (20, 4, D:11) a +0 long sword (25, 24, D:11) a +0 mace (34, -5, D:11) a cursed -3 whip (34, 6, D:11) a +0 leather armour (39, 26, D:11) a +0 dagger a +0 robe (42, 0, D:11) a +0 rapier (43, 18, D:11) a +0 ring mail (46, 2, D:11) a +0 giant spiked club a +0 giant spiked club (49, 39, D:11) a +0 dagger a +0 robe (50, 20, D:11) a +0 club (50, 39, D:11) a +0 trident a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a cursed -2 robe (3, -7, D:12) a +0 ring mail (3, 15, D:12) the cursed +1 trident "Initawig" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (4, -10, D:12) 9 arrows (4, -7, D:12) a +0 giant spiked club a +0 giant spiked club (4, -5, D:12) a +1 falchion of holy wrath a +0 leather armour (11, 14, D:12) a +0 battleaxe a +0 plate armour (14, -4, D:12) a +0 giant club a +0 giant spiked club (20, 3, D:12) 15 stones (43, -12, D:12) an uncursed ring of ice the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 26 stones (1, 7, Lair:1) a +0 flail a cursed +0 scale mail (2, 6, Lair:1) a +0 whip (2, 7, Lair:1) a +0 war axe (8, 18, Lair:1) a +0 robe (10, -12, Lair:1) a poisoned tomahawk (12, -14, Lair:1) a +0 robe (17, -4, Lair:1) 2 needles of frenzy (23, -5, Lair:1) a +0 hand axe (28, -2, Lair:1) a +0 long sword (29, 31, Lair:1) 23 stones (31, 25, Lair:1) a +0 ring mail (39, 25, Lair:1) a poisoned tomahawk (41, 27, Lair:1) a poisoned tomahawk (42, 33, Lair:1) a +0 trident (48, -3, Lair:1) a +0 long sword of slicing Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (6, -57, Lair:2) a cursed -2 trident (23, -17, Lair:2) 20 stones (39, -25, Lair:2) a +0 spear (47, -41, Lair:2) a +0 mace Level 3 of the Lair of Beasts (0, 0, Lair:3) 8 stones (9, 6, Lair:3) a +0 great sword (10, -11, Lair:3) 24 arrows (10, -9, Lair:3) a +0 war axe (33, 33, Lair:3) a +0 hunting sling (47, 27, Lair:3) the Tome of Displaced Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Simulacrum Ice/Necromancy 6 c - Disjunction Translocation 8 (48, 41, Lair:3) a +0 falchion (49, 24, Lair:3) 20 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (4, 2, Lair:4) a +0 scale mail (18, -8, Lair:4) a +0 ring mail (21, 7, Lair:4) a +0 scale mail (22, -2, Lair:4) a +0 giant spiked club (23, 8, Lair:4) 14 stones (33, 6, Lair:4) a scroll of vulnerability {!r} (38, 21, Lair:4) 9 arrows (52, 15, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 great sword (2, 20, Lair:5) a bolt (9, 3, Lair:5) a bolt (10, 27, Lair:5) a bolt a +0 ring mail (13, 41, Lair:5) a +0 shortbow (21, 36, Lair:5) a bolt (27, 27, Lair:5) a +1 mace (29, 27, Lair:5) a +0 chain mail a +0 whip (32, 17, Lair:5) a cursed -3 mace (32, 28, Lair:5) a +0 robe a +0 dagger (33, 32, Lair:5) 6 stones (43, -1, Lair:5) 27 stones (44, 39, Lair:5) a +0 scale mail (48, 9, Lair:5) a +2 amulet of reflection a potion of degeneration {!q} an uncursed ring of fire a +0 hand axe the +1 robe "Futut" {rF+} It protects you from fire. a book of Frost an uncursed ring of ice 51 poisoned needles a +0 hunting sling 85 sling bullets 14 curare-tipped needles a +0 blowgun a +0 chain mail a bolt (50, 12, Lair:5) a +2 troll leather armour {Snorg} (52, 45, Lair:5) a +2 falchion of distortion {!w} Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 spear (2, -2, Lair:6) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (3, 23, Lair:6) 17 arrows (5, 23, Lair:6) a +0 quarterstaff (5, 24, Lair:6) a phial of floods (6, 23, Lair:6) a book of Minor Magic (8, 41, Lair:6) a +0 ring mail (9, 4, Lair:6) 3 large rocks (15, 16, Lair:6) a cursed -3 falchion (17, 48, Lair:6) a bolt (20, 12, Lair:6) a +0 mace (27, 35, Lair:6) a +0 flail (29, 34, Lair:6) a +3 great mace of protection a +2 war axe of chopping (35, 40, Lair:6) 21 stones (37, 44, Lair:6) a +0 club (40, 8, Lair:6) a +0 war axe (42, 48, Lair:6) a bolt (43, 48, Lair:6) a bolt (44, 10, Lair:6) 27 stones (46, 12, Lair:6) a bolt (46, 29, Lair:6) 14 stones (46, 37, Lair:6) 20 stones (47, -3, Lair:6) a +0 long sword (47, 21, Lair:6) an uncursed ring of stealth (60, 16, Lair:6) 13 stones (64, 15, Lair:6) a +0 club Level 1 of the Spider Nest (0, 0, Spider:1) a potion of degeneration (9, 13, Spider:1) a +0 leather armour (17, -11, Spider:1) a +0 helmet (23, 2, Spider:1) 20 sling bullets (24, -7, Spider:1) a +0 short sword (29, -17, Spider:1) a +1 chain mail of fire resistance (30, -4, Spider:1) an uncursed ring of stealth (33, 23, Spider:1) a cursed +0 leather armour (34, -28, Spider:1) a bolt (37, -14, Spider:1) 11 sling bullets (48, 0, Spider:1) a scroll of amnesia (50, -12, Spider:1) 18 arrows Level 2 of the Spider Nest (0, 0, Spider:2) 26 stones (4, 19, Spider:2) a +0 falchion (10, 4, Spider:2) a bolt (23, -4, Spider:2) 15 stones (27, 40, Spider:2) a +0 robe (28, 24, Spider:2) a +0 flail (30, 13, Spider:2) a bolt (31, 23, Spider:2) a bolt (33, 42, Spider:2) a +0 scale mail (44, 44, Spider:2) a +0 helmet (44, 49, Spider:2) 16 sling bullets (46, 38, Spider:2) 10 stones Level 3 of the Spider Nest (3, 3, Spider:3) a scroll of identify {@r1} (4, 1, Spider:3) a box of beasts (4, 4, Spider:3) (unseen) (4, 6, Spider:3) 7 gold pieces (5, 4, Spider:3) 10 gold pieces (7, -8, Spider:3) 13 gold pieces (8, -13, Spider:3) a +0 pair of boots (15, -7, Spider:3) a scroll of blinking (15, -5, Spider:3) 10 gold pieces an ice cave (0, 0, IceCv) a +0 club (8, 6, IceCv) a +0 trident a +0 leather armour (9, -11, IceCv) a +0 robe (11, 5, IceCv) a +2 dagger of speed a +0 robe (12, 4, IceCv) a +0 war axe a +0 chain mail (20, -1, IceCv) a cursed -2 club a +0 ring mail (38, 1, IceCv) an orc corpse (40, 7, IceCv) 15 gold pieces (40, 8, IceCv) a +1 dagger of holy wrath