Findor Level 1 of the Dungeon (10, 22, D:1) a bat skeleton (14, 53, D:1) a +0 dagger (29, 14, D:1) a +0 short sword (32, 26, D:1) a rat skeleton (33, 26, D:1) a bat skeleton (34, 48, D:1) a ball python skeleton (35, 23, D:1) a +0 club a goblin skeleton (37, 27, D:1) a +0 animal skin (38, 40, D:1) a ball python skeleton (41, 46, D:1) a frilled lizard skeleton (42, 27, D:1) a +0 leather armour (60, 40, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -16, D:2) a +0 hand axe (11, -35, D:2) a +0 club (11, -34, D:2) a +0 dagger (15, -48, D:2) a ball python corpse (skeletalised by now) (15, -33, D:2) 4 stones (18, -16, D:2) a +0 leather armour (22, -42, D:2) a +0 dagger (22, -11, D:2) a hobgoblin corpse (skeletalised by now) (30, -28, D:2) a +0 dagger (36, -46, D:2) a book of Unlife (37, -48, D:2) a ribbon worm corpse (38, -35, D:2) a +0 robe (38, -19, D:2) the quill talisman "Gopits" {Harm Str+3 Int-5 Dex+3} [quill talisman] Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (41, -47, D:2) a +0 dagger (41, -31, D:2) 4 stones (41, -4, D:2) a +0 ring mail (46, -22, D:2) 5 stones (50, 0, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 13 gold pieces (7, -1, D:3) a +3 flail of draining (still there?) a +0 scale mail (still there?) the human corpse of Terence (still there?) (8, -9, D:3) 10 gold pieces (8, 7, D:3) a +0 war axe