Dungeon Crawl Stone Soup version 0.27-a0-1423-ge5d6b6ab6a (webtiles) character file. Game seed: 6075091789579847965 14 Finguili the Gusty (level 2, -4/20 HPs) Began as a Demigod Air Elementalist on July 2, 2021. Killed themself with a bounced zap (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:02 (683 turns). Finguili the Gusty (Demigod Air Elementalist) Turns: 683, Time: 00:02:02 Health: -4/20 AC: 2 Str: 9 XL: 2 Next: 18% Magic: 2/7 EV: 12 Int: 17 God: Gold: 9 SH: 0 Dex: 20 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) Scrolls c - 2 scrolls of noise {unknown} Potions b - a potion of curing {unknown} e - a potion of flight {unknown} Skills: - Level 1.7 Dodging + Level 2.0 Stealth - Level 1.7 Spellcasting * Level 1.4 Conjurations * Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 9% N/A 12% 2 Swiftness Air 11% N/A 17% 3 Airstrike Air 5% N/A 50% 4 Lightning Bolt Conj/Air 4% 1d16 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Aim: a bat (asleep, 100% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (asleep, 100% to hit) The zap hits the bat. You kill the bat! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. A ball python comes into view. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. You hear a shout! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 64% to hit) The zap hits the ball python. You kill the ball python! A gnoll comes into view. It is wielding a +0 flail. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (72% to hit) The zap misses the gnoll. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (72% to hit) The zap misses the gnoll. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. A kobold comes into view. It is wielding a +0 short sword. The gnoll closely misses you. The gnoll hits you with a +0 flail. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit) That beam is likely to hit you. Continue anyway? The zap hits the gnoll but does no damage. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits you. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit) That beam is likely to hit you. Continue anyway? The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is almost dead. The zap misses you. The gnoll misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 72% to hit) That beam is likely to hit you. Continue anyway? The zap hits the gnoll. You kill the gnoll! The zap hits you. You die... ..#.#.##...# ..#.##...# #####.##...# ......##...# ########...# ...#####)..### ...##..[.....#### ...##...........## ...##........##.@# ...##.....♣♣♣♣♣♣)# ...##............# ...##.....♣♣♣♣♣♣## #####........# # ########## # # ######## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 15 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Finguili the Demigod Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 81 | D:1 | Reached skill level 1 in Conjurations 474 | D:1 | Reached skill level 3 in Air Magic 474 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 681 | D:1 | HP: 1/20 [gnoll (11)] 683 | D:1 | Killed themself with a bounced zap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, hellmonk_ecumenical_altar_prayer_group, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_straight_2, infiniplex_forest_lined_ring, infiniplex_forest_clump_long, infiniplex_forest_end_3, infiniplex_forest_clump_small Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.4 Stealth | 2 | 2.0 Air Magic | 3 | 3.0 Dodging | | 1.7 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Shock || 35 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 682 | 682 | 0 | 3 | 565 | 1 | 682.0 | Dungeon | 682 | 682 | 0 | 3 | 565 | 1 | 682.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 682 daAuts