Fiskpinne Level 1 of the Dungeon (1, -3, D:1) a +0 chain mail (9, -29, D:1) a +0 ring mail (13, -39, D:1) a +0 club (20, -6, D:1) 12 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (31, 9, D:2) a +0 mace (35, 31, D:2) a +0 whip (37, -1, D:2) a cursed +0 robe (51, 18, D:2) 28 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour (0, 2, D:3) a +0 hand axe a +0 leather armour (13, -14, D:3) a +0 club (16, 12, D:3) a +0 whip (17, -30, D:3) a +0 club (18, -29, D:3) a +0 club (20, 10, D:3) a +0 dagger (21, -36, D:3) a +0 ring mail (31, 1, D:3) a +2 whip of electrocution a +0 dagger (31, 2, D:3) a +0 dagger a +2 war axe of chopping a +0 leather armour (33, 6, D:3) a +0 hand axe (34, -22, D:3) 11 arrows (34, -17, D:3) 6 tomahawks (37, -30, D:3) a +0 scale mail (39, -13, D:3) a +0 leather armour (41, -7, D:3) a +0 scythe a +2 robe Level 4 of the Dungeon (0, 0, D:4) the cursed +1 long sword of Fear {vamp, SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you see invisible. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (3, -12, D:4) a +0 club a +0 leather armour (12, -3, D:4) 3 needles of confusion (24, 47, D:4) 8 tomahawks (28, 40, D:4) a +0 hand axe (28, 41, D:4) a +0 flail a +0 leather armour (28, 42, D:4) a +0 hand axe a +0 ring mail (38, 25, D:4) a +0 leather armour (44, -8, D:4) a +0 hunting sling (52, 15, D:4) a +0 war axe (57, 12, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) an uncursed staff of poison (11, -35, D:5) a +0 whip (15, -24, D:5) a cursed -3 giant spiked club (19, -20, D:5) a +0 ring mail (24, -26, D:5) a +0 spear (25, -25, D:5) a +0 flail (26, -26, D:5) a +0 spear (26, -25, D:5) a +0 club (29, -24, D:5) 20 arrows (37, -4, D:5) 19 arrows (43, -35, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (4, 1, D:6) 15 arrows (19, 41, D:6) a +0 leather armour (30, -1, D:6) 12 sling bullets (38, 22, D:6) a tomahawk (39, 21, D:6) a +0 leather armour a tomahawk a +0 club (40, 25, D:6) a +0 flail (41, 21, D:6) a +0 leather armour a +0 falchion (42, 22, D:6) a tomahawk (46, 7, D:6) a +0 ring mail (46, 35, D:6) a +0 giant club a +0 giant club (54, -1, D:6) a tomahawk (57, -2, D:6) a tomahawk (60, -1, D:6) a +0 mace a tomahawk a +0 leather armour Level 7 of the Dungeon [Shop] Onoc's Book Shop a book of Unlife (1040 gold) a book of Burglary (1200 gold) a book of Burglary (1200 gold) a book of Power (720 gold) a book of Conjurations (480 gold) Sif Muna's Guide on Unstable Good Luck (1572 gold) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Warp Weapon Charms/Translocation 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Debilitation (640 gold) a book of Party Tricks (800 gold) a book of Air (560 gold) a book of Annihilations (1766 gold) a book of Maledictions (400 gold) the Collected Works on Earth and the Glacier (992 gold) Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Ozocubu's Refrigeration Ice 6 a book of Geomancy (560 gold) a book of Envenomations (1440 gold) [Shop] Ment's Antique Armour Shop the cursed +1 scale mail of the Depths {rElec} (640 gold) It insulates you from electricity. It has a curse placed upon it. a +0 chain mail (144 gold) a +1 plate armour of magic resistance (1120 gold) a +0 leather armour (64 gold) a +0 ring mail (128 gold) the +18 shield of the gong {rElec rN+ MR+ EV-5} (3113 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour (64 gold) a +0 scale mail (128 gold) a +0 robe (22 gold) (0, 0, D:7) 2 arrows (1, -7, D:7) an arrow (1, -5, D:7) an arrow (1, -3, D:7) an arrow (1, -1, D:7) a +0 shortbow 22 arrows (12, -33, D:7) a cursed +3 spear a +0 robe (16, -37, D:7) a cursed +1 falchion a +0 robe (18, -19, D:7) a cursed -2 short sword a +0 dagger (19, -41, D:7) a cursed +0 halberd a +0 robe (19, -40, D:7) a cursed +1 dagger a +0 robe (19, -19, D:7) a +0 dagger (29, -30, D:7) a +0 whip (33, 3, D:7) a +0 hand axe a +0 animal skin (34, -17, D:7) a +0 shortbow 13 arrows (35, 11, D:7) 5 bolts (44, -35, D:7) a +0 dagger (45, -35, D:7) a -1 ring mail (53, -48, D:7) 2 arrows (54, -48, D:7) an arrow (54, -46, D:7) an arrow (54, -45, D:7) an arrow (54, -41, D:7) a +0 shortbow 9 arrows (54, -20, D:7) a +0 great sword (55, -41, D:7) 2 arrows (61, -25, D:7) a Young Poisoner's Handbook a Necronomicon a book of Unlife a book of Transfigurations 2 potions of degeneration 5 scrolls of random uselessness (61, -18, D:7) a +2 war axe of chopping Level 8 of the Dungeon (0, 0, D:8) 7 sling bullets (3, -3, D:8) an arrow (6, -2, D:8) a +0 shortbow 14 arrows (7, -20, D:8) 2 potions of degeneration (7, -18, D:8) 2 potions of degeneration (7, -16, D:8) a scroll of random uselessness (9, 1, D:8) a cursed -2 hand axe (10, -37, D:8) a scroll of random uselessness (10, -24, D:8) a +0 trident (11, -9, D:8) a +0 whip (12, -20, D:8) a +0 spear (12, -19, D:8) a +0 spear 2 potions of degeneration (12, -18, D:8) a +0 spear (13, -24, D:8) 5 needles of sleeping (13, -19, D:8) an uncursed amulet of magic regeneration a book of the Earth a +0 spear (15, -21, D:8) 2 potions of degeneration (16, -20, D:8) 2 potions of degeneration (17, -24, D:8) a +0 club (23, -41, D:8) a +0 mace (27, 7, D:8) a +0 leather armour (40, -34, D:8) the +5 robe of Coiddaa {rF- Regen+ Str+9 Dex-4} It affects your strength (+9). It affects your dexterity (-4). It makes you vulnerable to fire. It increases your rate of regeneration. (44, -39, D:8) a +0 ring mail (49, -40, D:8) a +0 club (49, -31, D:8) a +0 scale mail (55, -41, D:8) an arrow (55, -40, D:8) a +0 shortbow 14 arrows Level 9 of the Dungeon (0, 0, D:9) 18 bolts (4, 0, D:9) a +0 trident (7, 49, D:9) a +0 hand axe a +0 robe (8, 48, D:9) a +0 war axe a +0 robe (8, 49, D:9) a +0 robe (11, 37, D:9) a +0 dagger a +0 hand crossbow 12 bolts (11, 38, D:9) a +0 short sword (11, 39, D:9) a bolt (12, 37, D:9) a +2 short sword of speed (12, 39, D:9) a +0 dagger (13, 39, D:9) a +0 whip (20, 37, D:9) a +0 flail (25, 38, D:9) a +0 whip a +0 shortbow 19 arrows (26, 37, D:9) a +0 halberd (26, 38, D:9) a +0 trident a +0 scale mail (30, 36, D:9) a throwing net (39, 25, D:9) a cursed +0 pair of boots (39, 29, D:9) a +0 spear (39, 50, D:9) a +0 chain mail (40, 30, D:9) a +0 whip a +0 leather armour (40, 32, D:9) a +0 spear (41, 30, D:9) a +0 whip Level 10 of the Dungeon (2, -24, D:10) 21 arrows (3, -1, D:10) a +0 leather armour (3, 0, D:10) a +0 scale mail a +0 glaive a +0 chain mail (6, -16, D:10) an uncursed ring of wizardry an uncursed amulet of the gourmand an uncursed amulet of dismissal a potion of flight a royal jelly a potion of brilliance 3 beef jerkies 4 scrolls of immolation 4 fruits 4 potions of agility (26, 3, D:10) a +0 arbalest (27, -29, D:10) a +0 flail (37, -30, D:10) a +0 pair of gloves (39, 1, D:10) an arrow (40, -20, D:10) a +0 shortbow 5 arrows (42, -23, D:10) an arrow (43, -16, D:10) an arrow (43, -1, D:10) a +0 shortbow 22 arrows (46, -3, D:10) an arrow (48, -4, D:10) 2 arrows (52, -2, D:10) a +0 scale mail (54, 2, D:10) a +2 war axe of electrocution Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (1, -40, D:11) a +0 hand axe (1, -39, D:11) a +0 dagger a +0 robe (1, -30, D:11) a +0 plate armour (3, -29, D:11) a +2 double sword of pain (19, -20, D:11) a +0 animal skin a +0 spear (23, -41, D:11) a large rock (29, -39, D:11) a large rock (30, -40, D:11) a large rock (34, -42, D:11) a +0 plate armour (35, -35, D:11) a large rock (36, -10, D:11) a +0 giant spiked club (40, -43, D:11) a +0 giant club a hill giant skeleton (41, -16, D:11) a +0 morningstar (48, -8, D:11) a +2 spear of venom (48, -6, D:11) 28 bolts (55, -17, D:11) a +0 buckler (57, -20, D:11) a +0 giant spiked club a +0 giant club the Ecumenical Temple