Fistmachine Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -10, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (9, 1, D:1) a stone (11, 17, D:1) a +0 short sword 2 stones (17, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 3, D:1) a ball python corpse (skeletalised by now) (22, -22, D:1) a bat skeleton (24, -41, D:1) a ball python corpse (skeletalised by now) (26, -26, D:1) a bat skeleton (26, -25, D:1) a +0 dagger (31, -30, D:1) a +0 ring mail (32, -34, D:1) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (35, -11, D:1) a hobgoblin skeleton (43, -11, D:1) a +0 scale mail (45, -4, D:1) a potion of attraction (46, -19, D:1) a quokka skeleton (46, -4, D:1) 16 gold pieces (46, -3, D:1) a ring of see invisible (46, 2, D:1) a potion of enlightenment (47, -4, D:1) a +0 kite shield (47, -3, D:1) Maxwell's Memoranda (47, -2, D:1) a +0 short sword (49, -4, D:1) a ball python corpse (50, -4, D:1) a +0 dagger a stone