Fistmachine Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (5, 17, D:1) a bat corpse (skeletalised by now) (5, 20, D:1) a rat corpse (skeletalised by now) (14, 7, D:1) 5 stones (16, 5, D:1) a +0 dagger a rat skeleton a kobold skeleton a rat skeleton (17, 5, D:1) a +0 dagger 4 stones (21, 26, D:1) a +0 leather armour (26, -1, D:1) a +0 ring mail (29, 4, D:1) a +0 leather armour (31, 34, D:1) 3 stones (32, 5, D:1) a +0 robe (35, -6, D:1) a +2 short sword of electrocution (35, -5, D:1) a dart of dispersal (35, 6, D:1) a bat skeleton (35, 7, D:1) a +0 dagger 2 stones (37, 6, D:1) a ball python skeleton (37, 7, D:1) a +0 dagger of venom a ball python skeleton (38, 9, D:1) a +0 spear (40, 30, D:1) a +0 club (47, 17, D:1) a bat corpse (skeletalised by now) (48, 30, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Zeklast's Armour Shoppe a +3 leather armour (190 gold) the +0 leather armour of Heceage {Will+} (146 gold) Will+: It increases your willpower. a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +2 chain mail of fire resistance (215 gold) a +0 pair of gloves (45 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 robe (7 gold) (2, 13, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (3, 12, D:2) a jackal corpse (skeletalised by now) (3, 13, D:2) a jackal corpse (skeletalised by now) (4, 18, D:2) a +0 leather armour (8, -17, D:2) 3 stones (9, -17, D:2) a +0 club a +0 robe (13, 12, D:2) a +0 club (23, 21, D:2) a blade talisman (27, 18, D:2) a quokka skeleton (28, 18, D:2) a +0 whip (30, -7, D:2) a +0 club (31, -7, D:2) an adder skeleton (31, 9, D:2) a +0 scale mail (34, 2, D:2) a hobgoblin skeleton (37, -3, D:2) a +0 robe (42, -19, D:2) a +0 scale mail (50, 12, D:2) 2 stones (52, -6, D:2) 6 stones (54, 9, D:2) a ball python corpse (skeletalised by now) the felid corpse of Natasha (skeletalised by now) (58, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (61, -7, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 6 stones (2, 15, D:3) a +0 scale mail (6, 8, D:3) a bat skeleton (6, 11, D:3) a +0 shortbow a centaur skeleton (7, 8, D:3) a hobgoblin skeleton a quokka skeleton a rat skeleton (12, -1, D:3) a +0 hand axe (13, -1, D:3) a +0 flail a +0 club a +0 flail a +0 mace a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 15, D:3) 4 poisoned darts (20, 9, D:3) a +0 cloak (21, 15, D:3) a +0 leather armour (25, 9, D:3) a ball python corpse (skeletalised by now) (36, 10, D:3) a +0 dagger 5 stones (41, 11, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 3 stones (3, 13, D:4) 5 stones (4, 27, D:4) a +0 club (11, 21, D:4) a +0 giant club an ogre skeleton (14, 13, D:4) a +0 short sword (14, 17, D:4) a +0 helmet (18, 9, D:4) a +0 dagger (26, 34, D:4) a +0 robe (38, 20, D:4) a +0 dagger a +0 robe (39, 20, D:4) a +0 hand axe a boomerang a +0 leather armour an orc skeleton a hound skeleton (39, 21, D:4) a +1 short sword of flaming a +0 leather armour (40, 19, D:4) a +0 dagger a +1 robe of resistance the elf skeleton of Dowan (40, 20, D:4) a +0 flail a +0 club an orc skeleton (40, 21, D:4) 2 stones (45, 23, D:4) a scroll of immolation (45, 25, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (45, 27, D:4) a potion of curing (47, 24, D:4) 3 scrolls of teleportation (47, 26, D:4) a potion of enlightenment (49, 31, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 8 stones (6, 32, D:5) 6 stones (8, 14, D:5) a +0 flail a +0 leather armour a +0 short sword an orc skeleton an orc skeleton (9, 14, D:5) a +0 heavy mace an orc skeleton (13, 30, D:5) a +0 giant club (13, 32, D:5) a +0 plate armour (23, -9, D:5) a +0 club (24, 0, D:5) a +0 club (24, 1, D:5) a +0 whip an orc skeleton (25, 0, D:5) a +0 short sword a +0 short sword 2 boomerangs a +0 leather armour an orc skeleton an orc skeleton (26, 0, D:5) a +0 dagger a +0 scale mail an orc skeleton (32, 4, D:5) an ogre corpse (skeletalised by now) (32, 5, D:5) a gnoll corpse (skeletalised by now) (33, 2, D:5) an iguana corpse (skeletalised by now) (38, 6, D:5) a black bear skeleton (38, 24, D:5) a +0 trident (41, -3, D:5) a +0 robe (42, 14, D:5) a +0 mace (43, 0, D:5) a +0 chain mail (48, 24, D:5) a quokka corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 flail a +0 flail a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (1, 0, D:6) a +0 whip (21, 5, D:6) a +0 falchion (24, -19, D:6) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (24, -10, D:6) 24 gold pieces (24, -9, D:6) a +0 robe (25, -23, D:6) a hound skeleton (31, -23, D:6) a +0 long sword (38, 0, D:6) a +0 club a +0 chain mail (40, 0, D:6) a +0 short sword a +0 flail an orc corpse (42, -14, D:6) a +0 spear a gnoll corpse (skeletalised by now) (42, -13, D:6) a +0 club (43, -22, D:6) a +0 spear (43, -14, D:6) a +0 club a gnoll corpse (skeletalised by now) (44, -22, D:6) 6 stones (51, 9, D:6) a +0 hand axe a +0 leather armour an orc skeleton (51, 10, D:6) a +0 war axe a +0 robe (52, 8, D:6) a +4 scimitar a +0 robe (53, 9, D:6) a +0 robe (62, 7, D:6) a +0 halberd a +0 robe