Fistmachine Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 36, D:1) a +0 leather armour (13, -4, D:1) a quokka corpse (skeletalised by now) (14, 8, D:1) a +0 short sword (16, 13, D:1) a ball python skeleton (19, -2, D:1) a jackal corpse (skeletalised by now) (19, 6, D:1) a rat skeleton (20, -2, D:1) a jackal corpse (skeletalised by now) (24, 11, D:1) a +0 sling (25, 25, D:1) a quokka corpse (skeletalised by now) (26, -4, D:1) a scarf of invisibility (29, 21, D:1) a +0 mace (30, 8, D:1) a +0 club (32, 9, D:1) a +0 club a goblin skeleton (33, 30, D:1) a +2 plate armour of positive energy (36, 25, D:1) a +0 club (44, 35, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ribbon worm corpse (2, -46, D:2) a +0 dagger 2 stones (3, -30, D:2) an adder corpse (3, -14, D:2) a bat corpse (4, 6, D:2) a +0 robe (12, -25, D:2) 6 gold pieces (14, -22, D:2) a scroll of teleportation (14, 1, D:2) a bat corpse (17, -32, D:2) a +0 hand axe (18, -32, D:2) 3 scrolls of immolation (18, -24, D:2) a +0 club a goblin corpse (18, -23, D:2) a giant cockroach corpse (19, -26, D:2) a hobgoblin corpse (19, -24, D:2) a hobgoblin corpse (20, -24, D:2) a quokka corpse (21, -32, D:2) 11 gold pieces (22, -30, D:2) a potion of heal wounds (24, -15, D:2) a flux talisman (25, -27, D:2) a +0 robe