Fistmachine Level 1 of the Dungeon (0, 0, D:1) a +0 whip 3 stones (5, 0, D:1) 5 stones (6, 6, D:1) a +0 whip (10, 28, D:1) a +0 sling (18, 27, D:1) a hobgoblin skeleton (38, -7, D:1) a Young Poisoner's Handbook (49, 22, D:1) a staff of cold (54, 6, D:1) a +3 leather armour Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, 12, D:2) a +0 hand axe (4, 14, D:2) a +0 leather armour (8, 9, D:2) a +0 short sword a kobold skeleton (14, 7, D:2) a +0 dagger (17, 5, D:2) 5 javelins a hobgoblin skeleton (18, 19, D:2) a hobgoblin skeleton (20, 1, D:2) a quokka skeleton (20, 20, D:2) an adder skeleton (21, -3, D:2) a book of Hexes (23, 3, D:2) a +0 club (28, -9, D:2) a +0 mace (29, 15, D:2) a +0 club a +0 club a goblin skeleton (29, 17, D:2) a +0 club a hobgoblin skeleton (48, 2, D:2) a hobgoblin skeleton (50, 7, D:2) a jackal skeleton (51, 11, D:2) a jackal skeleton (52, 20, D:2) a bat skeleton (56, 11, D:2) a book of the Tundra Level 3 of the Dungeon (0, 0, D:3) a storm talisman (1, 1, D:3) 9 stones (2, -20, D:3) a rat skeleton (4, -1, D:3) a +0 whip (10, -15, D:3) a bat skeleton (10, -10, D:3) a +0 short sword (12, -16, D:3) a +0 battleaxe (25, -6, D:3) a +0 spear (26, -32, D:3) a +0 buckler (30, -18, D:3) the +5 flail "Baol" {heavy, rElec MP+9 Int-4 Stlth+} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (30, -5, D:3) a +2 whip of flaming 8 poisoned darts a kobold corpse (skeletalised by now) (31, -19, D:3) a +0 club 2 stones (39, -29, D:3) a +0 falchion (40, -16, D:3) a +0 dagger 5 stones a kobold skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (7, 5, D:4) a +0 whip a +0 ring mail a +0 falchion (7, 7, D:4) a +0 mace (9, 9, D:4) a +0 pair of gloves (12, 9, D:4) the +3 short sword of Boewnakh {flame, Str+6 Dex-4} Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). (unseen)