Flesh177 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 24, D:1) a +0 robe (8, 22, D:1) 23 sling bullets (14, -6, D:1) 31 arrows (21, -11, D:1) 23 bolts (22, 16, D:1) a +0 club a +0 club (24, -4, D:1) a +0 dagger (25, -9, D:1) 29 arrows (27, -5, D:1) 2 large rocks (28, -10, D:1) a +0 club (35, 18, D:1) a cursed +0 dagger (41, -6, D:1) a +0 hand axe (43, 6, D:1) 13 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (8, 1, D:2) a +0 spear (12, 6, D:2) a +0 robe (15, -16, D:2) 23 bolts (20, -18, D:2) a +0 short sword (27, -29, D:2) a +0 spear (29, -37, D:2) a +0 leather armour (32, -31, D:2) 8 javelins (36, -15, D:2) a +0 dagger of flaming a +0 robe (43, -1, D:2) a +0 chain mail (51, -26, D:2) a +0 dire flail Level 3 of the Dungeon (0, 0, D:3) 10 arrows (2, 10, D:3) a +0 club (5, 5, D:3) 10 arrows (6, 44, D:3) 3 boomerangs (10, 31, D:3) a +0 short sword a +0 chain mail (13, 7, D:3) a +0 leather armour (14, 36, D:3) a +0 club (15, 7, D:3) a +0 short sword (15, 13, D:3) a +0 dagger a +0 club (17, 13, D:3) a +0 club (20, 2, D:3) a +0 club (20, 11, D:3) a +0 dagger (22, 35, D:3) a +0 club (32, 22, D:3) a cursed -3 club a +0 dagger (33, 24, D:3) a +0 trident a +0 animal skin a +0 helmet Level 4 of the Dungeon [Shop] Qesul's Book Emporium a book of Hexes (650 gold) a book of Maledictions (325 gold) a book of Cantrips (260 gold) a book of Minor Magic (260 gold) a Young Poisoner's Handbook (520 gold) a book of Conjurations (390 gold) a book of Transfigurations (715 gold) (0, 0, D:4) a +0 giant club (4, -13, D:4) a +0 hand axe (12, -17, D:4) a +0 leather armour (15, 24, D:4) a +0 long sword (18, 0, D:4) a +0 short sword (23, -31, D:4) the +2 leather armour of Ypsa Jikk {Harm +Inv SInv} It lets you see invisible. It lets you turn invisible. It increases damage dealt and taken. (50, 20, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (9, 11, D:5) the +4 war axe "Tipewun" {drain, +Inv +Fly rPois Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. It lets you fly. (15, 1, D:5) a +0 leather armour (21, -7, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (23, -19, D:5) a +0 falchion a +0 leather armour (26, -6, D:5) a +0 mace (27, -7, D:5) a +0 robe a +0 dagger (29, -28, D:5) a +0 scale mail (29, -15, D:5) 17 sling bullets (31, -23, D:5) 21 arrows a +0 shortbow (34, 7, D:5) the +7 chain mail "Tepimn" {Harm Int+5} It affects your intelligence (+5). It increases damage dealt and taken. (36, 2, D:5) a +0 mace (48, -21, D:5) the +2 pair of boots of an ossuary {+Inv Will- Dex+8 Slay-3} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your willpower, your defense against some magical effects. It lets you turn invisible. 7 gold pieces (49, -20, D:5) 18 stones (55, -20, D:5) a scroll of remove curse Level 6 of the Dungeon (0, 0, D:6) a +0 mace (0, 1, D:6) a +0 mace (0, 2, D:6) a +0 mace (1, 1, D:6) a +2 mace of holy wrath (1, 2, D:6) a +0 mace (1, 3, D:6) a +4 quarterstaff of chaos a +0 cloak of stealth (1, 4, D:6) a +1 mace of holy wrath (2, 0, D:6) a +0 mace (2, 1, D:6) a +0 mace (2, 2, D:6) a +0 mace (2, 5, D:6) a +0 mace (2, 6, D:6) a +0 mace (2, 8, D:6) a +0 mace (3, 7, D:6) a +1 mace of draining (3, 9, D:6) a +0 mace (13, -3, D:6) a +0 vampiric whip (14, 0, D:6) a +2 dire flail of draining a +0 robe (35, -22, D:6) a +0 club (39, -5, D:6) a +0 robe a +1 whip of flaming (46, -34, D:6) a cursed +0 whip a +0 whip 2 boomerangs a +0 dagger (46, -33, D:6) a +0 short sword a +0 scale mail a +0 ring mail (47, -33, D:6) a +0 morningstar a +0 chain mail a +0 short sword a +0 war axe (49, 9, D:6) 21 arrows (56, -45, D:6) a +0 leather armour (59, -31, D:6) a +0 flail (64, -13, D:6) a cursed +0 hand axe a +0 scale mail a +0 club a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed -3 war axe (1, 2, D:7) an uncursed staff of earth (15, 42, D:7) a +0 cloak (18, 37, D:7) 17 bolts (21, 11, D:7) a +0 glaive (26, 29, D:7) a +0 chain mail a +0 hand axe a +0 falchion (28, 37, D:7) a +0 falchion (30, 20, D:7) a +0 glaive of flaming +0 swamp dragon scales (33, 31, D:7) a +0 chain mail 7 boomerangs a +0 glaive (34, 45, D:7) a +0 hand axe (51, 17, D:7) a +1 long sword of draining (56, 40, D:7) a +0 plate armour Level 8 of the Dungeon [Shop] Zin's Purification Station 2 potions of curing (180 gold) (0, 0, D:8) a +0 leather armour (5, 13, D:8) a +0 vampiric dagger 3 boomerangs of dispersal the +2 leather armour of Cymoej {Rampage rC- Stlth+} It makes you vulnerable to cold. It bestows one free step when moving towards enemies. It makes you more stealthy. (6, -1, D:8) a +0 dagger (9, -24, D:8) a cursed -1 morningstar (12, -13, D:8) a +0 great sword (12, 0, D:8) a +0 robe (13, -13, D:8) a +0 quarterstaff (13, -10, D:8) a +0 broad axe (13, 2, D:8) 15 bolts (13, 24, D:8) a +0 hand axe (14, -9, D:8) a +0 rapier (15, -4, D:8) 18 sling bullets (15, 22, D:8) a +0 dagger a cursed -1 robe (17, 20, D:8) a +0 spear (19, 19, D:8) a +0 flail (21, 3, D:8) a +0 scale mail (23, 3, D:8) a +0 robe (23, 4, D:8) a +0 giant club (23, 21, D:8) a +0 spear (28, -6, D:8) 20 arrows (37, 3, D:8) a +0 spear Level 9 of the Dungeon (8, 25, D:9) 12 poisoned darts (16, 2, D:9) a +4 dagger of chaos a +2 robe of cold resistance (18, 8, D:9) a +0 animal skin a +1 vorpal spear (19, 3, D:9) a cursed +0 robe a +3 great sword a cursed -1 robe a +0 mace a +0 robe a cursed +2 battleaxe of freezing (20, 2, D:9) 21 arrows (20, 3, D:9) a +0 robe a cursed +0 short sword (20, 15, D:9) a throwing net (21, 2, D:9) a +0 short sword (21, 8, D:9) a +0 flail a +0 ring mail (21, 41, D:9) a +0 dagger a +0 robe (22, 22, D:9) a +0 trident a +0 scale mail (23, 21, D:9) a +0 flail a cursed +0 plate armour (25, 29, D:9) a +0 ring mail (33, 31, D:9) a +0 ring mail (39, 22, D:9) a +0 giant club (41, 22, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) a cursed +0 robe (14, 35, D:10) 22 arrows a +0 shortbow (15, 35, D:10) a +6 ring of intelligence a +0 pair of gloves a +0 ring mail an uncursed ring of flight a +6 ring of dexterity an uncursed ring of wizardry a +0 leather armour a +0 ring mail (16, 38, D:10) a +0 giant spiked club (19, -7, D:10) a +0 morningstar (21, 35, D:10) an arrow (29, 18, D:10) an arrow (31, 17, D:10) an arrow (32, 18, D:10) an arrow (32, 19, D:10) an arrow (33, 20, D:10) an arrow (34, 22, D:10) an arrow (38, 23, D:10) an arrow (39, 23, D:10) a +0 shortbow 13 arrows a +0 giant spiked club (40, 28, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a potion of lignification (29, 9, D:11) a +0 scimitar of flaming a +2 robe of positive energy (29, 31, D:11) an arrow (29, 33, D:11) a +0 shortbow 9 arrows (37, 17, D:11) a +0 flail (38, 4, D:11) a large rock (42, 8, D:11) a +0 leather armour (42, 22, D:11) an uncursed ring of attention (48, 2, D:11) a large rock a cyclops corpse (skeletalised by now) (49, 5, D:11) a large rock (49, 28, D:11) a +0 club (58, 22, D:11) a +0 robe a +3 great sword (60, 21, D:11) a +3 halberd a +0 robe (60, 22, D:11) a cursed +0 great sword a +0 robe (63, 28, D:11) a cursed +4 flail of freezing a +0 robe