Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 9590614294550511904 74 Flesh177 the Magician (level 4, -2/34 HPs) Began as a Meteoran Hedge Wizard on Aug 31, 2022. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:58 (762 turns). Flesh177 the Magician (Meteoran Hedge Wizard) Turns: 762, Time: 00:06:58 Health: -2/34 AC: 3 Str: 11 XL: 4 Next: 84% Magic: 1/11 EV: 13 Int: 17 God: Gold: 81 SH: 0 Dex: 14 Spells: 8/11 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . t - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . m - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 sling b - a +0 mace (weapon) i - a +0 whip q - a +0 dagger Armour c - a +0 hat (worn) m - a +0 pair of gloves (worn) t - a +0 robe (worn) Scrolls f - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} k - a scroll of noise {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of magic mapping {unknown} p - a scroll of amnesia {unknown} u - a scroll of identify {unknown} Potions d - a potion of magic e - a potion of cancellation {unknown} h - a potion of degeneration {unknown} o - a potion of brilliance {unknown} r - a potion of curing {unknown} s - a potion of invisibility {unknown} v - a potion of attraction {unknown} Skills: + Level 0.7 Fighting + Level 3.1 Dodging - Level 1.4 Stealth - Level 4.0 Spellcasting - Level 2.0 Conjurations * Level 3.2 Summonings + Level 2.3 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Call Imp Summ 14% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 22% N/A 9% 2 Slow Hex 12% N/A 16% 1 Conjure Flame Conj/Fire 6% 6-21 30% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 431 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Your crimson imp hits the gnoll but does no damage. The gnoll hits your crimson imp with a +0 spear. Your crimson imp closely misses the gnoll. The gnoll hits your crimson imp with a +0 spear. Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, unaware, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Casting: Call Imp (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A beastly little devil appears in a puff of flame. Your crimson imp hits the gnoll. The gnoll barely misses your crimson imp. Your crimson imp closely misses the gnoll. The gnoll barely misses your crimson imp. Your crimson imp misses the gnoll. The gnoll barely misses your crimson imp. Your crimson imp hits the gnoll. The gnoll closely misses your crimson imp. Your crimson imp blinks! The gnoll hits you with a +0 halberd! You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. Your crimson imp barely misses the gnoll. The gnoll completely misses you. You hit the gnoll. The gnoll is almost dead. Your crimson imp barely misses the gnoll. The gnoll hits you with a +0 halberd! You die... ...##..#.#.#.#.# #..........# ...............####.........# .#.##...##.#..##............# .#.##.†..#.#....####.#.#.##.# ..................##..(..##.# ...(.........##.####.....#### ###..........##.# ###.#.# ........#....##.######.### ..#..†..†.....5g@......# ..#..##.........######## ........#.....### .###.##.#.#...# ## #.##...#...##### #.######.......# ..# ##...)..# * ..# #......# , ,.# #......# You could see a gnoll (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 3 hobgoblins 6 jackals A quokka (D:1) A bat (D:2) 4 kobolds 5 rats 36 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A hobgoblin (D:2) A jackal (D:2) 3 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flesh177 the Meteoran Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 59 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/8 280 | D:1 | Reached XP level 3. HP: 21/26 MP: 1/9 500 | D:1 | Glimpsed the power of Zot. 617 | D:2 | Learned a level 2 spell: Call Imp 667 | D:2 | Reached XP level 4. HP: 28/33 MP: 4/11 762 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, hex_large, minivault_23, kennysheep_decorative_pillar, st_stairs_14, nrook_loot_triangle, serial_bayou_pond_c D:2: layout_basic, serial_glass, glass_columns_c, glass_columns_c, basic_altar, hellmonk_ecumenical_altar_pennies_from_heaven Skill XL: | 1 2 3 4 | ---------------+-------------+----- Summonings | 2 3 | 3.2 Conjurations | 2 | 2.0 Translocations | 2 | 2.3 Dodging | 3 | 3.1 Fighting | | 0.7 Stealth | | 1.4 Spellcasting | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 18 | || 18 Mace | 4 | 12 || 16 Punch | 1 | || 1 Fire: Sling | 3 | || 3 Cast: Magic Dart | 79 | 8 || 87 Call Imp | 1 | 3 || 4 Stab: Distracted | | 1 || 1 Armor: Robe | 9 | 2 || 11 Dodge: Dodged | 25 | 7 || 32