Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 16490211335526008544 74 Flesh177 the Magician (level 4, -4/33 HPs) Began as a Draconian Conjurer on July 29, 2024. Frozen to death by an endoplasm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:10:28 (1808 turns). Flesh177 the Magician (Draconian Conjurer) Turns: 1808, Time: 00:10:29 Health: -4/33 AC: 5 Str: 10 XL: 4 Next: 10% Magic: 8/10 EV: 12 Int: 20 God: Gold: 31 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . f - +2 dagger (drain) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flying, slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons f - a +2 dagger of draining (weapon) Jewellery c - a ring of flight (left hand) Scrolls e - 3 scrolls of acquirement {unknown} Potions d - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 13% 1 Stone Arrow Conj/Erth 24% 3d8 17% 3 Passwall Erth 4% N/A 36% 3 Brom's Barrelling Bould Conj/Erth 12% 2d4 50% 4 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Discord Hex 2% N/A 100% 8 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Magic courses through your body. The adder closely misses you. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! The bat barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. You have reached level 4! You feel stronger. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The bat misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The bat barely misses you. The endoplasm barely misses you. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. You die... #...........# ............# #.........#. ##......... #.........# . #.........##... #.....)b......# ......†@..# ......J.....# ............# ........#...# ......####.... ...... ..##. ...... .. ...... ... You could see an endoplasm and a bat. Vanquished Creatures 2 adders (D:3) 4 dart slugs 2 ball pythons 2 endoplasms 3 goblins 3 hobgoblins 7 jackals (D:1) 3 quokkas (D:1) 6 bats 3 frilled lizards 5 kobolds 5 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flesh177 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 351 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 590 | D:1 | Learned a level 2 spell: Searing Ray 716 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/7 1745 | D:2 | Noticed Jessica 1807 | D:3 | Reached XP level 4. HP: 3/33 MP: 10/10 1807 | D:3 | HP: 1/33 [frozen (3)] 1808 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_hornbeckon, chequers_garden, uniq_jessica D:3: layout_rooms, amcnicky_altar_gilded, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 3 | || 3 Tailslap | 3 | || 3 Short sword | 8 | || 8 Cast: Magic Dart | 86 | 2 || 88 Searing Ray | 3 | || 3 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armour: Skin | 50 | || 50 Dodge: Dodged | 42 | 4 || 46