ERROR in 'tags.cc' at line 4370: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.23-a0-650-ga4d50d4d25 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-a4d50d4d25 -name Flugkiller -rc /dgldir/rcfiles/crawl-git/Flugkiller.rc -macro /dgldir/rcfiles/crawl-git/Flugkiller.macro -morgue /dgldir/morgue/Flugkiller/ -webtiles-socket /crawl-master/webserver/sockets/Flugkiller:2019-01-03.22:53:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-a4d50d4d25(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x5566d89df348]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-a4d50d4d25(_Z13do_crash_dumpv+0x480) [0x5566d89e7600]: do_crash_dump() /usr/games/crawl-git-a4d50d4d25(_Z20crash_signal_handleri+0x7e) [0x5566d89df64e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f6778da9060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f6779125f9f]: /usr/games/crawl-git-a4d50d4d25(+0x338db6) [0x5566d89e6db6]: /usr/games/crawl-git-a4d50d4d25(+0x33904d) [0x5566d89e704d]: /usr/games/crawl-git-a4d50d4d25(_Z12marshallItemR6writerRK8item_defb+0x212) [0x5566d8e82702]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-git-a4d50d4d25(_Z9tag_write8tag_typeR6writer+0x1b53) [0x5566d8e93683]: tag_write(tag_type, writer&) /usr/games/crawl-git-a4d50d4d25(+0x3f23ee) [0x5566d8aa03ee]: /usr/games/crawl-git-a4d50d4d25(+0x3f8aba) [0x5566d8aa6aba]: /usr/games/crawl-git-a4d50d4d25(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x2cfd) [0x5566d8ab06dd]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-a4d50d4d25(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x8f5) [0x5566d8e58be5]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-a4d50d4d25(_Z11take_stairs20dungeon_feature_typebbb+0xc1) [0x5566d8e5b6e1]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-a4d50d4d25(_ZN5Delay6handleEv+0x41) [0x5566d89fb631]: Delay::handle() /usr/games/crawl-git-a4d50d4d25(_Z12handle_delayv+0x37) [0x5566d89fc907]: handle_delay() /usr/games/crawl-git-a4d50d4d25(+0x8b91dc) [0x5566d8f671dc]: /usr/games/crawl-git-a4d50d4d25(+0x8b9a25) [0x5566d8f67a25]: /usr/games/crawl-git-a4d50d4d25(main+0x13b) [0x5566d8944d0b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f6778d962e1]: /usr/games/crawl-git-a4d50d4d25(_start+0x2a) [0x5566d894584a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Jan 3 2019 at 00:22:30 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a4d50d4d25/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a4d50d4d25/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a4d50d4d25/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 1 Level id: Shoals:1 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals nicolae_shoals_circle_sea_wall Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The weapon returns to the merfolk javelineer! The merfolk javelineer throws a javelin of returning. The javelin of returning hits your adder!! Your adder explodes! The weapon returns to the merfolk javelineer! The merfolk javelineer throws a javelin of returning. You block the javelin of returning. The weapon returns to the merfolk javelineer! A merfolk impaler comes into view. It is wielding a +1 trident of venom. The merfolk javelineer throws a javelin of returning. The javelin of returning is repelled. The weapon returns to the merfolk javelineer! A water elemental comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer closely misses you. The merfolk impaler hits you but does no damage. The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer closely misses you. Unknown command. The merfolk javelineer throws a javelin of returning. The javelin of returning hits you but does no damage. The weapon returns to the merfolk javelineer! Found 25 gold pieces. You block the merfolk impaler's attack. The merfolk impaler closely misses you. Found 13 stones. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create 3 snakes! You now have 593 arrows. Casting: Sticks to Snakes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (friendly, chance to defeat MR: 99%) You feel a surge of power! Your adder is filled with an inner flame. You block the merfolk impaler's attack. The merfolk javelineer hits your adder with a +4 spear of venom. Your adder is poisoned. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - adder Aim: an adder (friendly, chance to defeat MR: 99%) You feel a surge of power! Your adder is filled with an inner flame. The water elemental completely misses your adder. You block the merfolk impaler's attack. Your adder bites the merfolk javelineer. The merfolk javelineer is poisoned. Your adder poisons the merfolk javelineer! The merfolk javelineer hits your adder with a +4 spear of venom! Your adder explodes! The fiery explosion engulfs the merfolk javelineer. The merfolk javelineer is heavily wounded. The fiery explosion engulfs your water moccasin. You kill your water moccasin! The fiery explosion engulfs your adder. Your adder explodes! The fiery explosion engulfs the water elemental. The water elemental is burned terribly! The water elemental is almost destroyed. The fiery explosion engulfs you! You resist. The fiery explosion engulfs the water elemental. The water elemental is burned terribly! You destroy the water elemental! You block the merfolk impaler's attack. You hear an angry hiss. You hear a screech! Unknown command. The merfolk impaler barely misses you. The merfolk javelineer is engulfed in blazing flames. The merfolk javelineer throws a javelin of returning. The javelin of returning is repelled. The weapon returns to the merfolk javelineer! You miss the merfolk impaler. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The merfolk impaler barely misses you. The merfolk javelineer is engulfed in blazing flames. The merfolk javelineer becomes distracted by the nearby gold, dreaming of You closely miss the merfolk impaler. The merfolk impaler completely misses you. The merfolk javelineer is engulfed in blazing flames. The merfolk javelineer shouts! The merfolk impaler hits you but does no damage. You are poisoned. Your unstable footing causes you to fumble your attack. You feel sick. The merfolk javelineer is no longer distracted by gold. The merfolk javelineer is engulfed in blazing flames. You kill the merfolk javelineer! The merfolk impaler completely misses you. You miss the merfolk impaler. The merfolk impaler hits you but does no damage. You are more poisoned. The merfolk impaler hits you with a +1 trident of venom! Your unstable footing causes you to fumble your attack. You feel sick. The merfolk impaler hits you with a +1 trident of venom! You are more poisoned. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of venom and wearing a +0 robe The merfolk impaler resists with significant effort. You feel sick. You block the merfolk impaler's attack. x2 Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of venom and wearing a +0 robe The merfolk impaler appears confused. You feel sick. You sock the merfolk impaler! You freeze the merfolk impaler. The merfolk impaler is moderately wounded. You feel sick. Your unstable footing causes you to fumble your attack. You feel sick. The merfolk impaler hits you with a +1 trident of venom. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the merfolk impaler. The merfolk impaler is moderately wounded. You feel sick. You feel sick. The merfolk impaler hits you but does no damage. The merfolk impaler misses you. The merfolk impaler closely misses you. You catch the helpless merfolk impaler completely off-guard! You bludgeon the merfolk impaler!! You freeze the merfolk impaler. The merfolk impaler is heavily wounded. You feel sick. You feel sick. The merfolk impaler becomes distracted by the nearby gold, dreaming of You strike the helpless merfolk impaler from behind! You impale the merfolk impaler!! You freeze the merfolk impaler. The merfolk impaler is no longer distracted by gold. The merfolk impaler is almost dead. You feel sick. You strike the helpless merfolk impaler from behind! You bludgeon the merfolk impaler!! You freeze the merfolk impaler. You kill the merfolk impaler! You hear a splash. x2 You feel sick. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. A sea snake comes into view. Things that are here: 7 gold pieces; a +1 trident of venom; a +0 robe You feel sick. You feel sick. A sea snake comes into view. There is an escape hatch in the ceiling here. You feel sick. The sea snake hisses angrily. You see here 25 gold pieces. You now have 5227 gold pieces (gained 25). You block the sea snake's attack. You miss the sea snake. You feel sick. You block the sea snake's attack. The sea snake completely misses you. You feel sick. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - sea snake Aim: a sea snake Decaying hands burst forth from the earth! Zombie hands grab the sea snake. x2 You are feeling hungry. The zombie hands constrict the sea snake! x2 The sea snake bites you! * * * LOW HITPOINT WARNING * * * You block the sea snake's attack. Unknown command. Unknown command. The zombie hands constrict the sea snake! The zombie hands constrict the sea snake. You feel sick. The sea snake escapes! You block the sea snake's attack. The zombie hands constrict the sea snake! The sea snake struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (heavily wounded, constricted by zombie hands) Decaying hands burst forth from the earth! The sea snake is unaffected. Zombie hands grab the sea snake. The zombie hands constrict the sea snake! x2 The sea snake escapes! You block the sea snake's attack. x2 Unknown command. Unknown command. The harpy screeches! You sock the sea snake! You freeze the sea snake. The sea snake is severely wounded. The zombie hands constrict the sea snake. You feel sick. The sea snake bites you. * * * LOW HITPOINT WARNING * * * You block the sea snake's attack. x2 Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (severely wounded) Decaying hands burst forth from the earth! Zombie hands grab the sea snake. The sea snake is unaffected. The zombie hands constrict the sea snake. The zombie hands constrict the sea snake! You block the sea snake's attack. The sea snake barely misses you. Unknown command. Unknown command. The zombie hands constrict the sea snake. The zombie hands constrict the sea snake! You kill the sea snake! You feel sick. The harpy screeches! You hear a shout! The harpy claws you. * * * LOW HITPOINT WARNING * * * You block the harpy's attack. The sea snake struggles to escape constriction. The zombie hands lose their grip on something. You block the harpy's attack. x2 Unknown command. The harpy becomes distracted by the nearby gold, dreaming of imaginary riches. The sea snake becomes distracted by the nearby gold, dreaming of imaginary You block the harpy's attack. The harpy completely misses you. The harpy claws you but does no damage. You block the harpy's attack. x2 The harpy claws you but does no damage. You feel sick. The harpy closely misses you. You block the harpy's attack. There is an escape hatch in the ceiling here. Really go through this one-way escape hatch? The harpy screeches! The sea snake hisses angrily. The harpy screeches! The harpy completely misses you. You block the harpy's attack. A mysterious force pulls you upwards. The hatch slams shut behind you. Unknown command. Unknown command. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. You are feeling very hungry. You start resting. Magic restored. You eat one of the 27 rations. That ration really hit the spot! You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. A faun comes into view. It is wielding a +0 club. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. The faun unwields a +0 club. The faun wields a +0 hunting sling. The faun shoots a stone. You block the stone. You hear a splash. You see here a stone. A snapping turtle comes into view. The snapping turtle hisses angrily. The faun points at you and mumbles some strange words. You are outlined in light. The faun unwields a +0 hunting sling. The faun wields a +0 club. The faun splashes around in the water. You bludgeon the faun!! You freeze the faun. The faun is moderately wounded. You closely miss the faun. The faun is moderately wounded. The faun points at you and mumbles some strange words. You feel yourself slow down. The faun unwields a +0 club. The faun wields a +0 hunting sling. The faun shoots a stone. You block the stone. You hear a splash. The snapping turtle barely misses you. The faun shoots a stone. The stone misses you. You hear a splash. The snapping turtle bites you from afar! You see here a stone. The faun shoots a stone. The stone misses you. The faun casts a spell at you. You resist with some effort. You block the snapping turtle's attack. The snapping turtle misses you. The faun shoots a stone. The stone completely misses you. The snapping turtle bites you from afar! The faun points at you and mumbles some strange words. You feel as though you will be slow longer. There is a stone staircase leading up, spattered with blood here. The faun shoots a stone. You block the stone. You block the snapping turtle's attack. x2 The faun casts a spell at you. You resist with some effort. You block the snapping turtle's attack. You climb upwards. There is a stone staircase leading down here. You start resting. You are no longer glowing. You start resting. HP restored. You start waiting. You feel yourself speed up. Done waiting. You climb downwards. You block the snapping turtle's attack. The faun shoots a stone. The stone hits you! The snapping turtle bites you but does no damage. There is a stone staircase leading up, spattered with blood here. You see here 2 stones. The snapping turtle closely misses you. The faun shoots a stone. You block the stone. You climb upwards. There is a stone staircase leading down here. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (chance to defeat MR: 61%) The snapping turtle appears confused. You hit the snapping turtle. You freeze the snapping turtle. The snapping turtle is lightly wounded. You puncture the snapping turtle! You freeze the snapping turtle. The snapping turtle is moderately wounded. You hit the snapping turtle. You freeze the snapping turtle. The snapping turtle is moderately wounded. You strike the helpless snapping turtle from behind! You hit the snapping turtle but do no damage. The snapping turtle is moderately wounded. You block the snapping turtle's attack. You puncture the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is heavily wounded. The snapping turtle misses you. You strike the helpless snapping turtle from behind! You puncture the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is severely wounded. You hit the snapping turtle but do no damage. The snapping turtle is severely wounded. You puncture the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. You kill the snapping turtle! No target in view! No target in view! You now have 5232 gold pieces (gained 5). There is a stone staircase leading down here. You climb downwards. A water nymph comes into view. The water nymph shouts! You block the water nymph's attack. The water nymph's watery aura covers the stone staircase leading up. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The faun casts a spell at you. You feel yourself slow down. The water nymph casts a spell at you. The water swirls and strikes you! You see here 3 stones. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - water nymph Aim: a water nymph Decaying hands burst forth from the earth! Zombie hands grab the water nymph. The zombie hands constrict the water nymph! The faun gestures at you while chanting. You resist with some effort. You block the water nymph's attack. The faun becomes distracted by your gold, dreaming of imaginary riches. Unknown command. Unknown command. The zombie hands constrict the water nymph! The zombie hands lose their grip on the water nymph. The water nymph flows with the water. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The water nymph misses you. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw out your weapon's spirit! The faun is no longer distracted by gold. The faun casts a spell at you. You resist with some effort. You block the water nymph's attack. The faun shoots a stone. The stone misses you. Casting: Spectral Weapon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f/p - water nymph Aim: a water nymph (severely wounded) Decaying hands burst forth from the earth! Zombie hands grab the water nymph. The zombie hands constrict the water nymph! You kill the water nymph! The faun shoots a stone. You block the stone. The faun gestures at you while chanting. You resist with some effort. The faun shoots a stone. The stone completely misses you. The stone hits your spectral weapon! Your spectral weapon shares its damage with you! You see here a stone. The faun unwields a +0 hunting sling. The faun wields a +0 club. You block the faun's attack. You see here a stone. You hit the faun. You freeze the faun. The faun is lightly wounded. Your spectral weapon hits the faun!! Your spectral weapon freezes the faun. You block the faun's attack. You barely miss the faun. The faun is heavily wounded. Your spectral weapon hits the faun! Your spectral weapon freezes the faun. You block the faun's attack. You miss the faun. The faun is severely wounded. Your spectral weapon completely misses the faun. You block the faun's attack. The faun points at you and mumbles some strange words. You resist with some effort. You bludgeon the faun!! You freeze the faun. You kill the faun! You hear a splash. x3; Splash! You fall into the shallow water. Moving in this stuff is going to be slow. No target in view! No target in view! You now have 5237 gold pieces (gained 5). l - 20 stones (gained 8) Things that are here: a +0 club; a +0 hunting sling A faun comes into view. It is wielding a +0 spear. The faun moves out of view. l - 21 stones (gained 1) l - 22 stones (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. l - 23 stones (gained 1) You now have 5243 gold pieces (gained 6). l - 24 stones (gained 1) Your spectral weapon fades away. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. l - 26 stones (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. A merfolk siren and a faun come into view. The faun shouts! The merfolk siren shouts! You hear a shout! The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a stone. The stone hits you but does no damage. You see here 3 stones. The merfolk siren chants a haunting song. You easily resist. There is a stone staircase leading up here. You see here 3 stones. The faun shoots a stone. The stone hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You start resting. You feel yourself speed up. HP restored. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or s - the ring "Niumahar" {Fire Str+3 Int+4 Dex-4} > or X - a +5 ring of protection You remove your +5 ring of protection. R - the ring "Reblel" (right hand) {rElec rPois MR++ EV+5 Int-4} There is a stone staircase leading down here. You can't go up here! Unknown command. You climb downwards. You block the merfolk siren's attack. There is a stone staircase leading up here. You see here 3 stones. Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk siren Aim: a merfolk siren, wielding a -3 spear Decaying hands burst forth from the earth! Zombie hands grab the merfolk siren. The faun shouts! The zombie hands constrict the merfolk siren. The merfolk siren hits you from afar with a cursed -3 spear! A faun comes into view. It is wielding a +0 quarterstaff. The zombie hands constrict the merfolk siren! The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a sling bullet. The sling bullet closely misses you. You hear a splash. The merfolk siren completely misses you. You hit the merfolk siren. You freeze the merfolk siren. The merfolk siren is heavily wounded. The zombie hands constrict the merfolk siren! The merfolk siren hits you but does no damage. The faun shoots a sling bullet. You block the sling bullet. You hit the merfolk siren. You freeze the merfolk siren. The merfolk siren is almost dead. The zombie hands constrict the merfolk siren. You kill the merfolk siren! You hear a splash. The faun points at you and mumbles some strange words. You resist with almost no effort. The faun shoots a sling bullet. The sling bullet completely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The faun casts a spell at you. You resist with almost no effort. The faun shoots a stone. The stone completely misses you. The faun shoots a sling bullet. You block the sling bullet. You hear a splash. The faun unwields a +0 quarterstaff. The faun wields a +0 hunting sling. The faun shoots a stone. The stone completely misses you. You hear a splash. Things that are here: 9 gold pieces; a sling bullet; a cursed -3 spear Unknown command. Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 hunting sling (chance to defeat MR: 90%) Okay, then. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the faun. x3 The zombie hands constrict the faun! The zombie hands constrict the faun. x2 The faun shoots a sling bullet. The sling bullet is repelled. You hear a splash. The faun shoots a stone. The stone closely misses you. You hear a splash. The faun shoots a stone. You block the stone. Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 hunting sling (lightly wounded, constricted by You feel a surge of power! The faun barely resists. The zombie hands constrict the faun! The zombie hands constrict the faun. The zombie hands constrict the faun! The faun shoots a sling bullet. You block the sling bullet. You hear a splash. The faun shoots a stone. The stone completely misses you. You hear a splash. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun, p - faun Aim: a faun, wielding a +0 hunting sling (moderately wounded, constricted by You feel a surge of power! The faun is filled with an inner flame. The zombie hands constrict the faun! The zombie hands constrict the faun. The zombie hands constrict the faun! The faun shoots a stone. You block the stone. You hear a splash. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You hear a splash. The zombie hands constrict the faun! x2; The zombie hands constrict the faun. The faun shoots a stone. The stone is repelled. You hear a splash. The faun shoots a stone. The stone is repelled. The faun shoots a sling bullet. The sling bullet completely misses you. The zombie hands constrict the faun! You kill the faun! You hear a splash. x3 The zombie hands constrict the faun! x2; The faun shoots a stone. The stone is repelled. You hear a splash. The faun struggles to escape constriction. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zombie hands constrict the faun! You kill the faun! The zombie hands constrict the faun! The faun explodes! You hear a splash. x5 Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. l - 31 stones (gained 5) l - 34 stones (gained 3) d - 304 sling bullets (gained 2) l - 35 stones (gained 1); d - 306 sling bullets (gained 2) l - 38 stones (gained 3) There is a stone staircase leading up here. You start resting. Magic restored. d - 307 sling bullets (gained 1) Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 5252 gold pieces (gained 9). l - 39 stones (gained 1); d - 310 sling bullets (gained 3) You see here a cursed -3 spear. You enter the shallow water. Moving in this stuff is going to be slow. You now have 5258 gold pieces (gained 6). l - 45 stones (gained 6) Things that are here: a +0 hunting sling; a +0 spear You now have 5262 gold pieces (gained 4). d - 320 sling bullets (gained 10) Things that are here: a +0 hunting sling; a +0 spear l - 70 stones (gained 25) Things that are here: a +0 hunting sling; a +0 quarterstaff Things that are here: a +0 hunting sling; a +0 spear You now have 5268 gold pieces (gained 6). You now have 5276 gold pieces (gained 8). Things that are here: a +0 leather armour; 14 javelins of returning; a +4 spear of venom You now have 5288 gold pieces (gained 12). You now have 5295 gold pieces (gained 7). Things that are here: a +0 robe; a +1 trident of venom A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! You enter the shallow water. Moving in this stuff is going to be slow. The merfolk shouts! The merfolk throws a throwing net. The throwing net completely misses you. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident Decaying hands burst forth from the earth! Zombie hands grab the merfolk. The zombie hands constrict the merfolk! The merfolk struggles to escape constriction. The zombie hands constrict the merfolk. You block the merfolk's attack. The zombie hands constrict the merfolk! The merfolk misses you. You hit the merfolk. You freeze the merfolk. The merfolk is heavily wounded. The zombie hands constrict the merfolk! The zombie hands release their grip on the merfolk. The merfolk hits you with a +0 trident. You hit the merfolk but do no damage. Your bite misses the merfolk. The merfolk is severely wounded. You miss the merfolk. Your bite misses the merfolk. The merfolk is severely wounded. You block the merfolk's attack. You closely miss the merfolk. The merfolk is severely wounded. You block the merfolk's attack. You hit the merfolk. You freeze the merfolk. Your bite misses the merfolk. The merfolk is almost dead. The merfolk closely misses you. You hit the merfolk but do no damage. The merfolk is almost dead. The merfolk hits you but does no damage. You puncture the merfolk! You freeze the merfolk. You kill the merfolk! You now have 5304 gold pieces (gained 9). Things that are here: a +0 trident; a scroll of torment A water elemental comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The water elemental hits you! The water elemental engulfs you in water! The harpy screeches! You sock the water elemental! You freeze the water elemental. The water elemental is moderately damaged. Your lungs strain for air! You hear a screech! You block the water elemental's attack. You hit the water elemental but do no damage. The water elemental is moderately damaged. Your lungs strain for air! You block the water elemental's attack. You hit the water elemental. You freeze the water elemental. You bite the water elemental, but do no damage. The water elemental is heavily damaged. Your lungs strain for air! The water elemental completely misses you. The harpy claws you. You block the harpy's attack. You hit the water elemental but do no damage. Your bite misses the water elemental. The water elemental is heavily damaged. Your lungs strain for air! The harpy claws you! The harpy misses you. You block the harpy's attack. The harpy claws you but does no damage. The water elemental hits you. You cannot cast spells while unable to breathe! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The harpy completely misses you. The harpy barely misses you. You block the water elemental's attack. Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The harpy closely misses you. You block the harpy's attack. x3 The harpy becomes distracted by your gold, dreaming of imaginary riches. Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, f - harpy Aim: a harpy Decaying hands burst forth from the earth! The harpy is no longer distracted by gold. Zombie hands grab the harpy. x2; Zombie hands grab the water elemental. The zombie hands constrict the water elemental! The zombie hands constrict the harpy. The zombie hands constrict the harpy! The harpy completely misses you. You block the harpy's attack. The harpy completely misses you. The harpy misses you. The harpy struggles to escape constriction. The harpy escapes! You block the water elemental's attack. Unknown command. Unknown command. You thump the harpy! You freeze the harpy. The harpy is moderately wounded. The zombie hands constrict the water elemental. The zombie hands constrict the harpy. The harpy misses you. The harpy completely misses you. The harpy struggles to escape constriction. The harpy closely misses you. You block the harpy's attack. You block the water elemental's attack. The harpy claws you! The harpy closely misses you. The zombie hands constrict the water elemental! You destroy the water elemental! The zombie hands constrict the harpy! The harpy struggles to escape constriction. The harpy closely misses you. You block the harpy's attack. The harpy escapes! Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (moderately wounded, chance to defeat MR: 97%) You feel a surge of power! The harpy is filled with an inner flame. You block the harpy's attack. x2; The harpy completely misses you. You block the harpy's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You sock the harpy! You freeze the harpy. The harpy is almost dead. You are feeling hungry. The harpy closely misses you. You block the harpy's attack. x3 The harpy closely misses you. The harpy completely misses you. You bludgeon the harpy!! You freeze the harpy. The harpy explodes! The fiery explosion engulfs you! You resist. You hear a splash. x2 You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The harpy is engulfed in a cloud of scalding steam. The harpy completely misses you. x2 The harpy screeches! The harpy is engulfed in a cloud of scalding steam. You block the harpy's attack. x2 The harpy is engulfed in a cloud of scalding steam. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (heavily wounded, chance to defeat MR: 73%) The harpy appears confused. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture the harpy! You freeze the harpy. You bite the harpy, but do no damage. The harpy is almost dead. The harpy claws you. * * * LOW HITPOINT WARNING * * * The harpy misses you. You impale the harpy!! You freeze the harpy. You kill the harpy! You now have 5310 gold pieces (gained 6). Things that are here: a +0 trident; a scroll of torment You start resting. Magic restored. You start resting. You are feeling very hungry. Unknown command. You eat one of the 26 rations. That ration really hit the spot! You now have 5328 gold pieces (gained 18). Found 9 gold pieces. You now have 5329 gold pieces (gained 1). You now have 5330 gold pieces (gained 1). You now have 5339 gold pieces (gained 9). You enter the shallow water. Moving in this stuff is going to be slow. l - 83 stones (gained 13) There is an escape hatch in the ceiling here. e - 6 throwing nets (gained 1) There is an escape hatch in the ceiling here. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of immolation. m - 8 scrolls of immolation (gained 1) The water elemental is too close now for your liking. A water elemental is nearby! No reachable target in view! No reachable target in view! Unknown command. You barely miss the water elemental. The water elemental barely misses you. You barely miss the water elemental. You block the water elemental's attack. You barely miss the water elemental. You bite the water elemental. The water elemental is lightly damaged. The water elemental completely misses you. You puncture the water elemental! You freeze the water elemental. The water elemental is heavily damaged. The water elemental completely misses you. You closely miss the water elemental. You bite the water elemental, but do no damage. The water elemental is heavily damaged. You block the water elemental's attack. You closely miss the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. You hit the water elemental. You freeze the water elemental. The water elemental is heavily damaged. The water elemental completely misses you. You impale the water elemental!! You freeze the water elemental! You destroy the water elemental! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You now have 5353 gold pieces (gained 14). Found a stone staircase leading down. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a poisoned tomahawk. You see here a poisoned tomahawk. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. The sea snake is too close now for your liking. No reachable target in view! You enter the shallow water. Moving in this stuff is going to be slow. Found 17 gold pieces. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (hasn't noticed you, chance to defeat MR: 57%) The sea snake hisses angrily. The sea snake resists with significant effort. The sea snake bites you. You sock the sea snake! You freeze the sea snake. The sea snake is lightly wounded. The sea snake completely misses you. x2 You hit the sea snake. You freeze the sea snake. You bite the sea snake, but do no damage. The sea snake is moderately wounded. The sea snake bites you! You thump the sea snake! You freeze the sea snake. Your bite misses the sea snake. The sea snake is heavily wounded. The sea snake bites you! You miss the sea snake. The sea snake is heavily wounded. The sea snake completely misses you. You closely miss the sea snake. The sea snake is heavily wounded. The sea snake bites you but does no damage. You impale the sea snake!! The sea snake seems to slow down. You freeze the sea snake. The sea snake is almost dead. The sea snake closely misses you. You barely miss the sea snake. The sea snake is almost dead. You hit the sea snake. The sea snake seems to slow down. You freeze the sea snake. The sea snake is almost dead. The sea snake bites you. You sock the sea snake! You freeze the sea snake. You kill the sea snake! Found a stone staircase leading up. You now have 5361 gold pieces (gained 8). You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. HP restored. You now have 5378 gold pieces (gained 17). A merfolk javelineer comes into view. It is wielding a +2 spear of freezing and A merfolk javelineer is nearby! A merfolk javelineer is nearby! Unknown command. A wind drake comes into view. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of freezing and wearing a +2 Okay, then. The merfolk javelineer shouts! The merfolk javelineer throws a javelin of returning. You block the javelin of returning. The weapon returns to the merfolk javelineer! The merfolk javelineer throws a javelin of returning. The javelin of returning is repelled. The weapon returns to the merfolk javelineer! The merfolk javelineer throws a javelin of returning. The javelin of returning completely misses you. The weapon returns to the merfolk javelineer! There is a stone staircase leading up here. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of freezing and wearing a +2 The merfolk javelineer appears confused. The merfolk javelineer ponders the situation. Save game and exit? Okay, then. Unknown command. The merfolk javelineer mumbles something. The merfolk javelineer asks, "What the hell are we doing here? Hmm, I see..." The merfolk javelineer says, "Why is everything spinning?" The merfolk javelineer laughs at nothing. There is a stone staircase leading up here. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, p - merfolk javelineer Decaying hands burst forth from the earth! Zombie hands grab the merfolk javelineer. The zombie hands constrict the merfolk javelineer. The merfolk javelineer struggles to escape constriction. x2 The zombie hands constrict the merfolk javelineer! The merfolk javelineer escapes! Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of freezing and wearing a +2 Decaying hands burst forth from the earth! The merfolk javelineer is unaffected. Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, p - merfolk javelineer Decaying hands burst forth from the earth! Zombie hands grab the merfolk javelineer. The zombie hands constrict the merfolk javelineer! The merfolk javelineer escapes! Casting: Borgnjor's Vile Clutch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of freezing and wearing a +2 The merfolk javelineer appears confused. You block the merfolk javelineer's attack. You closely miss the merfolk javelineer. The merfolk javelineer is lightly wounded. The merfolk javelineer completely misses you. You barely miss the merfolk javelineer. The merfolk javelineer is lightly wounded. The merfolk javelineer cries. You hit the merfolk javelineer but do no damage. The merfolk javelineer is lightly wounded. You catch the helpless merfolk javelineer completely off-guard! You hit the merfolk javelineer. You freeze the merfolk javelineer. The merfolk javelineer is lightly wounded. You catch the helpless merfolk javelineer completely off-guard! You hit the merfolk javelineer. You freeze the merfolk javelineer. The merfolk javelineer is moderately wounded. The merfolk javelineer hits you with a +2 spear of freezing! The merfolk javelineer freezes you! You puncture the merfolk javelineer! You freeze the merfolk javelineer. Your bite misses the merfolk javelineer. The merfolk javelineer is moderately wounded. The merfolk javelineer closely misses you. You closely miss the merfolk javelineer. The merfolk javelineer is moderately wounded. The merfolk javelineer asks, "Where am I?" The merfolk javelineer hits you but does no damage. You sock the merfolk javelineer! You freeze the merfolk javelineer. The merfolk javelineer is heavily wounded. You catch the helpless merfolk javelineer completely off-guard! You impale the merfolk javelineer!! You freeze the merfolk javelineer! You kill the merfolk javelineer! No target in view! No target in view! No target in view! You now have 5387 gold pieces (gained 9). Things that are here: a +2 spear of freezing; 16 javelins of returning a +2 leather armour of poison resistance You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.23-a0-650-ga4d50d4d25 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Flugkiller] Species: Gnoll Job: Arcane Marksman HP: 125/140; mods: 0/0 MP: 22/34; mod: 0 Stats: 16 (16) 19 (19) 16 (16) Position: (65, 43), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 3 | 12 | 1097 | 47/212 Short Blades | X | 1 | 3 | 11 | 1046 | 184/188 Long Blades | X | 1 | 3 | 11 | 1046 | 184/188 Axes | X | 1 | 3 | 11 | 1046 | 184/188 Maces & Flails | X | 1 | 3 | 11 | 1046 | 184/188 Polearms | X | 1 | 3 | 11 | 1046 | 184/188 Staves | X | 1 | 3 | 11 | 1046 | 184/188 Slings | X | 1 | 3 | 12 | 1197 | 147/212 Bows | X | 1 | 3 | 11 | 1046 | 184/188 Crossbows | X | 1 | 3 | 11 | 1046 | 184/188 Throwing | X | 1 | 3 | 11 | 1046 | 184/188 Armour | X | 1 | 3 | 11 | 1046 | 184/188 Dodging | X | 1 | 3 | 12 | 1197 | 147/212 Stealth | X | 1 | 3 | 11 | 1046 | 184/188 Shields | X | 1 | 3 | 11 | 1046 | 184/188 Unarmed Combat | X | 1 | 3 | 11 | 1046 | 184/188 Spellcasting | X | 1 | 3 | 12 | 1106 | 56/212 Conjurations | X | 1 | 3 | 10 | 1046 | 57/230 Hexes | X | 1 | 3 | 11 | 1347 | 128/265 Charms | X | 1 | 3 | 10 | 1046 | 57/230 Summonings | X | 1 | 3 | 10 | 1046 | 57/230 Necromancy | X | 1 | 3 | 10 | 1046 | 57/230 Translocations | X | 1 | 3 | 10 | 1046 | 57/230 Transmutations | X | 1 | 3 | 10 | 1046 | 57/230 Fire Magic | X | 1 | 3 | 10 | 1046 | 57/230 Ice Magic | X | 1 | 3 | 10 | 1046 | 57/230 Air Magic | X | 1 | 3 | 10 | 1046 | 57/230 Earth Magic | X | 1 | 3 | 10 | 1046 | 57/230 Poison Magic | X | 1 | 3 | 10 | 1046 | 57/230 Invocations | X | 1 | 3 | 12 | 1046 | 164/179 Evocations | X | 1 | 3 | 11 | 1046 | 184/188 Spell bugs: Durations: #114: 31 #126: 85 Attributes: #12: 11864 #13: 5284 #23: 55321 #24: 403197900 #27: 269793 #49: 3716 #51: 2 #52: 2 #57: 1193 #59: 1 Mutations: fangs: 1 (innate) strong nose: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #35: +4 morningstar of freezing eq slot #1, inv slot #36: +2 cloak of invisibility eq slot #2, inv slot #27: +2 helmet eq slot #4, inv slot #28: +2 pair of boots eq slot #5, inv slot #51: +0 shield eq slot #6, inv slot #50: +3 swamp dragon scales eq slot #7, inv slot #18: ring "Niumahar" {Fire Str+3 Int+4 Dex-4} eq slot #8, inv slot #43: ring "Reblel" {rElec rPois MR++ EV+5 Int-4} eq slot #9, inv slot #48: amulet of the Air {Inacc +Fly rElec EV+5 RMsl} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈)<# #.≈≈≈≈≈≈≈≈≈≈P≈≈≈ ≈≈≈≈.## #..≈≈≈≈≈P≈≈PP≈≈≈ ≈≈≈≈.## #####......≈P≈≈≈≈≈≈≈ ≈.≈...###.......#.≈≈)≈≈P≈≈≈≈ ≈..#####.....≈...≈≈≈P≈≈P≈≈≈≈ ≈.## #.......≈≈≈≈..≈≈≈≈≈≈≈≈≈ ≈.# #..≈....≈≈..≈≈≈≈≈P≈≈≈≈ ≈.## ##...≈..#...≈≈≈≈≈≈≈≈≈≈≈ ...###..≈...##..@≈≈≈≈≈≈≈≈≈≈≈ ........≈≈≈≈..≈≈≈≈.≈≈≈≈.≈≈≈≈ ≈≈.....≈≈≈≈≈≈≈≈≈≈..≈≈≈≈≈≈≈≈≈ .......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ....#..≈≈≈≈≈≈≈≈≈..#.≈≈≈≈≈≈≈ ...##..≈≈≈≈≈≈≈≈≈.##.≈≈≈≈≈≈≈ ≈≈.....≈≈≈≈≈≈≈≈≈....≈≈≈≈≈k≈ ≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈ ≈≈≈..≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>