ERROR in 'player.cc' at line 897: unhandled equipment type 20 Version: Dungeon Crawl Stone Soup 0.32-a0-585-gef4fe23122 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16849935464019813634, deterministic pregen: 1 Command line: /usr/games/crawl-git-ef4fe23122 -name Flugkiller -rc /dgldir/rcfiles/crawl-git/Flugkiller.rc -macro /dgldir/rcfiles/crawl-git/Flugkiller.macro -morgue /dgldir/morgue/Flugkiller/ -webtiles-socket /crawl-master/webserver/sockets/Flugkiller:2024-03-02.08:12:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-ef4fe23122(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5621ac09d977]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ef4fe23122(_Z13do_crash_dumpv+0x3fc) [0x5621ac0a890c]: do_crash_dump() /usr/games/crawl-git-ef4fe23122(_Z20crash_signal_handleri+0x1ca) [0x5621ac09ddba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f1449b70fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f1449bbfd3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f1449b70f32]: /usr/games/crawl-git-ef4fe23122(+0x46ce26) [0x5621ac0a7e26]: /usr/games/crawl-git-ef4fe23122(+0x46d3ce) [0x5621ac0a83ce]: /usr/games/crawl-git-ef4fe23122(_Z12you_can_wear14equipment_typeb+0x4ba) [0x5621ac51303a]: you_can_wear(equipment_type, bool) /usr/games/crawl-git-ef4fe23122(_Z17ash_check_bondagev+0x133) [0x5621ac1eacb3]: ash_check_bondage() /usr/games/crawl-git-ef4fe23122(_Z20ashenzari_curse_itemv+0x325) [0x5621ac1c78c5]: ashenzari_curse_item() /usr/games/crawl-git-ef4fe23122(_Z15activate_talentRK6talentP4dist+0x20eb) [0x5621abffaf3b]: activate_talent(talent const&, dist*) /usr/games/crawl-git-ef4fe23122(_Z16activate_abilityv+0xad) [0x5621abffd7ed]: activate_ability() /usr/games/crawl-git-ef4fe23122(_Z15process_command12command_typeS_+0x17e8) [0x5621ac763e68]: process_command(command_type, command_type) /usr/games/crawl-git-ef4fe23122(+0xb25ba2) [0x5621ac760ba2]: /usr/games/crawl-git-ef4fe23122(+0xb266d5) [0x5621ac7616d5]: /usr/games/crawl-git-ef4fe23122(main+0x19f) [0x5621abfeb06f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f1449b5c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f1449b5c285]: /usr/games/crawl-git-ef4fe23122(_start+0x21) [0x5621abfeb931]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ef4fe23122/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ef4fe23122/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ef4fe23122/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: saegor_arrival_simple_c layout_loops_ring shapermc_ecumenical_altar_venn Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (9, 7): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Flugkiller the Gnoll Air Elementalist. Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found a beast talisman. Found a staircase leading out of the dungeon. Unknown command. Okay, then. You see here a beast talisman. c - a beast talisman You open the gate. There is an open gate here. A goblin comes into view. It is wielding a +0 club. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Created macro '1' => 'zaf'. Unknown command. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The zap hits the goblin. You kill the goblin! You start resting. Magic restored. Found a stone staircase leading down. Things that are here: a +0 club; a goblin corpse d - a smoky white potion Unknown command. An endoplasm comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is almost dead. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. A goblin comes into view. It is wielding a +0 dagger. Found a scroll labelled TORHOZA GAGAR. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The zap hits the goblin. You kill the goblin! Your Conjurations skill increases to level 2! You start resting. Magic restored. Things that are here: a +0 dagger; a goblin corpse e - a +0 dagger (weapon) f - a scroll labelled TORHOZA GAGAR A goblin comes into view. It is wielding a +0 club. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. You kill the goblin! You see here a +0 club. g - a metallic inky potion You now have 18 gold pieces. h - a scroll labelled KETHRU TEERUIT Unknown command. Found a robe. A frilled lizard comes into view. Found 5 stones. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. A quokka comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The zap hits the quokka. The quokka is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap misses the quokka. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap misses the quokka. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap hits the quokka. You kill the quokka! You have reached level 2! You see here a frilled lizard corpse. You start resting. Magic restored. You see here a frilled lizard corpse. A kobold comes into view. It is wielding a +0 short sword. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The zap hits the kobold. The kobold is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit) The zap hits the kobold. You kill the kobold! A goblin comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The zap hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit) The zap hits the goblin. You kill the goblin! You start resting. Magic restored. i - a puce potion Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. An endoplasm comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! A rat comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. You kill the rat! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a scroll labelled EPAXEFFIGUBI Found 7 stones. Found a club. Unknown command. You see here a +0 club. Found a ring mail. You see here a +0 ring mail. Found a faded altar of an unknown god. There is a dry fountain here. Unknown command. There is a dry fountain here. i - 2 puce potions (gained 1) There is a dry fountain here. There is a faded altar of an unknown god here. You see here a +3 spear. Found 6 stones. Unknown command. There is a dry fountain here. There is a faded altar of an unknown god here. This altar belongs to (a) Fedhas, (b) Cheibriados or (c) Ashenzari, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. You see here a +3 spear. k - a +3 spear k - a +3 spear (weapon) There is a faded altar of an unknown god here. This altar belongs to (a) Fedhas, (b) Cheibriados or (c) Ashenzari, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ashenzari accepts your prayer! Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. There is a dry fountain here. A rat comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Ashenzari invites you to partake of a vision and a curse of introspection and companions. Your +3 spear glows black for a moment. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-585-gef4fe23122 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Flugkiller] Species: Gnoll Job: Air Elementalist HP: 20/20; mods: 0/0 MP: 6/7; mod: 0 Stats: 7 (7) 14 (14) 12 (12) Position: (38, 56), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 0 | 5 | 5/12 Short Blades | X | 1 | 3 | 0 | 5 | 5/12 Long Blades | X | 1 | 3 | 0 | 5 | 5/12 Axes | X | 1 | 3 | 0 | 5 | 5/12 Maces & Flails | X | 1 | 3 | 0 | 5 | 5/12 Polearms | X | 1 | 3 | 0 | 5 | 5/12 Staves | X | 1 | 3 | 0 | 5 | 5/12 Ranged Weapons | X | 1 | 3 | 0 | 5 | 5/12 Throwing | X | 1 | 3 | 0 | 5 | 5/12 Armour | X | 1 | 3 | 0 | 5 | 5/12 Dodging | X | 1 | 3 | 4 | 156 | 31/62 Stealth | X | 1 | 3 | 4 | 132 | 7/62 Shields | X | 1 | 3 | 0 | 5 | 5/12 Unarmed Combat | X | 1 | 4 | 0 | 5 | 5/12 Spellcasting | X | 1 | 4 | 4 | 184 | 59/62 Conjurations | X | 1 | 4 | 2 | 56 | 3/53 Hexes | X | 1 | 4 | 0 | 5 | 5/17 Summonings | X | 1 | 4 | 0 | 5 | 5/17 Necromancy | X | 1 | 4 | 0 | 5 | 5/17 Translocations | X | 1 | 4 | 0 | 5 | 5/17 Fire Magic | X | 1 | 4 | 0 | 5 | 5/17 Ice Magic | X | 1 | 4 | 0 | 5 | 5/17 Air Magic | X | 1 | 4 | 5 | 306 | 41/106 Earth Magic | X | 1 | 4 | 0 | 5 | 5/17 Alchemy | X | 1 | 4 | 0 | 5 | 5/17 Invocations | X | 1 | 4 | 0 | 5 | 5/10 Evocations | X | 1 | 4 | 0 | 5 | 5/12 Shapeshifting | X | 1 | 4 | 0 | 5 | 5/14 Spell bugs: Durations: Attributes: #12: 18 #49: 18 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #10: cursed +3 spear "Astrological Loss" {Self, Comp} eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #.# #.#(##........# #.# #.# #.#.#####.###.# #.# #.# #.#.# #.# ##. #.# #####.# #.#.#####.##### ##.# #.....# #.............. ...# #.##### #....###..#.### .### #.# #.#.#...###.# .## ##.##########.##..⌠.ß##.## ..#####.........@....#.⌠..###..# ...........########.##...#∩#ß#.# ..#####.#.## #.#.#ß#_#...## .......###.# #.######..⌠.# #######.#.## #.# #ß.⌠..## ########.## #.######...#.# .........# #.......###.## ########## ######### ### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>