Flure Level 1 of the Dungeon (4, -10, D:1) a +0 club (17, -25, D:1) 12 gold pieces (24, -24, D:1) a +0 robe (27, -27, D:1) a +0 club (30, -11, D:1) a +0 ring mail (38, -6, D:1) a +0 club (42, -15, D:1) a +0 ring mail (45, -19, D:1) 24 stones (46, -26, D:1) a +0 large shield (52, -33, D:1) a stone (52, -32, D:1) a stone (52, -28, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 14 stones (1, 39, D:2) a +0 club (2, 30, D:2) a +0 dagger (10, 12, D:2) a +0 hunting sling (10, 52, D:2) a +0 club (12, 8, D:2) a stone (13, 16, D:2) a +0 club (15, 19, D:2) a stone (17, 18, D:2) 2 stones Level 3 of the Dungeon (2, -25, D:3) a +0 dagger (2, -17, D:3) a +0 spear (5, 1, D:3) a +0 club (12, -14, D:3) a +0 short sword 5 stones (14, -13, D:3) a stone (14, -9, D:3) a +0 mace (16, -12, D:3) 2 stones (25, -1, D:3) a +0 hand axe a +0 ring mail (28, -11, D:3) a +0 club (29, -10, D:3) 21 arrows (29, -4, D:3) 16 stones (40, 2, D:3) a stone (42, 1, D:3) a +0 hunting sling a +0 dagger 15 stones Level 4 of the Dungeon (0, 0, D:4) a cursed +0 hand axe (3, -28, D:4) 18 stones (10, -56, D:4) a +0 club (23, -40, D:4) a +2 naga barding (31, -38, D:4) 11 arrows (41, -31, D:4) a +0 club a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (2, 23, D:6) a +0 robe a cursed +2 mace (6, 30, D:6) a +0 robe (8, 30, D:6) a +0 robe a +3 battleaxe (14, -5, D:6) a scroll of teleportation (24, -2, D:6) a +0 chain mail a +0 dagger (27, -26, D:6) a +0 dagger (40, 16, D:6) a tomahawk (42, 10, D:6) a tomahawk (45, 12, D:6) a +0 dagger a +0 ring mail (47, 9, D:6) a tomahawk a +0 scale mail (47, 10, D:6) a +0 short sword (47, 20, D:6) a +0 ring mail (48, 9, D:6) a +0 dagger a +0 scale mail (48, 10, D:6) a +0 mace a +0 leather armour (53, -20, D:6) a +0 club (53, -18, D:6) a +0 ring mail (54, -13, D:6) a +0 dagger (55, -20, D:6) a +0 mace (67, -5, D:6) a +0 hand axe a cursed +0 leather armour (68, -5, D:6) a cursed -3 war axe a +0 leather armour (69, -8, D:6) a +0 hand axe a +0 ring mail (69, -7, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe 4 silver tomahawks Level 7 of the Dungeon (0, 0, D:7) a cursed -1 hand axe a +0 leather armour (3, 7, D:7) a +0 hand axe (9, 19, D:7) 7 bolts (12, 1, D:7) a +2 scale mail of poison resistance (14, 7, D:7) a +0 animal skin (unseen) (15, -6, D:7) a +0 leather armour a +0 short sword (16, 7, D:7) a +0 great sword (17, -4, D:7) a +0 dagger (19, -6, D:7) a +0 falchion a +0 leather armour (21, 20, D:7) a +0 ring mail (unseen) (22, -6, D:7) a +0 dagger a +0 robe (23, -5, D:7) a +0 falchion a +0 scale mail (24, 15, D:7) a +0 animal skin (25, 6, D:7) a +0 robe (34, 24, D:7) an uncursed ring of protection from cold (35, 1, D:7) a +0 dagger (36, 17, D:7) a +0 short sword (41, -14, D:7) a +0 plate armour a +0 short sword (45, 3, D:7) a +0 flail (49, 12, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (20, -4, D:8) 6 tomahawks (30, 19, D:8) a poisoned needle (31, 18, D:8) a poisoned needle (36, -18, D:8) a -2 spear a +0 animal skin (39, 17, D:8) a +0 giant club (41, -1, D:8) a +0 dagger a +0 robe (59, -1, D:8) a +0 giant club a +0 giant club (60, 10, D:8) 24 stones (61, -15, D:8) a +0 animal skin (63, -2, D:8) 14 arrows Level 9 of the Dungeon [Shop] Ates Vih's Weapon Emporium the +2 Maxwell's thermic engine {flame, freeze} (704 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +0 scythe (48 gold) the cursed +2 dagger of Shrieking Terror {antimagic, *Drain rPois rF++ rN+++} (913 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It causes draining when unequipped. It has a curse placed upon it. 21 sling bullets (168 gold) the +7 Singing Sword (1600 gold) a +0 hand axe (48 gold) 19 stones (30 gold) the +10 flail "Kevu" {vamp, MP+9} (1382 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). (0, 0, D:9) a +0 flail a +0 plate armour (2, -15, D:9) a +0 dagger (2, 0, D:9) a +0 giant club (3, 13, D:9) a +0 whip (4, -1, D:9) a +0 club a +0 ring mail a +0 short sword a +0 whip (4, 7, D:9) a +0 whip (6, 3, D:9) a +0 short sword 5 stones (7, 21, D:9) a cursed +0 robe a +0 dagger (12, 30, D:9) a +0 dagger a +0 robe (13, 30, D:9) a +0 chain mail a +0 short sword (18, 24, D:9) a +0 club (unseen) (19, -10, D:9) 8 javelins (29, -16, D:9) a +0 robe (30, 13, D:9) a +0 cloak (32, 17, D:9) a +0 flail (unseen) (34, 24, D:9) a +4 falchion of freezing a +1 whip of freezing (41, 6, D:9) a +0 falchion a +0 scimitar a +0 chain mail of fire resistance an orc corpse (skeletalised by now) (42, 4, D:9) a +0 mace of crushing a warg corpse (skeletalised by now) (43, 4, D:9) a +0 short sword the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 gold pieces (4, 9, Lair:1) a scroll of remove curse (5, -7, Lair:1) a +0 ring mail (5, 8, Lair:1) a scroll of remove curse (6, 19, Lair:1) a scroll of identify (8, 0, Lair:1) a wand of enslavement (13) (8, 7, Lair:1) 13 gold pieces (9, -2, Lair:1) 17 gold pieces (12, -8, Lair:1) an uncursed ring of magical power (12, -2, Lair:1) a potion of lignification (13, 3, Lair:1) 16 stones (15, 2, Lair:1) a curare-tipped needle (18, -2, Lair:1) the cursed +0 plate armour "Dusoovud" {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (19, -2, Lair:1) a scroll of fog (20, 0, Lair:1) a +0 hand axe (21, -2, Lair:1) a curare-tipped needle (23, -8, Lair:1) a wand of enslavement (16) (24, -6, Lair:1) 21 gold pieces (24, -4, Lair:1) 2 curare-tipped needles (27, -33, Lair:1) 24 stones (33, -13, Lair:1) a ration (34, -13, Lair:1) a ration (34, -12, Lair:1) a ration (36, -15, Lair:1) a ration