Foahim Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 club (26, 3, D:1) a +0 short sword (26, 4, D:1) a stone (26, 5, D:1) a stone (27, 6, D:1) a +0 dagger (19, 9, D:1) 23 stones (-9, 10, D:1) a +0 dagger (16, 10, D:1) a +0 dagger (18, 10, D:1) a +0 club (unseen) (-12, 20, D:1) 4 large rocks (-10, 21, D:1) 20 stones (23, 26, D:1) a +0 leather armour (-17, 30, D:1) a +0 club (21, 38, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (17, 1, D:2) a stone (15, 5, D:2) a stone (7, 6, D:2) a +0 club (unseen) (8, 6, D:2) a +0 club (unseen) (18, 8, D:2) a +0 club (unseen) (10, 15, D:2) a +0 hunting sling (12, 25, D:2) a +0 hunting sling (-1, 27, D:2) a +0 club (-9, 31, D:2) a +0 club a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (10, 2, D:3) 13 bolts (36, 5, D:3) 16 arrows (43, 6, D:3) 16 poisoned needles (16, 7, D:3) 19 stones (42, 7, D:3) a +0 dagger (42, 8, D:3) a +0 hand axe a +0 chain mail a +0 flail (49, 8, D:3) 8 poisoned needles (39, 9, D:3) 8 needles of sleeping (18, 11, D:3) 25 arrows (38, 16, D:3) 22 stones (5, 17, D:3) a +0 dagger (28, 26, D:3) 13 poisoned needles (34, 32, D:3) 16 stones (20, 35, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 11 bolts of penetration (4, 0, D:4) a +0 club (8, 2, D:4) a +0 ring mail (-29, 4, D:4) a +0 leather armour (-32, 5, D:4) a stone (-31, 5, D:4) a stone (-27, 5, D:4) a +0 short sword (-32, 6, D:4) a stone (19, 7, D:4) 21 stones (22, 13, D:4) a stone (2, 14, D:4) a +0 halberd (22, 14, D:4) a +0 mace (22, 18, D:4) a +0 short sword (-2, 26, D:4) a +0 club (-25, 28, D:4) a +0 leather armour a +0 dagger a cursed +0 robe a +0 mace (14, 37, D:4) a +0 cutlass (-33, 44, D:4) a +0 club (-25, 46, D:4) a +0 short sword (26, 46, D:4) a +0 dagger (-38, 48, D:4) a +0 ring mail (-1, 52, D:4) a +0 leather armour a +0 dagger (9, 53, D:4) the cursed +1 hand axe of Unots {flame, +Blink rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you blink. It has a curse placed upon it. (-22, 56, D:4) a cursed -2 club (20, 61, D:4) 15 arrows (-33, 62, D:4) 29 sling bullets Level 5 of the Dungeon (-43, 2, D:5) a +0 dagger (-42, 4, D:5) a +0 dagger a +0 robe (-43, 5, D:5) a +0 dagger a +0 robe (-28, 13, D:5) a stone (-8, 13, D:5) 21 stones (-28, 14, D:5) a stone (-26, 15, D:5) a stone (-23, 16, D:5) a +0 short sword (unseen) (-47, 24, D:5) 17 stones (-6, 24, D:5) a +0 club (15, 37, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a goblin corpse (rotten by now) (28, 0, D:6) a giant frog corpse (skeletalised by now) (-7, 1, D:6) 9 poisoned needles (8, 20, D:6) a rat skeleton (6, 21, D:6) a +0 leather armour (12, 22, D:6) a +0 robe (15, 25, D:6) a +0 club (26, 31, D:6) 9 gold pieces (6, 46, D:6) a quokka corpse Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (5, 3, D:7) a giant frog corpse (7, 3, D:7) a wand of frost (18) (6, 4, D:7) a hippogriff corpse (8, 5, D:7) a +0 club (10, 5, D:7) an orc corpse (9, 6, D:7) a +0 hand axe (unseen) (8, 11, D:7) a slice of pizza the Ecumenical Temple