Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11713842673477406491 49 Foglemanni the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Feb 20, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:13 (1458 turns). Foglemanni the Conjurer (Deep Elf Conjurer) Turns: 1458, Time: 00:04:14 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 7/10 EV: 11 Int: 24 God: Gold: 174 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 174 gold pieces. Inventory: Armour a - a +0 robe (worn) l - an orb of mayhem Jewellery d - an amulet of magic regeneration (around neck) k - a +6 ring of intelligence Scrolls c - a scroll of identify {unknown} f - 2 scrolls of teleportation {unknown} i - a scroll of amnesia {unknown} m - a scroll of noise {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} g - 2 potions of heal wounds {unknown} h - 2 potions of enlightenment {unknown} j - a potion of resistance {unknown} Skills: - Level 2.7 Dodging - Level 2.7 Stealth + Level 3.9 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 2% N/A 69% 4 Cause Fear Hex 2% N/A 69% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray misses Terence. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence screams, "I want to be left alone!" Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #..................# #.#.#.#.#.#[###.#..# #............##.#..## #.#.#.#.#.#.#.......# . #......###..........#.. ######................. #####............. #..........### #.....@@...... ######.....##. ####...# #.# .. . You could see Terence. Vanquished Creatures 3 dart slugs A ribbon worm (D:2) 3 ball pythons 6 bats 6 endoplasms A giant cockroach (D:2) 5 goblins 3 hobgoblins 2 kobolds A quokka (D:2) 2 frilled lizards (D:2) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foglemanni the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 233 | D:1 | Learned a level 2 spell: Searing Ray 372 | D:1 | Found Imet's Assorted Antiques. 933 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1022 | D:2 | Reached skill level 5 in Conjurations 1412 | D:3 | Identified the +1 tower shield "Ocel" {MP+4 Str-5 Dex+7 | SInv} 1449 | D:3 | Noticed Terence 1458 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, serial_shops, nicolae_shop_waterfront D:2: layout_loops_ring D:3: layout_rooms, st_stairs_10, cheibrodos_gnoll_hut, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 74 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 8