Foic Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 13, D:1) a +0 short sword (19, 4, D:1) a +0 plate armour (28, 27, D:1) a +0 club (30, -3, D:1) a +0 short sword (32, 4, D:1) a +0 dagger (32, 5, D:1) 13 poisoned needles (35, 32, D:1) a +0 club (41, 9, D:1) a +0 ring mail (42, 29, D:1) a +0 leather armour (45, 5, D:1) a +0 club (53, -3, D:1) a cursed -2 short sword (55, 24, D:1) a +0 leather armour Level 2 of the Dungeon (6, 5, D:2) a +0 short sword (9, -24, D:2) a cursed -1 club (21, 13, D:2) a +0 dagger a +0 scale mail (23, -27, D:2) a +0 club (23, -10, D:2) 10 poisoned needles (24, -28, D:2) a +0 club (25, -25, D:2) a +0 club (28, -13, D:2) 14 arrows (31, -22, D:2) a +0 robe (31, -17, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club a +0 animal skin a +0 helmet a +0 club a +0 hunting sling a +0 dagger (1, -8, D:3) a +0 club (2, -1, D:3) a +0 club a +0 hunting sling a +0 club (15, 8, D:3) a +0 quarterstaff (23, -15, D:3) a +0 leather armour a +0 dagger (23, -10, D:3) a +0 scale mail a +0 flail (24, -10, D:3) a cursed -1 dagger a +0 robe (31, 3, D:3) 16 sling bullets (34, 8, D:3) a cursed -2 long sword (51, -2, D:3) a cursed -1 club Level 4 of the Dungeon [Shop] Kopsegg's Antique Armour Emporium a cursed +0 chain mail (42 gold) a +0 chain mail (126 gold) a +0 ring mail (112 gold) a cursed +0 buckler (42 gold) a +0 leather armour (56 gold) a +3 scale mail of magic resistance (728 gold) the cursed +1 robe "Lixim" {MR- Str+4 Int+2} (506 gold) It affects your strength (+4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 ring mail (112 gold) a +3 leather armour of magic resistance (672 gold) a +0 robe (19 gold) [Shop] Dohinom's Book Shoppe a book of Alchemy (750 gold) a book of Conjurations (300 gold) a book of Flames (350 gold) a book of Clouds (450 gold) a book of Minor Magic (200 gold) a book of Battle (400 gold) a book of Misfortune (200 gold) a book of Geomancy (350 gold) a book of the Tempests (700 gold) a book of Debilitation (400 gold) a book of Misfortune (200 gold) (0, 0, D:4) a +0 leather armour a +0 trident (0, 1, D:4) a +0 mace a +0 hand axe a +0 ring mail a +0 dagger a +0 mace (11, -13, D:4) a tomahawk (13, -13, D:4) 2 tomahawks a +0 ring mail (16, -13, D:4) a +0 whip a +0 scale mail (22, -5, D:4) a +0 dagger a +0 robe (22, -4, D:4) a cursed +0 short sword a +0 ring mail (28, -2, D:4) a +0 spear (28, 1, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 short sword a +0 leather armour (29, -1, D:4) a +0 spear a +0 flail a +2 dagger of freezing a +0 robe (31, -9, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 club (3, 3, D:5) 24 arrows (26, 13, D:5) a +0 falchion a +0 leather armour (27, 12, D:5) a +0 mace a +0 dagger (33, -2, D:5) 20 arrows (33, 18, D:5) a +0 dagger (34, 13, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed -2 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 25 arrows (1, -1, D:6) a cursed +0 giant spiked club (4, -6, D:6) 2 arrows (5, -7, D:6) a cursed -2 dagger a +0 robe a +0 hand axe a +0 plate armour (6, -7, D:6) a +0 dagger a +0 robe a +0 shortbow a +0 flail a +0 quarterstaff a +0 shortbow 30 arrows (7, -7, D:6) a cursed -3 whip (10, -7, D:6) 2 arrows (12, -7, D:6) an arrow (13, -7, D:6) an arrow (13, -5, D:6) an arrow (14, -5, D:6) an arrow (15, -4, D:6) an arrow (16, -3, D:6) an arrow (16, -2, D:6) an arrow (16, -1, D:6) a +0 halberd (18, 0, D:6) a +0 halberd (18, 1, D:6) a throwing net (22, 5, D:6) a +0 falchion (23, 8, D:6) a +0 pair of boots (29, -6, D:6) a +0 giant club (29, -1, D:6) a +0 short sword (32, 5, D:6) a +0 club (32, 14, D:6) a +0 giant spiked club (35, 17, D:6) a +0 giant spiked club (37, 18, D:6) 10 bolts (40, 18, D:6) a +0 pair of gloves (42, 22, D:6) a +0 whip Level 7 of the Dungeon (31, -35, D:7) a +0 mace (40, -16, D:7) a +0 dagger (48, -7, D:7) a +0 robe (49, -20, D:7) 15 arrows (52, -34, D:7) 8 poisoned needles (58, -17, D:7) a +0 club (61, -4, D:7) a +0 dagger a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar a +0 robe (20, 30, D:8) a +0 shortbow 21 arrows (23, 3, D:8) 27 sling bullets (32, 29, D:8) 16 poisoned needles (38, 30, D:8) a +0 halberd of protection a +0 animal skin (46, 25, D:8) a +0 pair of boots (47, 12, D:8) a +0 dire flail a +0 giant club (53, -9, D:8) a +0 flail a +0 scale mail (54, -10, D:8) a +0 mace (55, -10, D:8) a +0 dagger a +0 robe a cursed -2 club a +0 flail of holy wrath (56, -10, D:8) a +0 spear (57, -10, D:8) a +2 hand axe of venom a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 club (1, -1, D:9) a +0 whip a +0 short sword (1, 1, D:9) a +0 dagger (8, 24, D:9) a +0 leather armour (10, 25, D:9) a +0 dagger a +0 robe (10, 30, D:9) a +0 club a +0 leather armour (24, -11, D:9) a +0 hand axe a +0 animal skin (25, 32, D:9) a +0 flail a +0 leather armour (33, 42, D:9) a +0 quarterstaff (37, -3, D:9) a +0 giant club a +0 giant spiked club a +0 ring mail (41, -13, D:9) 2 arrows (41, -10, D:9) a +0 shortbow 14 arrows (41, 8, D:9) a +0 giant club (49, -10, D:9) a +0 scale mail (54, 0, D:9) a +0 shortbow 21 arrows (54, 2, D:9) an arrow (54, 5, D:9) 3 arrows (55, 30, D:9) a +0 ring mail (59, 19, D:9) a +0 helmet (65, 7, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (5, -11, D:10) an uncursed staff of cold (11, -5, D:10) a +0 long sword (16, -3, D:10) a cursed +0 whip (19, -6, D:10) a +0 ring mail (23, 1, D:10) 18 arrows (28, -5, D:10) a +0 falchion (31, 19, D:10) a kobold corpse (skeletalised by now) (31, 20, D:10) a +0 short sword (35, 30, D:10) 11 arrows (39, -1, D:10) a +0 trident