Fool the Dungeon (0, 0, D) a rat corpse (skeletalised by now) a rat corpse (1, 0, D) a rat corpse (skeletalised by now) (6, 0, D) a +0 mace (39, 0, D) an uncursed staff of energy (40, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 halberd of the Unstoppable Ghosts {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. a +2 dire flail of distortion the +3 war axe of the Unspeakable One {freeze, rPois rC+ Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It protects you from poison. a +2 rapier of draining (42, 0, D) a +0 naga barding (43, 0, D) a +0 plate armour