Fool the Dungeon (0, 0, D) a +0 club a cursed -2 club a hobgoblin corpse (1, 0, D) a stone a rat corpse (6, 0, D) a scorpion corpse (7, 0, D) a leopard gecko skeleton (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of electrocution a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of freezing a +2 rapier of draining (44, 0, D) a +0 plate armour