Fool the Dungeon (0, 0, D) a +2 dagger of venom (unseen) (0, 5, D) a curare-tipped needle (0, 6, D) 2 curare-tipped needles (2, -14, D) a +0 dagger (2, -7, D) a +0 hand axe a +0 ring mail of cold resistance (2, 24, D) 2 scrolls of amnesia (2, 25, D) an uncursed staff of energy (2, 26, D) a +2 scimitar of flaming a +0 lajatang a +2 halberd of protection a +2 morningstar of protection a +3 war axe of freezing a +2 rapier of draining (2, 29, D) a +2 ring mail (2, 33, D) a cursed -3 giant club a +0 giant club (2, 39, D) a +2 dire flail of protection a +0 robe (2, 43, D) a +0 flail of venom