Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 18117183011506954335 1 Ford the Charlatan (level 1, 0/13 HPs) Began as a Gnoll Wanderer on May 1, 2024. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (25 turns). Ford the Charlatan (Gnoll Wanderer) Turns: 25, Time: 00:01:59 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 7 Spells: 5/5 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (4) (quivered) Potions b - a potion of brilliance Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 3.6 Hexes + Level 5.3 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 6.4 Evocations + Level 0.0 Shapeshifting You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 76% N/A 2% 1 Slow Hex 52% N/A 4% 1 Inner Flame Hex/Fire 7% N/A 28% 3 Animate Armour Summ/Erth 20% N/A 54% 4 Summon Blazeheart Golem Fire/Summ 10% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Ford the Gnoll Wanderer. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of brilliance, a +0 robe, a wand of flame (4); and the following spells available to memorise: Summon Small Mammal, Slow, Inner Flame, Animate Armour, Summon Blazeheart Golem. Okay, then. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. There are no items here. An endoplasm and a goblin come into view. The goblin shouts! The endoplasm quivers. Aiming: Throw Flame Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) Okay, then. The goblin hits you with a +0 dagger. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The goblin hits you with a +0 dagger. The endoplasm hits you. You hit the endoplasm. You bite the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. The goblin closely misses you. You hit the endoplasm. You kill the endoplasm! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You die... #......# #......# #......# #......# # #......# ## #.###......# . #....g.....# .## #....@######..# #.#.#.........# # #.####.###### #.# #.##...# #.# #..'.<.# #.# ####...# #.# ##.## ..# #.# ∆ ### #.# You could see a goblin. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ford the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Ford set off with the following items: a +0 club, a potion | of brilliance, a +0 robe, a wand of flame (4); and the | following spells available to memorise: Summon Small | Mammal, Slow, Inner Flame, Animate Armour, Summon | Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 25 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, glass_columns_b Action || total ---------------------------++------- Melee: Club || 4 Bite || 1 Armour: Robe || 5 Dodge: Dodged || 2