Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10278895852834988947 1 Ford the Apothecary (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on May 1, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (30 turns). Ford the Apothecary (Djinni Fire Elementalist) Turns: 30, Time: 00:00:26 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 11 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of brilliance {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes Level 0.0 Charms * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations Level 0.0 Transmutations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sorry, you're not good enough to have a special ability. There is a fountain of clear blue water here. Found a sling. A quokka comes into view. Found a cyan potion. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! You need no library to learn spells. The foxfire hits the quokka. You kill the quokka! Your foxfire dissipates! Found a stone staircase leading down. You now have 11 gold pieces. b - a cyan potion An endoplasm comes into view. Found a scroll labelled YDETRO RUAMOE. The endoplasm quivers. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... # #.. ....#.#.# #.## #.# #.......# §...#.# #..##... # #..#.## #......# .##. # .....# ##.###..##...? .)####..###............. .............###........ #♣♣♣.♣♣♣##........# ♣⌠♣ #...###@.# ♣♣♣♣.♣♣♣♣♣....##J.# ..⌠.<.⌠........!.... ♣♣♣♣.♣♣♣♣♣...>....### ♣⌠♣ #...###.## ♣.♣ #...# #.# ... ....# #.# ... #.. ..# You could see an endoplasm. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Vanquished Creatures (others) 2 foxfires (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ford the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Ford set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 30 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_b, co_window_of_opportunity_c, co_window_2corner, co_window_broadway_b, glass_columns_c, glass_columns_a, nicolae_grassy_gnolls Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Foxfire || 1 Armour: Robe || 1 Dodge: Dodged || 2