Dungeon Crawl Stone Soup version 0.19-a0-1111-gcceb26a (webtiles) character file. 0 Forestyne the Charmwright (level 1, 9/9 HPs) Began as a Spriggan Wanderer on Aug 11, 2016. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Forestyne the Charmwright (Spriggan Wanderer) Turns: 1, Time: 00:00:01 Health: 9/9 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 15 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + d - +0 dagger rCold . . . Gourm . c - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour c - a +0 robe (worn) Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - Mied's Compendium of the Compass Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 Comestibles f - a bread ration Skills: Level 2.1 Polearms + Level 3.0 Stealth Level 4.4 Charms Level 1.7 Necromancy You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, Forestyne the Spriggan Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a leather armour, a scroll labeled JESSIP SULUMYU and 5 gold pieces. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....... .....# .... ≈≈ ≈≈≈.. # ...≈≈.. ?.≈≈ .# ..≈≈.♣. 8.. ≈.. .≈≈.... ..♣.≈≈. .≈.....♣..... . .≈..8.....♣..≈. .≈≈....@.8..≈≈. ..≈≈....♣..≈≈.. #..≈≈.♣.. ≈≈..# [...≈≈≈≈≈≈ .... #.#.. ..... .## # ###..##### # .$ #.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forestyne the Spriggan Wanderer began the quest for the Orb. 0 | D:1 | Forestyne set off with: a book of Necromancy, Mied's Compendium of the Compass, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: moated_graveyard_arrival