Dungeon Crawl Stone Soup version 0.19-a0-1126-g0490cf6 (webtiles) character file. 0 Forestyne the Changer (level 1, 10/10 HPs) Began as a Spriggan Wanderer on Aug 12, 2016. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Forestyne the Changer (Spriggan Wanderer) Turns: 1, Time: 00:00:01 Health: 10/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + d - +0 dagger rCold . . . Gourm . c - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour c - a +0 robe (worn) Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 b - the Almanac of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 Comestibles f - a bread ration Skills: + Level 1.0 Fighting + Level 3.0 Dodging + Level 1.5 Stealth Level 5.3 Transmutations Level 1.0 Air Magic Level 1.3 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, Forestyne the Spriggan Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a ring mail, 62 stones and 10 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #>............. #.(............ #.(....≈≈≈≈≈≈≈≈ #.≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈........ #≈≈≈≈...[..($.. #≈≈...@....... ####.......≈≈≈ ####≈≈≈≈≈≈≈ ≈≈≈≈≈.. #####.. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forestyne the Spriggan Wanderer began the quest for the Orb. 0 | D:1 | Forestyne set off with: a book of Air, the Almanac of Transmigration, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_chase