Forgol Level 1 of the Dungeon (0, 0, D:1) 23 sling bullets (2, 0, D:1) a +0 spear (18, 1, D:1) a +0 whip (22, -4, D:1) a +0 dagger (31, -14, D:1) a +0 dagger (38, -24, D:1) a +0 ring mail (39, -30, D:1) a +0 dagger (41, -34, D:1) a +0 hunting sling (42, -29, D:1) a +0 club (47, -1, D:1) a +0 hand axe (49, -21, D:1) a +0 club (55, -34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 31, D:2) a scroll of magic mapping (11, 32, D:2) a scroll of remove curse (26, 23, D:2) a +0 spear (49, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (3, -1, D:3) a poisoned needle (4, -2, D:3) a poisoned needle (4, 0, D:3) a +0 club (5, -2, D:3) a poisoned needle (5, -1, D:3) 5 poisoned needles (5, 1, D:3) 3 poisoned needles (9, 5, D:3) a +0 blowgun 10 poisoned needles (11, -15, D:3) a +0 hunting sling (14, 23, D:3) a +0 club (16, 8, D:3) a +0 flail a +0 scale mail (17, -12, D:3) 10 arrows (17, -10, D:3) a +0 war axe (20, -20, D:3) a +0 club (36, 19, D:3) a +0 mace a +0 club (40, 2, D:3) a +0 dagger a +0 chain mail (44, 16, D:3) a +0 club a cursed +0 leather armour a +0 club a +0 leather armour (44, 17, D:3) a cursed -2 falchion a +0 chain mail a +0 mace a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 club a +0 flail a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a cursed +0 robe (9, -33, D:4) a +0 ring mail (30, -10, D:4) a +0 dagger (34, -31, D:4) 6 poisoned needles (34, -21, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -19, D:5) a +0 spear (3, -12, D:5) a +0 short sword a +0 falchion a +0 leather armour a +0 whip (4, -13, D:5) a +0 hand axe a +0 dagger (12, 6, D:5) 23 arrows (23, 4, D:5) Tathrug's Catalogue of Translocation and Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Blink Translocation 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (31, 5, D:5) a +0 whip (32, -12, D:5) a +0 ring mail (34, 16, D:5) the +1 robe of the Carpenter {rC- MR+ SInv} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (37, -10, D:5) 22 sling bullets (49, 12, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 dagger of venom a +0 robe a +0 whip (6, -23, D:6) a +0 war axe (6, -22, D:6) a +0 short sword (9, -22, D:6) a +0 giant club (21, -28, D:6) a +0 mace (23, -9, D:6) a +0 scale mail (24, -3, D:6) a +0 ring mail (34, -16, D:6) 17 sling bullets (35, 6, D:6) a +0 long sword (38, -17, D:6) a +0 leather armour (40, -11, D:6) a +0 giant spiked club (45, -22, D:6) a +0 chain mail (46, -6, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 2 steel tomahawks a +0 shortbow (5, 24, D:7) 19 sling bullets (7, -1, D:7) a stone (14, -1, D:7) a +4 dagger a +0 leather armour (15, 34, D:7) a +0 mace a +0 robe (16, -1, D:7) a +0 flail (17, -9, D:7) 3 poisoned needles (19, 20, D:7) a +0 dagger a +0 robe a +3 dagger a +0 robe (20, 22, D:7) a +0 dagger (25, 32, D:7) a cursed -3 dagger a +0 scale mail (38, 20, D:7) a +0 giant club (unseen) (38, 21, D:7) a +0 giant spiked club an ogre corpse (40, 22, D:7) 16 poisoned needles (41, 24, D:7) a hound corpse (51, 23, D:7) 10 gold pieces