Dungeon Crawl Stone Soup version 0.33-b1-31-g31de8c25a1 (webtiles) character file. Game seed: 14994277789488355204 39 FrankTheTank the Conjurer (level 3, -4/25 HPs) Began as a Gnoll Conjurer on May 2, 2025. Blown up by Ijyb (12 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:03:56 (1955 turns). FrankTheTank the Conjurer (Gnoll Conjurer) Turns: 1955, Time: 00:03:56 Health: -4/25 AC: 0 Str: 6 XL: 3 Next: 47% Magic: 4/13 EV: 19 Int: 19 God: Gold: 39 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . - Magic Parchment rCold x . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - ring of fire HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (fangs 1), treasure sense, distributed training a: Begin Untransformation You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (melded) p - the +0 leather armour of Kyzimp {rC+} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Jewellery i - a ring of fire (worn) Wands o - a wand of mindburst (17) Scrolls c - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} l - a scroll of identify {unknown} m - a scroll of immolation {unknown} n - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} j - 2 potions of enlightenment {unknown} k - a potion of moonshine {unknown} Talismans e - a rimehorn talisman g - an inkwell talisman (active) Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1(7.9) Conjurations + Level 0.5(1.3) Hexes + Level 0.5(1.3) Summonings + Level 0.5(1.3) Necromancy + Level 0.5(1.3) Translocations + Level 0.5(1.3) Forgecraft + Level 0.5(1.3) Fire Magic + Level 0.5(1.3) Ice Magic + Level 0.5(1.3) Air Magic + Level 0.5(1.3) Earth Magic + Level 0.5(1.3) Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 44% 2d8 2% 2 Hailstorm Conj/Ice 22% 3d7 5% 3 Poisonous Vapours Alch/Air 40% 1d2 7% 1 Fulminant Prism Conj/Alch 11% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 19% 4 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Olgreb's Toxic Radiance Alch 10% N/A 56% 4 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Uskayaw Vehumet Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Found a lumpy pink potion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of mindburst (asleep, 100% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! (Press . to maintain the ray.) You hear a shout! Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! Unknown command. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb screams, "You look like good test subject!" Ijyb closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of mindburst (heavily wounded, 76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. Ijyb misses you. The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. Ijyb zaps a wand. Your mind is blasted! You die... Ijyb moans, "Good help so hard to find!" ### ### #.. ∆ ..# #.### #####.###### (... ..........# #..∆ ∆ ..... ... #)#########.####>. ###;#...........##.. #.g...##.##.#.#..... #.###.##.##.#.####.. ... #.##.##.#.# #.. j.. #.##.##.#.# #.. ..#.# .....#....# #.. . #! ..#.......# #.. # #.%.##...## ##.. #..# ##.## #... You could see Ijyb and a gnoll. Vanquished Creatures An adder (D:2) 3 endoplasms 3 giant cockroaches 5 hobgoblins 2 ball pythons 6 bats 5 frilled lizards 4 goblins 3 kobolds (D:3) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FrankTheTank the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 336 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 352 | D:1 | Learned a level 2 spell: Searing Ray 946 | D:2 | Found a hide-covered altar of Uskayaw. 1299 | D:2 | Reached skill level 5 in Spellcasting 1299 | D:2 | Reached XP level 3. HP: 19/25 MP: 1/13 1620 | D:3 | Found a faded altar of an unknown god. 1737 | D:3 | Reached skill level 1 in Invocations 1773 | D:3 | Identified the +0 leather armour of Kyzimp {rC+} 1805 | D:3 | Found a radiant altar of Vehumet. 1809 | D:3 | Found a stormy altar of Qazlal. 1948 | D:3 | Noticed Ijyb 1955 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_cross, nicolae_figureground_pulse D:2: layout_rooms, basic_altar D:3: layout_loops_ring, old_standard_altar, jmf_multi_god_temple2, shapermc_ecumenical_altar_acropolis, nicolae_grassy_gnolls, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 63 Searing Ray || 3 Armour: Skin || 6 Dodge: Dodged || 17 Form: Scroll || 1