Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 23, D) 2 inedible chunks of flesh (61, 0, D) a +5 dire flail (61, 8, D) a lightning rod (4/4) (61, 16, D) a +0 helmet of intelligence (61, 25, D) an inedible chunk of flesh (61, 26, D) a lightning rod (4/4) (62, 0, D) a book of Clouds (62, 1, D) the +4 plate armour "Huram" {rN+} It protects you from negative energy. (62, 8, D) the +4 leather armour of Pale {*Contam rF- Int+9 Slay+4} It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It causes magical contamination when unequipped. (62, 9, D) the +10 war axe of Success {chop, +Rage +Fly} It inflicts extra damage upon your enemies. It lets you fly. It lets you go berserk. (62, 16, D) a +3 trident of venom (62, 19, D) an inedible chunk of flesh (62, 23, D) a hell hound corpse (62, 26, D) an uncursed staff of poison (62, 27, D) a +2 trident of freezing (63, 0, D) a +2 plate armour of cold resistance (63, 16, D) a +2 dagger of electrocution (63, 26, D) a cursed amulet of inaccuracy (63, 27, D) an inedible chunk of flesh a book of Ice (64, 16, D) an uncursed staff of fire (64, 17, D) a +1 battleaxe of chopping (64, 26, D) the +6 whip of Xom's Envy {slash, Fragile +Inv Str+4 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+7). It lets you turn invisible. It will be destroyed if unequipped. (64, 27, D) the Grimoire of Hurtful Summoning Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Searing Ray Conjuration 2 d - Summon Lightning Spire Summoning/Air 4 e - Summon Forest Summoning/Translocation 5 (65, 19, D) an inedible chunk of flesh (65, 26, D) the cursed +1 demon trident of Guilt {elec, rElec Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (66, 25, D) an inedible chunk of flesh (67, 18, D) an inedible chunk of flesh (68, -1, D) an uncursed ring of wizardry the +6 shillelagh "Devastator" {shatter} a +6 ring of intelligence a +6 ring of intelligence 2 potions of invisibility 3 throwing nets a +0 leather armour a +0 flail (69, 0, D) an uncursed staff of wizardry (69, 4, D) a +0 broad axe (69, 36, D) a phial of floods (70, 8, D) a +2 war axe of venom (70, 11, D) a +1 dagger of venom (unseen) (70, 13, D) 2 tomahawks (70, 19, D) 3 large rocks (70, 22, D) a large rock (70, 36, D) a +2 ring mail of fire resistance (70, 37, D) a +0 short sword (70, 42, D) an arrow (71, 8, D) a +1 plate armour of magic resistance (71, 10, D) a +0 trident (unseen) (71, 11, D) a +0 whip (unseen) (71, 12, D) 2 tomahawks (71, 13, D) a tomahawk (71, 16, D) a +0 plate armour of poison resistance (71, 17, D) a +1 whip of venom (71, 20, D) a cyclops corpse (skeletalised by now) (71, 23, D) a large rock a +0 giant club (71, 26, D) a book of Fire (71, 27, D) an uncursed amulet of magic regeneration (71, 29, D) a cursed -1 whip (71, 30, D) an adder corpse (71, 36, D) a +0 dagger (71, 37, D) a Grand Grimoire (71, 43, D) 4 arrows (72, 8, D) the Almanac of Enchantment and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Airstrike Air 4 d - Metabolic Englaciation Hexes/Ice 5 e - Tornado Air 9 (72, 9, D) a sack of spiders (72, 10, D) a +0 flail (72, 16, D) the +7 morningstar of Ahuolomo {crush, rC- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. (72, 21, D) a +0 giant club (unseen) (72, 22, D) a large rock (72, 23, D) 3 large rocks (72, 27, D) an uncursed staff of earth (72, 29, D) a +0 war axe a naga corpse (72, 36, D) an uncursed staff of conjuration (72, 37, D) a box of beasts (73, 1, D) an uncursed staff of power (73, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (73, 17, D) Asmodeus's Compendium of Illusion Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (73, 21, D) 2 large rocks (unseen) (73, 26, D) a +2 robe of fire resistance (73, 27, D) a +3 dagger of venom (73, 29, D) a +0 glaive (unseen) (73, 30, D) an adder corpse (73, 36, D) an uncursed staff of fire (73, 37, D) a +4 arbalest of flaming