Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) 7 rations a +0 robe a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a cursed staff of conjuration (49, 24, D) a -3 dagger (49, 25, D) an uncursed staff of energy (49, 27, D) a +0 dagger an uncursed ring of see invisible an elf corpse (49, 37, D) a +2 quarterstaff of speed (50, 12, D) a book of Clouds (50, 26, D) an uncursed staff of energy a +0 longbow 25 arrows a +0 leather armour an elf corpse (50, 27, D) a +0 short sword a +0 ring mail an elf corpse (50, 36, D) a +2 robe of the Archmagi (50, 37, D) the +5 long sword "Killer Klown's Death" {freeze, rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. (50, 42, D) a redback corpse (50, 43, D) a jumping spider corpse (51, 24, D) a book of Flames (51, 32, D) a +0 long sword (unseen) (51, 36, D) a +0 quarterstaff of protection (51, 42, D) an entropy weaver corpse (52, 12, D) the +2 helmet of Zoyntyar {rElec rF+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (52, 13, D) a +0 hat of intelligence (52, 17, D) a +0 trident (52, 18, D) a +0 dagger of venom a +0 robe a +2 quarterstaff of protection (52, 24, D) a book of Power (52, 27, D) a +0 long sword an uncursed amulet of rage (52, 28, D) a +0 long sword an elf corpse (52, 36, D) a +1 troll leather armour (52, 38, D) a redback corpse (52, 43, D) a jumping spider corpse (53, 12, D) an uncursed ring of magical power (53, 13, D) the Compendium of the Peculiar Princes Spells Type Level a - Gell's Gravitas Translocation 3 b - Spider Form Transmutation/Poison 3 c - Passage of Golubria Translocation 4 d - Controlled Blink Translocation 8 (53, 15, D) a +3 great sword (unseen) (53, 18, D) a necrophage corpse (53, 19, D) a +0 long sword a +0 robe (53, 24, D) a sack of spiders (still there?) an uncursed staff of poison (still there?) (54, 13, D) a crystal ball of energy (54, 21, D) an uncursed staff of death (unseen) (54, 24, D) a +0 long sword (still there?) the Grimoire of Flamy Battle Magic (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (54, 26, D) a +1 battleaxe of chopping (54, 36, D) a book of Death (55, 12, D) a +0 robe (55, 26, D) a cursed -1 long sword (unseen) (59, 36, D) a book of Misfortune (60, 37, D) a +2 vampiric spear (60, 43, D) a necrophage corpse (skeletalised by now) (61, 0, D) a book of Unlife (61, 16, D) a +1 rapier of flaming (61, 26, D) a book of Geomancy (61, 28, D) a +0 shortbow (unseen) (61, 29, D) a +0 trident (61, 33, D) an arrow (61, 37, D) a +2 falchion of distortion (62, 0, D) an uncursed staff of death (62, 1, D) a +1 centaur barding of stealth (62, 10, D) an uncursed staff of earth (62, 17, D) a box of beasts (62, 19, D) a +0 war axe a +2 hunting sling of velocity a +0 robe (62, 26, D) a +2 scale mail of magic resistance (62, 36, D) a +0 ring mail of poison resistance (62, 37, D) a +0 dagger (62, 43, D) an uncursed staff of cold a cursed +0 robe (63, 0, D) an uncursed staff of summoning (63, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (63, 19, D) the +7 long sword of Adyloecsogg {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (63, 28, D) a +0 trident (unseen) (63, 29, D) a +5 great mace of holy wrath a throwing net (63, 30, D) 7 arrows (63, 31, D) an arrow (63, 32, D) an arrow (63, 33, D) a throwing net 2 arrows (63, 37, D) a +1 whip of draining (64, 16, D) the +1 leather armour of Satz {rElec Regen+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It increases your rate of regeneration. (64, 17, D) a +2 morningstar of protection (64, 26, D) a +2 scale mail of cold resistance (64, 27, D) a +0 trident (64, 28, D) a +0 shortbow (unseen) (64, 29, D) a +0 trident (65, 29, D) a +0 trident 6 tomahawks (67, 0, D) a +1 antimagic hand axe (67, 3, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 robe (68, 0, D) a cursed ring of attention (69, 0, D) a +0 dagger (69, 3, D) a +0 rapier a +0 robe (70, 8, D) an uncursed ring of flight (70, 9, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (70, 36, D) a +3 morningstar of draining (70, 37, D) the +3 short sword of Disintegration {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (71, 8, D) an uncursed staff of power (71, 16, D) a +1 ring mail of fire resistance (71, 17, D) an uncursed staff of fire (71, 19, D) a +0 halberd (71, 26, D) a +0 war axe (71, 36, D) a book of the Warp (71, 37, D) the cursed +1 broad axe of Rotation {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It has a curse placed upon it. (71, 38, D) a +0 halberd (72, 8, D) an uncursed staff of earth (72, 16, D) the +2 giant spiked club of Hard Scrabble {holy, rF+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. (72, 19, D) a +0 flail (72, 27, D) a +3 chain mail of cold resistance (72, 28, D) the +10 bardiche of Ancient Evil {drain, Fragile +Fly Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you fly. It will be destroyed if unequipped. (72, 29, D) a +0 battleaxe (72, 39, D) a +0 battleaxe a cursed +0 robe a +0 hand axe (73, 1, D) an uncursed staff of summoning (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +5 long sword of holy wrath (73, 27, D) an uncursed staff of fire (73, 29, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 robe (73, 36, D) the +5 hand crossbow of the Hierophant {penet, Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). (73, 37, D) a +4 rapier of protection