Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 2, D) a +0 scale mail a +0 shield a +0 quarterstaff (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Spatial Translocations (35, 14, D) an uncursed staff of earth (35, 15, D) a +1 whip of venom (36, 0, D) a +6 demon trident of venom (36, 1, D) an uncursed staff of power (36, 14, D) a +2 longbow of flaming the +7 war axe "Sackeff" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. 4 arrows a +1 centaur barding of fire resistance an uncursed staff of fire (36, 15, D) an uncursed staff of fire (36, 18, D) a +0 long sword (36, 19, D) the human corpse of Harold (37, 1, D) an uncursed staff of earth (37, 14, D) the Volume of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (37, 15, D) the cursed +3 hand axe "Foufioc" {chop, +Rage Int+2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+5). It lets you go berserk. It has a curse placed upon it. (37, 17, D) a +0 chain mail (38, 0, D) an uncursed staff of energy (38, 14, D) a +0 bardiche of holy wrath (38, 15, D) a +4 war axe of electrocution (38, 17, D) a throwing net (unseen) (38, 18, D) a +1 hat of magic resistance (38, 20, D) a +2 battleaxe of freezing a +0 chain mail the human corpse of Rupert (38, 23, D) an arrow (39, 0, D) the cursed +1 plate armour of Resonance {rElec Int+4 Dex+2 Slay+3} It affects your intelligence (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. an uncursed ring of see invisible the ring of Lugonu's Benevolence {+Fly rF+ rC+ Dex-4} [ring of protection from fire] It affects your dexterity (-4). It protects you from fire. It protects you from cold. It lets you fly. the ring "Sackey" {Fire +Blink} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you blink. the ring of Kiostromni {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (39, 1, D) the cursed +0 scale mail of the Armoured One {+Inv rF+ rCorr Str+4} It affects your strength (+4). It protects you from fire. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (39, 3, D) a +0 war axe a +1 dire flail of protection (39, 4, D) a cursed -1 whip a +0 robe (39, 5, D) a +0 short sword a +0 shield (39, 14, D) a +4 broad axe of freezing (still there?) a book of Death (still there?) (39, 20, D) the guardian serpent corpse of Aizul (39, 21, D) 2 curare-tipped needles 17 arrows (39, 22, D) a curare-tipped needle an arrow (39, 23, D) a +0 short sword (still there?) a curare-tipped needle (still there?) (39, 24, D) the elf corpse of Duvessa (40, 0, D) a +0 quarterstaff of protection (40, 1, D) a +2 chain mail of positive energy (40, 6, D) a +0 halberd (40, 32, D) a +0 scale mail (unseen) (41, 0, D) an uncursed staff of power (41, 1, D) the +1 leather armour of Ashenzari {rElec MR+ Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (41, 4, D) a +0 robe (41, 13, D) the +2 broad axe of Dissolution {drain, rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. (41, 14, D) a phantom mirror a +4 hand axe of electrocution (41, 20, D) the +6 hunting sling "Gokk" {freeze, rElec rPois Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (42, 15, D) a +0 pair of boots of stealth (43, 17, D) a +0 blowgun (unseen) (48, 35, D) a +3 flail of crushing (49, 0, D) an uncursed amulet of guardian spirit (49, 1, D) the +10 hand axe "Ruoptaf" {vamp, rC+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. (49, 14, D) a +0 trident (unseen) (49, 24, D) an uncursed staff of summoning (49, 37, D) a +2 long sword of protection (50, -1, D) a +5 hand axe of chopping (unseen) (50, 2, D) a +3 battleaxe of flaming (50, 12, D) an uncursed staff of energy (still there?) a book of Summonings (still there?) (50, 24, D) a book of Clouds (50, 25, D) a +2 leather armour of poison resistance (50, 26, D) 4 large rocks (50, 30, D) a +2 dire flail of draining (unseen) (50, 36, D) an uncursed staff of poison (50, 37, D) a +0 robe of positive energy the cursed +1 hand crossbow "Voamu" {flame, +Inv Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It lets you turn invisible. It has a curse placed upon it. (50, 43, D) a +0 short sword (unseen) (51, 12, D) a +3 mace of protection (51, 13, D) a +1 battleaxe of freezing (51, 25, D) a +1 war axe of electrocution (51, 27, D) a +0 giant club (unseen) (51, 28, D) a large rock (unseen) (51, 29, D) 2 large rocks (51, 30, D) 7 large rocks (51, 35, D) a +2 shortbow of flaming (51, 40, D) a +0 dire flail (51, 43, D) a +0 whip (unseen) (52, 0, D) a book of Cantrips an uncursed staff of fire an uncursed staff of poison (52, 12, D) a book of Maledictions (52, 13, D) the cursed +1 chain mail of Trial and Error {rPois rC+ Str-3} It affects your strength (-3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (52, 14, D) a +3 scythe of slicing (52, 15, D) a +0 dire flail (52, 25, D) a +3 fustibalus of flaming (52, 27, D) a large rock (52, 29, D) a +0 giant spiked club (52, 32, D) 4 large rocks (52, 33, D) a large rock (52, 37, D) an uncursed staff of wizardry (53, 0, D) a +2 robe of magic resistance (53, 12, D) the +5 plate armour of the Heron {rCorr} It provides partial protection from all sources of acid and corrosion. (53, 13, D) a +2 lajatang of venom (53, 16, D) a +1 scythe of protection (53, 24, D) the Handbook of Malediction Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Darkness Hexes 6 e - Invisibility Hexes 6 (53, 25, D) a +2 whip of venom (53, 28, D) a +1 battleaxe of freezing (unseen) (53, 31, D) 2 large rocks (still there?) a large rock (still there?) (53, 35, D) the +6 rapier of Xagoshri {pierce, +Blink +Fly rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you fly. It lets you blink. (53, 37, D) an uncursed staff of wizardry (54, 12, D) a book of Air (54, 13, D) the +4 longbow of the Moth {freeze, *Corrode +Fly rF+++ Str-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It renders you almost immune to fire. It lets you fly. It may corrode you when you take damage. (54, 24, D) a +2 short sword of freezing (54, 25, D) a book of Party Tricks (55, 1, D) a +4 chain mail of poison resistance (55, 12, D) a book of Dreams (55, 14, D) an uncursed staff of air (59, 37, D) a +3 hunting sling of velocity (60, 37, D) the +1 arbalest of Xorojeug {venom, +Inv rC+ MR+} It poisons the ammo it fires. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (60, 40, D) a large rock (unseen) (60, 41, D) a +0 giant spiked club (unseen) (61, 0, D) the +4 hand crossbow of Sudden Death {penet, rF+ rN+ Int+4 Dex-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It protects you from negative energy. (61, 8, D) the +5 scimitar of the Eleven Wonders {venom, rC++ Str-3 Int+4 SInv} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from cold. It lets you see invisible. (61, 16, D) a +0 ring mail of magic resistance (61, 26, D) a +2 shortbow of velocity (61, 36, D) the cursed +2 hunting sling of Responsibility {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (61, 37, D) an uncursed staff of power a book of the Tempests (61, 42, D) a +0 dire flail (unseen) (61, 43, D) a large rock (62, 0, D) a lamp of fire (62, 1, D) a book of Transfigurations (62, 8, D) a book of Misfortune (62, 9, D) a Fen Folio (62, 16, D) a +4 glaive of venom (62, 17, D) Eraudwuk's Disquisition on Translocation Spells Type Level a - Recall Summoning/Translocation 3 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 (62, 26, D) the +9 glaive of Goqumank {chop, Fragile rF+ rC- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It will be destroyed if unequipped. (62, 27, D) a book of Frost (62, 30, D) +0 acid dragon scales (62, 37, D) a crystal ball of energy (62, 40, D) a large rock a +0 giant spiked club a +0 giant club a +0 troll leather armour (62, 41, D) 3 large rocks (62, 44, D) a large rock (63, 16, D) a +0 broad axe of chopping (63, 26, D) the Tome of the Lizard Spells Type Level a - Swiftness Charms/Air 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 (63, 27, D) the Incunabulum of Hexes and Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Bolt of Cold Conjuration/Ice 6 (63, 36, D) the +6 halberd of Infinite Pain {flame, rN+ Str-2 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. (63, 40, D) 4 large rocks (unseen) (64, 26, D) an uncursed staff of conjuration (64, 27, D) the +11 flail of Paosuaqu {speed, rElec rPois rC- SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. (65, 26, D) a book of the Dragon (68, 0, D) the +7 halberd "Boewkud" {venom, rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. (68, 2, D) a +1 flail of protection (69, 2, D) an uncursed staff of energy (69, 36, D) a book of Misfortune (70, 8, D) an uncursed staff of conjuration (70, 9, D) Emoria's Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 e - Summon Hydra Summoning 7 (70, 36, D) 4 potions of haste (70, 37, D) an uncursed staff of wizardry (71, 8, D) a +2 hunting sling of flaming (71, 17, D) a +3 ring mail of cold resistance (71, 26, D) a book of the Earth (71, 27, D) a +0 battleaxe (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a cursed +0 dagger a +0 robe (71, 31, D) the cursed +0 battleaxe "Demon's Death Toll" {chop, rElec rF- MP+9} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. a +0 plate armour (71, 40, D) a +0 trident a +0 robe (71, 41, D) a +0 dagger a +0 robe (72, 8, D) an uncursed staff of wizardry (72, 9, D) the +2 arbalest of Conscience {venom, rPois rF- rN+++ Str-4} It poisons the ammo it fires. It affects your strength (-4). It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. (72, 17, D) a crystal ball of energy (72, 27, D) Ajy Hufy's Collected Works on Cold and the Compass Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Teleport Other Translocation 3 d - Ice Form Ice/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 f - Summon Forest Summoning/Translocation 5 (72, 28, D) a +0 hand axe a +0 leather armour (72, 29, D) a +0 battleaxe (unseen) (72, 37, D) a book of Debilitation (73, 16, D) an uncursed staff of earth (73, 17, D) a cursed staff of energy (73, 26, D) a Necronomicon (73, 30, D) a cursed -2 glaive (unseen) (73, 36, D) a +1 mace of protection (73, 37, D) Exeb's Compendium of Assistive Moulding Spells Type Level a - Swiftness Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Irradiate Conjuration/Transmutation 5 d - Ring of Flames Charms/Fire 7 (75, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste