Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 leather armour 3 throwing nets a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a +0 quarterstaff of draining (20, 8, D) 3 arrows (21, 3, D) 5 large rocks (21, 4, D) a +1 broad axe of chopping (still there?) a +0 shortbow (still there?) (21, 9, D) 3 arrows (22, 1, D) a book of Air (22, 2, D) 17 arrows the +9 flail "Ogreslayer" {chaos, *Noise +Blink Str+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It lets you blink. It may make noises in combat. (22, 6, D) 16 bolts (22, 10, D) 4 arrows (23, 0, D) a +0 short sword of draining (23, 3, D) 2 large rocks (23, 5, D) a +0 longbow 31 arrows a +0 leather armour the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. 7 javelins the +0 ring mail of Paolach {Regen+ rCorr Str-4} It affects your strength (-4). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. a +0 arbalest an uncursed staff of earth 17 bolts (23, 6, D) a +6 ring of strength a +6 ring of strength a +0 longbow 52 arrows a +0 leather armour 2 large rocks (23, 9, D) an arrow (23, 18, D) an uncursed amulet of guardian spirit (23, 27, D) a hell hound corpse (24, 0, D) a book of Necromancy (24, 1, D) a +0 spear (24, 3, D) 3 large rocks (24, 4, D) a +0 shortbow 11 arrows (24, 5, D) a +0 longbow 24 arrows a cursed +0 leather armour (24, 6, D) a javelin 10 arrows a large rock 2 bolts (24, 9, D) a bolt (unseen) (24, 10, D) an arrow (24, 11, D) 3 arrows (24, 12, D) an arrow (24, 18, D) an uncursed amulet of regeneration (25, 1, D) a +0 leather armour (25, 2, D) a +2 spear of venom (unseen) (25, 5, D) a +0 longbow a +0 leather armour a +0 shortbow a +1 great mace of protection a +0 longbow 78 arrows (25, 6, D) a +0 longbow 9 arrows a +0 leather armour (25, 7, D) 2 bolts 2 large rocks 3 arrows (25, 9, D) a large rock (still there?) a bolt (still there?) (25, 10, D) an arrow (25, 18, D) a sack of spiders (26, 1, D) a +0 spear (26, 6, D) an arrow a +0 arbalest 21 bolts an uncursed ring of see invisible (26, 9, D) a large rock (still there?) an arrow (still there?) (27, 0, D) a +3 glaive of protection (27, 1, D) the +5 halberd of Jeene Uch {freeze, Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). (27, 3, D) a +2 vampiric hand axe 15 javelins of returning a +0 leather armour (27, 4, D) a +0 shortbow 24 arrows (27, 9, D) an arrow (still there?) a javelin (still there?) (29, 1, D) a lamp of fire (29, 9, D) 2 arrows (34, 28, D) a +0 robe of positive energy (35, 15, D) a +2 scale mail of poison resistance (35, 28, D) the +6 battleaxe "Izo Moudd" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (35, 29, D) a book of Ice (36, 0, D) a lamp of fire (36, 1, D) a +6 blowgun (36, 4, D) an uncursed ring of protection from cold a +0 hat (36, 11, D) a bolt (36, 14, D) a +2 short sword of holy wrath (36, 15, D) the Grimoire of Entrancing Ignition Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Mana Viper Hexes/Summoning 5 d - Bolt of Fire Conjuration/Fire 6 e - Invisibility Hexes 6 (36, 19, D) a cursed +0 giant club (36, 29, D) an uncursed staff of cold (37, 2, D) 3 large rocks (37, 3, D) a +0 arbalest 31 bolts (37, 5, D) 19 bolts (37, 6, D) 26 arrows (37, 14, D) an uncursed staff of wizardry (37, 15, D) a +0 long sword (37, 21, D) a +0 giant spiked club (37, 22, D) a +1 flail of protection the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. a +0 great mace a +0 plate armour a +0 scimitar a +0 plate armour (37, 29, D) a +4 plate armour of fire resistance a +0 scimitar of electrocution a +0 short sword of draining (38, 3, D) a lightning rod (4/4) a phial of floods a lightning rod (4/4) a fan of gales a lightning rod (4/4) a cursed +0 shortbow 26 arrows (38, 4, D) 4 large rocks a +0 arbalest (38, 6, D) a +0 arbalest 13 bolts (38, 14, D) a +0 chain mail (38, 15, D) an uncursed staff of death (38, 18, D) a +0 giant spiked club a +0 chain mail (38, 20, D) a +0 dagger a +0 robe (38, 21, D) a +0 glaive (38, 22, D) a +1 vampiric long sword a +2 chain mail of fire resistance a +0 short sword a +0 plate armour (38, 29, D) a book of Necromancy (39, 0, D) a book of Cantrips (39, 2, D) a +2 spear of flaming a +0 arbalest a +0 arbalest 28 bolts (39, 3, D) a +0 arbalest an uncursed staff of summoning 17 bolts (39, 4, D) a +0 shortbow 17 arrows (39, 5, D) 2 bolts 5 arrows (39, 6, D) a +0 longbow (39, 7, D) a large rock a bolt (39, 8, D) a bolt an arrow (39, 9, D) 5 bolts 2 arrows (39, 10, D) an arrow (39, 11, D) an arrow (39, 14, D) a +0 plate armour (39, 21, D) a +0 long sword a +0 plate armour (39, 22, D) a +0 long sword a +0 chain mail a +0 shield (39, 29, D) an uncursed amulet of regeneration (40, 3, D) a +0 shortbow 4 arrows (40, 4, D) a +2 hand axe of flaming a +0 arbalest 8 bolts (40, 5, D) a +0 arbalest 18 bolts (40, 14, D) a +1 fustibalus of flaming (40, 15, D) a book of Maledictions (40, 21, D) a +0 giant spiked club (40, 22, D) a +0 halberd a +0 plate armour (40, 28, D) the +8 morningstar "Ibossyje" {crush, -Tele *Corrode Str+8 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (+2). It prevents most forms of teleportation. It may corrode you when you take damage. (40, 29, D) a +2 falchion of protection (40, 31, D) an uncursed staff of death (41, 5, D) a +0 shortbow a +4 falchion of electrocution 17 arrows (41, 9, D) a bolt (41, 14, D) a crystal ball of energy (41, 15, D) an uncursed staff of wizardry (41, 28, D) an uncursed ring of poison resistance (42, 10, D) an arrow (42, 14, D) an uncursed staff of fire (42, 15, D) a +0 hand axe of flaming (42, 19, D) a +0 war axe a +0 chain mail (42, 28, D) a phial of floods (42, 31, D) a +3 flail of venom (43, 14, D) a book of Annihilations (43, 15, D) a crystal ball of energy (43, 28, D) a +2 mace of holy wrath (43, 29, D) a +1 shortbow of velocity (43, 34, D) the +6 morningstar of Impatience {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (49, 1, D) a lamp of fire (49, 24, D) a +3 rapier of venom (49, 36, D) a book of Annihilations (49, 37, D) a +1 whip of electrocution (50, 1, D) a +5 short sword of electrocution (50, 13, D) an uncursed staff of earth (50, 24, D) an uncursed staff of cold (50, 25, D) the +1 robe of the Harvest Moon {*Corrode rC+ Regen+ Int+2} It affects your intelligence (+2). It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. (50, 36, D) a +1 leather armour of fire resistance (50, 37, D) the +1 ring mail of Fofimaac {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (50, 38, D) a cursed +0 war axe a +0 animal skin (50, 44, D) a stone (51, 0, D) a +2 hunting sling of freezing (51, 1, D) a +1 plate armour of fire resistance (51, 12, D) the +7 battleaxe "Hell-Harrower" {chaos, *Drain rC++} Each time it hits an enemy it has a different, random effect. It greatly protects you from cold. It causes draining when unequipped. (51, 17, D) (unseen) (51, 24, D) the +7 broad axe "Spiderbane" {chop, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. (51, 25, D) the +9 hand axe of Taxixoum {chop, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (51, 36, D) a +0 arbalest of freezing (51, 37, D) a +0 robe a +4 whip of distortion (51, 40, D) a +0 quarterstaff of draining a +0 club a +0 longbow 28 arrows (52, 0, D) the +1 buckler "Unnu" {Int+2} It affects your intelligence (+2). (52, 1, D) an uncursed staff of summoning (52, 13, D) the Reference Book on Virous Cold Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Cold Conjuration/Ice 6 (52, 24, D) a book of Burglary (52, 25, D) a book of Burglary (52, 36, D) a +0 plate armour of cold resistance (52, 38, D) a +0 hunting sling a +0 spear 14 stones (52, 40, D) a +0 fustibalus (52, 42, D) a +0 flail a +0 animal skin (53, 0, D) a +2 war axe of chopping (53, 1, D) a +3 great sword of holy wrath (53, 12, D) a +3 leather armour of positive energy (53, 13, D) a book of the Dragon (53, 24, D) the +11 spear of Destiny {flame, rPois MR+ Dex-2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 25, D) a +1 hand crossbow of flaming (53, 36, D) a phial of floods (53, 41, D) a +0 antimagic rapier a cursed +0 animal skin 14 sling bullets (54, 1, D) a cursed -3 ring of strength (54, 24, D) an uncursed staff of air (54, 25, D) a +1 scale mail of cold resistance (54, 36, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (54, 41, D) a +2 short sword of speed a +0 robe (55, 0, D) a +2 dagger of flaming (55, 1, D) a cursed amulet of inaccuracy (55, 12, D) the Catalogue of Igneous Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 e - Statue Form Transmutation/Earth 6 (55, 13, D) a +2 crystal plate armour (55, 24, D) a cursed staff of conjuration (59, 36, D) +2 ice dragon scales (59, 37, D) the +2 ring mail of Ytaoll {Dex+7} It affects your dexterity (+7). (60, 36, D) an uncursed staff of summoning (60, 37, D) the +9 morningstar of the Queen {flame, rPois rC+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from cold. It protects you from poison. (61, 8, D) a +1 rapier of protection (61, 16, D) a book of Minor Magic (61, 26, D) a +2 chain mail of positive energy (61, 36, D) an uncursed staff of summoning (61, 40, D) a +3 scythe of flaming (62, 8, D) a cursed staff of earth (62, 9, D) +0 steam dragon scales (62, 16, D) quicksilver dragon scales (62, 17, D) a lamp of fire (62, 26, D) a +3 vampiric halberd (62, 36, D) the Disquisition on Ashen Arcane Weapons Spells Type Level a - Passwall Transmutation/Earth 2 b - Conjure Flame Conjuration/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 (62, 37, D) the +5 scale mail of the Hot Ocelot {SInv} It lets you see invisible. (63, 17, D) the Handbook of the Shifting Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Throw Flame Conjuration/Fire 2 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 f - Hydra Form Transmutation 6 (63, 36, D) the cursed +1 scale mail "Kaujugry" {Str+4} It affects your strength (+4). It has a curse placed upon it. (64, 17, D) an uncursed ring of poison resistance (65, 30, D) a +1 hunting sling of flaming (66, 30, D) a +4 hand crossbow of flaming (67, 1, D) a +0 shortbow 11 arrows (68, 1, D) an uncursed staff of poison a +0 shortbow 19 arrows (68, 3, D) 4 arrows (68, 4, D) 2 arrows (69, 1, D) a +3 shortbow 31 arrows (69, 36, D) an uncursed staff of summoning (70, 9, D) a +4 shortbow of freezing (70, 36, D) a +0 quarterstaff of protection (70, 37, D) a book of Air (70, 40, D) a +0 giant club a +0 giant club (70, 41, D) a +0 troll leather armour (70, 42, D) a +0 giant club (71, 16, D) a book of Fire (71, 17, D) a +2 buckler of fire resistance (71, 26, D) a +1 chain mail of cold resistance (71, 36, D) an uncursed ring of resist corrosion (71, 37, D) a phial of floods (71, 40, D) a +0 giant spiked club a +0 giant spiked club (72, 8, D) Xafunuva's Handbook of Helpful Changing Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Blade Hands Transmutation 5 (72, 16, D) an uncursed staff of air (72, 26, D) the +6 mace "Dohifeco" {venom, Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (72, 36, D) a +1 war axe of chopping (72, 37, D) Oriwih's Grimoire of Assistive Calling Spells Type Level a - Swiftness Charms/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Hydra Summoning 7 (72, 40, D) a +0 giant spiked club a +0 giant club (72, 41, D) a +0 giant club a +0 giant club a +0 giant spiked club (73, 1, D) a +2 shield of protection (73, 2, D) a +3 scythe of flaming a +0 robe (73, 16, D) a +0 spear of venom (73, 17, D) a +1 glaive of chopping (73, 26, D) a fan of gales (73, 30, D) a +0 war axe (73, 37, D) the +11 quarterstaff of Zukopru {protect, Str+4 Int-2 Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+6). (74, 2, D) a cursed -2 club a +0 robe (75, 1, D) a +1 rapier of venom