Freyura the Dungeon (0, 50, D) an uncursed staff of poison (0, 51, D) a +2 longbow of freezing (0, 52, D) an uncursed staff of summoning (1, 50, D) a lightning rod (4/4) a water moccasin corpse (1, 51, D) a +0 whip of electrocution (1, 52, D) an uncursed staff of wizardry (2, 14, D) a book of Conjurations (2, 16, D) the cursed quicksilver dragon scales of Generosity {rC+ MR+ Stlth+} It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (2, 32, D) a lightning rod (4/4) (2, 33, D) a book of Flames (2, 34, D) a +1 buckler of fire resistance (2, 51, D) an uncursed ring of flight (2, 52, D) an uncursed staff of earth a water moccasin corpse (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the Grimoire of the Neverending Seas Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Darkness Hexes 6 e - Invisibility Hexes 6 (3, 15, D) an uncursed ring of resist corrosion (3, 16, D) the +1 robe "Ebloatif" {rC+ rN+ Dex-4 Stlth+} It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (3, 32, D) a book of Fire (3, 34, D) a +0 war axe of electrocution (3, 51, D) a +2 halberd of freezing a death yak corpse (3, 52, D) a book of Dreams (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 trident of venom (4, 16, D) a book of Alchemy (4, 33, D) a +1 shortbow of velocity (4, 50, D) a +1 spear of freezing (4, 51, D) a phantom mirror a water moccasin corpse (4, 52, D) a +1 hand crossbow of flaming (4, 54, D) a catoblepas corpse (5, 14, D) a +1 plate armour of poison resistance (5, 15, D) a +2 leather armour of fire resistance (5, 32, D) Joisar's Lost Tome of the Prophet Spells Type Level a - Controlled Blink Translocation 8 b - Disjunction Translocation 8 (5, 34, D) a +1 shortbow of freezing (5, 50, D) a book of the Sky (5, 51, D) a +4 arbalest of flaming (5, 52, D) 4 potions of haste (5, 55, D) a spiny frog corpse (6, 7, D) a +0 robe a +0 falchion (6, 14, D) the +8 hand crossbow "Woran" {penet, *Drain rC+++ Int-5 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-5). It renders you almost immune to cold. It lets you see invisible. It causes draining when unequipped. (6, 15, D) a +0 shortbow of velocity (6, 32, D) a cursed staff of earth (6, 33, D) an uncursed staff of summoning (6, 34, D) a book of the Sky (6, 50, D) the +1 quarterstaff of Dyxa {venom, MR++ Str-2 Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (6, 51, D) a +2 spear of venom (6, 52, D) a lamp of fire (7, 14, D) a +1 mace of crushing (7, 16, D) a crystal ball of energy (7, 33, D) a +0 trident (7, 50, D) a lightning rod (4/4) (7, 51, D) an uncursed staff of earth (7, 52, D) a lightning rod (4/4) a crocodile corpse (7, 54, D) a rime drake corpse (8, 14, D) a +6 halberd of venom (8, 15, D) a +2 falchion of holy wrath (8, 38, D) a +3 great sword of holy wrath a +0 plate armour a cursed ring of attention (8, 41, D) the +8 trident of Sloth {pierce, *Contam rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. a +0 robe a cursed ring of attention (8, 50, D) a +0 short sword of venom (8, 51, D) a cursed staff of wizardry (8, 52, D) a +3 mace of protection (9, 14, D) a cursed staff of death (9, 15, D) an uncursed staff of poison (9, 16, D) an uncursed ring of resist corrosion (9, 33, D) a +2 hand axe of electrocution (9, 34, D) a +1 demon whip of venom (9, 38, D) a +0 demon trident of draining (9, 43, D) a +2 executioner's axe of freezing a +0 chain mail (9, 51, D) an uncursed ring of see invisible (9, 52, D) a +1 ring mail of positive energy (9, 53, D) a crocodile corpse (9, 54, D) a crocodile corpse (9, 55, D) a catoblepas corpse (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 flail of protection (10, 15, D) a +1 long sword of draining (10, 32, D) an uncursed ring of stealth the ring "Coqul" {Fire *Drain Str+8 SInv Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+8). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. the amulet of Music {Inacc +Blink Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It lets you blink. a +6 ring of intelligence a +6 ring of intelligence the ring "Ynerue" {Wiz rF+ SInv} [ring of wizardry] It improves your spell success rate. It protects you from fire. It lets you see invisible. (10, 33, D) a +2 long sword of electrocution (10, 34, D) a +2 rapier of venom (10, 50, D) a +0 chain mail of fire resistance (10, 51, D) a fan of gales (10, 52, D) an uncursed staff of fire (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 32, D) a +2 spear of venom (11, 33, D) a +4 battleaxe (11, 34, D) a +1 flail of venom (11, 50, D) a +2 broad axe of venom (11, 51, D) a +5 flail of protection a spiny frog corpse (11, 52, D) a +1 battleaxe of flaming (11, 53, D) a water moccasin corpse (11, 54, D) a +2 ring of intelligence a box of beasts the amulet of Hioledush {Harm *Drain SInv} [amulet of harm] It increases damage dealt and taken. It lets you see invisible. It causes draining when unequipped. a basilisk corpse a water moccasin corpse (11, 56, D) a water moccasin corpse (12, 14, D) a +2 hand axe of draining (12, 16, D) an uncursed staff of wizardry (12, 33, D) a lightning rod (4/4) (12, 34, D) a +1 chain mail of poison resistance (12, 50, D) a phantom mirror (12, 51, D) an uncursed staff of air (12, 52, D) a spiny frog corpse (13, 34, D) a +0 glaive of venom (13, 50, D) an uncursed staff of death (13, 51, D) the +5 quarterstaff "Feuzepil" {vamp, rPois Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from poison. (13, 52, D) an uncursed staff of summoning (14, 50, D) a phantom mirror (14, 51, D) a +2 short sword of distortion (14, 52, D) a book of Cantrips (15, 19, D) an uncursed staff of conjuration (17, 34, D) a cursed -3 flail (17, 45, D) 3 large rocks (19, 0, D) a lamp of fire (19, 1, D) an uncursed staff of death (19, 17, D) a +0 robe (19, 32, D) a +0 arbalest of freezing (19, 33, D) the cursed +1 chain mail "Ficesaqu" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (19, 50, D) a book of Power (20, 0, D) a +4 quarterstaff of holy wrath (20, 16, D) the Catalogue of Twisted Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Blink Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Dispersal Translocation 6 e - Controlled Blink Translocation 8 (20, 17, D) a book of the Tempests (20, 32, D) a book of Death (20, 33, D) a +2 great mace of crushing (20, 42, D) a +0 mace (20, 50, D) a +1 plate armour of poison resistance (21, 0, D) an uncursed staff of conjuration (21, 1, D) a +1 short sword of holy wrath (21, 16, D) a crystal ball of energy (21, 17, D) an uncursed staff of poison (21, 32, D) a book of Power (21, 33, D) a +2 buckler of cold resistance (21, 34, D) a +1 dire flail of holy wrath (21, 43, D) a +0 morningstar (21, 50, D) an uncursed ring of protection from fire (22, 0, D) a +0 hand axe of electrocution (22, 17, D) an uncursed staff of fire (22, 24, D) a +0 battleaxe the cursed +0 gold dragon scales of Syndicalism {+Inv rPois rF+ rC+ Regen+ Str+2 Slay-4} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from cold. It protects you from poison. It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (22, 50, D) a sack of spiders (23, 0, D) a fan of gales (23, 16, D) an uncursed staff of death (23, 17, D) a +2 lajatang of distortion a +0 robe a +0 dagger (23, 23, D) a cursed -3 spear a +0 robe (23, 26, D) a +1 battleaxe of flaming a +0 robe (23, 27, D) a +0 vampiric glaive a +0 chain mail (23, 32, D) a book of Beasts (23, 33, D) the Handbook of Enchanting Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Inner Flame Hexes/Fire 3 c - Ice Form Ice/Transmutation 4 (23, 34, D) a +1 vampiric whip (23, 39, D) a large rock (23, 50, D) a book of Callings (24, 0, D) the cursed +1 ring mail of Raudakir {Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. It has a curse placed upon it. (24, 16, D) a +0 dagger (24, 17, D) an uncursed staff of power (24, 18, D) a +0 dagger a +0 robe a +0 dagger (24, 23, D) an uncursed staff of air a cursed +0 robe (24, 24, D) a +0 long sword (24, 27, D) a +0 short sword the +8 dagger of Infinite Pain {flame, *Slow Int+5 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+5). It may slow you when you take damage. (24, 28, D) a +0 great sword a +0 chain mail a +1 war axe a +0 short sword a +2 chain mail of positive energy (24, 32, D) a +1 rapier of electrocution (24, 33, D) a +3 plate armour of magic resistance (24, 34, D) an uncursed staff of power (24, 41, D) a large rock (24, 50, D) a +2 halberd of venom (25, 0, D) an uncursed ring of resist corrosion (25, 1, D) a crystal ball of energy (25, 17, D) a +2 dagger of draining (25, 18, D) a +0 dagger (25, 21, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (25, 23, D) an uncursed staff of conjuration a +0 robe (25, 32, D) a crystal ball of energy (25, 33, D) a +0 pair of boots of running (25, 34, D) a +1 double sword of slicing (25, 50, D) the ring "Kallohi" {*Contam rC+ rN+ MR+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (26, 0, D) an uncursed staff of energy (26, 1, D) a +2 trident of venom (26, 16, D) a +0 scimitar (26, 17, D) a fan of gales (26, 32, D) an uncursed amulet of the acrobat (26, 33, D) a +0 mace of draining (26, 34, D) a phial of floods (26, 45, D) 2 large rocks (26, 50, D) a +2 pair of gloves of strength (27, 1, D) the Volume of Ashen Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Sandblast Earth 1 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Spellforged Servitor Conjuration/Summoning 7 (27, 16, D) a +0 dagger (27, 17, D) a +2 dagger of freezing (27, 18, D) the +5 rapier of Qaoploir {antimagic, *Corrode Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It may corrode you when you take damage. a +0 robe (27, 32, D) a cursed -3 ring of strength (27, 34, D) the Disquisition on Enchanting Talismans Spells Type Level a - Song of Slaying Charms 2 b - Slow Hexes 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Metabolic Englaciation Hexes/Ice 5 (27, 50, D) the +10 rapier of Duckeast {venom, *Corrode rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (28, 0, D) an uncursed staff of cold (28, 1, D) a lightning rod (4/4) (28, 16, D) a +0 robe (28, 17, D) an uncursed staff of cold (28, 32, D) the +1 hunting sling of the Tiger {freeze, MR- Str+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+9). It affects your resistance to hostile enchantments. (28, 33, D) the +5 whip of Tewn {holy, Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). (28, 50, D) the +8 morningstar of the Chickpea {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (29, 0, D) a lightning rod (4/4) (29, 16, D) a lightning rod (4/4) (29, 32, D) an uncursed staff of earth (29, 34, D) an uncursed ring of stealth a +4 ring of intelligence a +3 ring of dexterity a +1 ring of evasion an uncursed ring of fire an uncursed ring of protection from cold (29, 50, D) an uncursed ring of positive energy (30, 50, D) a book of Geomancy (31, 50, D) a box of beasts (32, 50, D) a fan of gales (33, 50, D) the +1 hat "Dum Nuvaoz" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (35, 0, D) an uncursed staff of power (35, 15, D) a phantom mirror (35, 28, D) a +0 hand axe of freezing (35, 29, D) a +1 hand crossbow of freezing (36, 1, D) an uncursed amulet of harm (36, 15, D) a +0 trident (36, 28, D) the +5 dagger "Qywom" {flame, rPois MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (36, 29, D) a +0 spear of piercing (37, 14, D) a +2 lajatang of venom (37, 15, D) a book of Annihilations (37, 28, D) an uncursed staff of wizardry (37, 29, D) a +3 hand axe of venom (38, 0, D) a Necronomicon (38, 1, D) a phantom mirror (38, 14, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (38, 17, D) a +1 trident of flaming (unseen) (38, 28, D) a +0 trident (38, 29, D) a +2 spear of piercing a +2 dagger of venom (39, 0, D) a +4 antimagic hand axe (39, 1, D) an uncursed ring of poison resistance (39, 14, D) a +0 trident a +0 leather armour (39, 15, D) a +0 robe (39, 21, D) a +1 trident of venom a +0 leather armour (39, 28, D) an uncursed staff of cold (39, 29, D) a +2 trident of piercing (39, 31, D) a cursed +0 scimitar a cursed +0 robe (40, 0, D) the +5 short sword of Propriety {pain, rPois Str+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. (40, 1, D) a +1 leather armour of cold resistance (40, 14, D) a +0 morningstar of holy wrath (40, 17, D) 4 large rocks (40, 18, D) a +0 demon trident of venom a +2 chain mail of fire resistance (40, 19, D) a cursed -3 rapier a cursed +0 robe (40, 20, D) a +3 rapier of venom a +0 robe (40, 28, D) a phial of floods (40, 29, D) a +0 demon trident of venom (41, 0, D) the cursed +0 chain mail "Cuopiufymm" {+Blink rC+ Int-5} It affects your intelligence (-5). It protects you from cold. It lets you blink. It has a curse placed upon it. (41, 1, D) a cursed -5 ring of strength (41, 4, D) a +0 mace (unseen) (41, 14, D) an uncursed staff of poison (41, 15, D) a cursed ring of attention (41, 18, D) a +6 trident of piercing (unseen) (41, 28, D) a fan of gales (41, 29, D) a +3 dagger of venom (42, 0, D) an uncursed staff of cold (42, 1, D) an uncursed staff of death (42, 15, D) the Reference Book on the Mutagenic Glacier Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Blade Hands Transmutation 5 (42, 28, D) a +1 spear of venom (42, 29, D) a +4 hunting sling (43, 14, D) the +4 plate armour "Zecoe" {*Contam rElec rPois Stlth+} It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (43, 15, D) a +2 dagger of holy wrath (43, 17, D) a +0 trident (unseen) (43, 28, D) Heter's Reference Book on Supportive Displacement Spells Type Level a - Summon Demon Summoning 5 b - Spellforged Servitor Conjuration/Summoning 7 c - Controlled Blink Translocation 8 (43, 29, D) the +3 leather armour of Brilliance {MP-9 Dex+7 Slay+2} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (-9). (44, 28, D) a book of Annihilations (49, 0, D) the Volume of Execration and the Frostbite Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Metabolic Englaciation Hexes/Ice 5 c - Darkness Hexes 6 (49, 1, D) a fan of gales (49, 12, D) an uncursed ring of resist corrosion (49, 24, D) an uncursed staff of power (49, 36, D) a +0 falchion of venom (50, 0, D) the cursed -6 large shield of Birdsong {Str+7} It affects your strength (+7). It has a curse placed upon it. (50, 1, D) a cursed ring of attention (50, 13, D) a phantom mirror (50, 24, D) an uncursed staff of summoning (50, 25, D) a lamp of fire (50, 36, D) an uncursed staff of summoning (50, 37, D) the +7 hunting sling of Modesty {velocity, Dex+5} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). (50, 38, D) a +0 longbow of flaming (unseen) (50, 42, D) a +0 long sword (unseen) (51, 0, D) a +1 hunting sling of velocity (51, 1, D) the cursed +3 great sword "Ziujent" {drain, rElec rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (51, 7, D) 3 large rocks (51, 25, D) a +3 leather armour of magic resistance (51, 37, D) a +0 scimitar (still there?) a +3 leather armour of fire resistance (still there?) (51, 38, D) a +0 scimitar (still there?) a +1 short sword of electrocution (still there?) (51, 39, D) a +2 halberd of flaming (51, 41, D) a +2 long sword of draining a +0 ring mail a cursed -2 short sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (52, 0, D) a phantom mirror (52, 1, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (52, 8, D) 4 large rocks (52, 12, D) 3 potions of berserk rage 10 potions of haste (52, 17, D) a +0 glaive a +2 arbalest of velocity a +2 scythe of slicing (52, 18, D) a +4 broad axe of chopping a +0 plate armour (52, 25, D) the cursed +1 trident of Defiance {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (52, 27, D) a +0 robe a +0 dagger (52, 37, D) an uncursed staff of cold (52, 40, D) a +0 rapier of draining (unseen) (53, 9, D) 2 large rocks (53, 12, D) a +0 pair of boots of stealth (53, 13, D) a +3 war axe of venom (53, 18, D) a +0 dire flail (53, 24, D) an uncursed staff of wizardry (53, 25, D) a +1 morningstar of holy wrath (53, 36, D) an uncursed staff of conjuration (53, 37, D) the Collected Works on Creative Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Summon Butterflies Summoning 1 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 e - Orb of Destruction Conjuration 7 (53, 38, D) a +0 short sword (unseen) (54, 0, D) a +2 antimagic dagger (54, 1, D) a Grand Grimoire (54, 13, D) a book of Party Tricks (54, 25, D) a +3 battleaxe of chopping (54, 26, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (54, 36, D) a book of Air (55, 0, D) a +4 hunting sling (55, 1, D) the +1 leather armour of Wrong Decisions {rPois rF+ rC+ Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from poison. (55, 12, D) a +3 glaive of venom (55, 13, D) a +2 trident of protection (59, 36, D) a phantom mirror (61, 0, D) a lightning rod (4/4) (61, 8, D) an uncursed staff of air (61, 16, D) a +2 pair of boots of stealth (61, 17, D) a +0 shortbow (unseen) (61, 26, D) a +3 shortbow of flaming (61, 37, D) a crystal ball of energy (61, 38, D) a +1 great sword of holy wrath (unseen) (61, 40, D) a +0 dagger (unseen) (61, 42, D) a +0 robe a +6 ring of evasion (62, 0, D) a +2 glaive of pain (62, 1, D) an uncursed staff of energy (62, 8, D) a +4 longbow of velocity (62, 9, D) an uncursed staff of cold (62, 16, D) the +7 spear of Excruciating Pain {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (unseen) (62, 17, D) the +5 plate armour of the Stars {rPois} It protects you from poison. (62, 26, D) an uncursed staff of poison (62, 27, D) a lightning rod (4/4) (62, 36, D) a Necronomicon (62, 37, D) a +0 dagger (62, 44, D) an uncursed staff of fire (unseen) (63, 0, D) a lightning rod (4/4) (63, 16, D) a +0 longbow (still there?) a +1 plate armour of fire resistance (still there?) (63, 17, D) a +2 demon whip of venom a +0 shortbow 6 arrows (63, 20, D) a +0 arbalest 19 bolts (63, 23, D) 3 arrows 3 bolts (63, 26, D) an uncursed staff of cold (63, 27, D) a Fen Folio (63, 39, D) a +0 robe (unseen) (63, 42, D) a +0 robe (unseen) (64, 16, D) the +2 pair of boots "Haumugib" {rPois Str+4} It affects your strength (+4). It protects you from poison. (64, 17, D) a +0 arbalest 16 bolts a +0 ring mail of cold resistance (64, 26, D) an uncursed staff of summoning (64, 27, D) a +2 short sword of venom (65, 17, D) a +0 shortbow (unseen) (65, 26, D) a lightning rod (4/4) (67, 0, D) an uncursed staff of conjuration (68, 0, D) a +4 long sword of freezing (69, 0, D) the +8 chain mail "Jugukh" {rPois Regen+ Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It increases your rate of regeneration. (69, 36, D) an uncursed ring of see invisible (70, 8, D) a +1 scale mail of poison resistance (70, 11, D) the cursed +0 long sword of Destiny {venom, MR++ Stlth-} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. a cursed -2 arbalest 28 bolts (70, 17, D) a +0 shortbow (unseen) (70, 36, D) an uncursed staff of wizardry (71, 8, D) a +4 arbalest of freezing (71, 11, D) a cursed -2 arbalest 13 bolts a +0 shortbow 16 arrows (71, 12, D) 4 bolts 2 arrows (71, 13, D) 2 bolts (71, 16, D) a book of Changes (71, 17, D) a book of Frost (71, 18, D) a +1 trident of venom (71, 26, D) a +1 morningstar of crushing (still there?) a +0 quarterstaff (still there?) (71, 27, D) a +1 ring mail of poison resistance (71, 37, D) an uncursed staff of wizardry (72, 9, D) the Volume of Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignition Fire 8 (72, 12, D) a +0 shortbow (unseen) (72, 16, D) a phantom mirror (72, 17, D) an uncursed staff of earth a +0 shortbow 20 arrows (72, 19, D) a +0 trident (72, 26, D) a +2 scimitar of slicing (still there?) a +0 short sword (still there?) (72, 36, D) a phial of floods (72, 37, D) a +0 quarterstaff of draining (73, 10, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 shortbow 23 arrows (73, 16, D) an uncursed staff of wizardry (unseen) (73, 17, D) a +0 trident (unseen) (73, 26, D) a +0 short sword of distortion a +0 robe a +0 rapier (75, 1, D) a fan of gales