Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +0 robe a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +5 scale mail "Sosadar" {rF++ Dex-5 Slay+5 Stlth+} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from fire. It makes you more stealthy. (61, 8, D) a book of Burglary (61, 26, D) a box of beasts (62, 0, D) the Grimoire of Augmentations and the Birds Spells Type Level a - Song of Slaying Charms 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Spectral Weapon Hexes/Charms 3 e - Airstrike Air 4 f - Silence Hexes/Air 5 (62, 8, D) the +0 robe "Gigraune" {rN+ Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). It protects you from negative energy. (62, 9, D) a lamp of fire (62, 17, D) a +0 great mace of holy wrath (62, 27, D) a +4 short sword of electrocution (63, 0, D) a book of Necromancy (63, 16, D) a +0 antimagic demon whip (63, 26, D) the Tome of the Captivating Mountains Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Passwall Transmutation/Earth 2 d - Spectral Weapon Hexes/Charms 3 e - Petrify Transmutation/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 (63, 27, D) the +6 plate armour of Liclowi {*Slow rPois Int+3 Stlth+} It affects your intelligence (+3). It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (63, 33, D) 2 bolts (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of wizardry (64, 26, D) a +1 vampiric long sword (64, 27, D) a +4 scale mail of magic resistance (64, 33, D) a bolt (65, 26, D) a cursed ring of attention (67, 33, D) 3 bolts (68, 0, D) a +0 longbow of flaming (68, 2, D) the +8 quarterstaff of the Sage {vamp, +Inv rF+ MR- Str+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (69, 0, D) an uncursed staff of death (70, 8, D) a +3 broad axe of freezing (70, 9, D) a lamp of fire (70, 12, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (71, 8, D) the Handbook of Transformation and Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Stone Arrow Conjuration/Earth 3 d - Spider Form Transmutation/Poison 3 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (71, 16, D) a +0 club (71, 21, D) an uncursed staff of cold (unseen) (71, 26, D) a phantom mirror (71, 27, D) the +1 robe of the Gate {Dex+2} It affects your dexterity (+2). (71, 33, D) a porcupine corpse (still there?) a jackal corpse (still there?) (72, 8, D) the +7 shortbow of Paper {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (72, 16, D) an uncursed staff of conjuration (72, 17, D) the +3 plate armour "Niuhuphe" {*Slow Dex+6 Slay+4 SInv} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you see invisible. It may slow you when you take damage. (72, 20, D) a +0 mace (72, 26, D) a cursed amulet of inaccuracy (72, 32, D) a river rat corpse a crocodile corpse (73, 1, D) a lamp of fire (73, 16, D) a phial of floods (73, 17, D) the +0 war axe "Ness" {pain, Str+4 Dex+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+3). It lets you see invisible. (73, 21, D) a +0 club (still there?) a +0 battleaxe (still there?) (73, 26, D) a book of Necromancy (73, 27, D) an uncursed staff of fire (75, 1, D) a +4 spear of flaming