Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 rapier (62, 0, D) a +3 plate armour of positive energy (62, 1, D) a +0 short sword (62, 3, D) a +3 rapier of draining (unseen) (62, 8, D) an uncursed ring of poison resistance (62, 9, D) an uncursed staff of air (63, 0, D) an uncursed staff of conjuration (63, 3, D) a +1 war axe of chopping an elf corpse (skeletalised by now) (63, 4, D) a +0 short sword (63, 8, D) a +6 ring of intelligence a +6 ring of intelligence (67, 0, D) a sack of spiders (67, 3, D) a +0 hand axe (68, 0, D) an uncursed staff of energy (68, 2, D) a +0 hand axe (68, 3, D) a cursed -1 dagger (69, 0, D) the cursed +1 dagger "Aciucsas" {pierce, rN++ Str-4 Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+3). It greatly protects you from negative energy. It has a curse placed upon it. (70, 8, D) a book of Unlife (71, 8, D) an uncursed staff of earth (71, 17, D) an uncursed staff of poison (71, 22, D) a +1 dagger of venom a +0 shortbow of flaming a cursed +0 robe (71, 26, D) a book of Battle (71, 27, D) a book of the Earth (72, 8, D) an uncursed staff of cold (72, 9, D) a lamp of fire (72, 16, D) the +2 pair of boots of Sloth {-Tele *Drain rC+++} It renders you almost immune to cold. It prevents most forms of teleportation. It causes draining when unequipped. (72, 17, D) a +2 flail of venom (72, 20, D) a +0 quarterstaff a +0 robe (72, 26, D) the cursed +3 dagger "Zarauzisu" {vamp, Dex+4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (72, 27, D) a +3 chain mail of poison resistance (73, 1, D) a box of beasts (73, 16, D) a lamp of fire (73, 17, D) a +4 executioner's axe of freezing (73, 22, D) a black bear corpse (73, 26, D) a +1 short sword of protection (73, 27, D) a book of Air (75, 1, D) a book of the Sky