Freyura the Dungeon (0, 52, D) a box of beasts (1, 15, D) a phial of floods (1, 32, D) a phial of floods (1, 33, D) a Grand Grimoire (1, 34, D) a book of Debilitation (1, 51, D) the +6 shortbow "Glorpo" {venom, Int+2 Dex+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+2). (2, 15, D) a book of the Dragon (2, 16, D) a phantom mirror (2, 32, D) a +2 leather armour of positive energy (2, 33, D) a +0 short sword (2, 34, D) a +0 long sword (unseen) (2, 50, D) a +0 rapier (2, 51, D) a +0 short sword (unseen) (2, 52, D) an uncursed amulet of the acrobat a -1 shortbow (2, 53, D) a +0 long sword (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phial of floods (3, 15, D) a +1 flail of protection (unseen) (3, 16, D) a +1 spear of venom (3, 32, D) a +0 short sword (3, 33, D) a +0 ring mail (3, 34, D) a +0 long sword (unseen) (3, 51, D) Qiysm's Tome of Shape Shifting and Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Blade Hands Transmutation 5 (3, 52, D) a +0 short sword an uncursed ring of flight a +1 falchion of holy wrath an uncursed staff of cold (3, 56, D) a +0 longbow (still there?) an elf corpse (skeletalised by now) (still there?) (3, 57, D) a +0 leather armour (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Enchantments (4, 15, D) a cursed amulet of magic regeneration (4, 20, D) a +2 pair of gloves of strength (4, 33, D) a +0 long sword (still there?) the Guide on Assistive Weightlessness (still there?) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Deflect Missiles Charms/Air 6 c - Tornado Air 9 (4, 34, D) a +0 quick blade (still there?) a fan of gales (still there?) (4, 50, D) a box of beasts (4, 51, D) a +2 vampiric lajatang a cursed -3 ring of dexterity a +1 vampiric short sword a +2 longbow of freezing 23 arrows a +0 leather armour a +1 scale mail of poison resistance (4, 53, D) a +0 long sword (unseen) (4, 57, D) a +0 dagger (still there?) a +3 mace of draining (still there?) (5, 13, D) a +2 leather armour of fire resistance (5, 15, D) an uncursed ring of resist corrosion (5, 32, D) a +0 leather armour (5, 33, D) the +7 great sword "Veadekkint" {flame, Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). a +2 ring of dexterity (still there?) (5, 37, D) a +1 hand axe of chopping (unseen) (5, 50, D) a +0 long sword (5, 51, D) a +2 short sword of draining a +0 long sword a phantom mirror an elf corpse (skeletalised by now) (5, 53, D) a +0 rapier a +0 scimitar a +0 hand axe of chopping a +0 leather armour 55 arrows an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (6, 14, D) a +3 leather armour of cold resistance the +4 scimitar of Dismay {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (6, 32, D) a +0 longbow (unseen) (6, 33, D) 42 arrows (still there?) a sack of spiders (still there?) (6, 34, D) a +0 quick blade (still there?) a crystal ball of energy (still there?) (6, 36, D) the +12 battleaxe of the Establishment {pain, *Rage rC+++ Str-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It renders you almost immune to cold. It lets you see invisible. It may make you go berserk in combat. (unseen) (6, 50, D) a box of beasts (6, 52, D) a +0 battleaxe of flaming (still there?) a +0 dagger (still there?) (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of cold (7, 15, D) a Grand Grimoire (7, 16, D) a sack of spiders (7, 32, D) a cursed staff of fire (7, 34, D) a +0 leather armour a +0 leather armour a +0 longbow a cursed -1 rapier a cursed -1 rapier a +0 leather armour a book of Air (7, 37, D) a +0 rapier a +0 rapier (7, 38, D) a +0 leather armour (unseen) (7, 50, D) a +6 blowgun (7, 51, D) a +0 long sword (still there?) a +2 cloak of invisibility (still there?) (7, 55, D) a +2 mace of venom (7, 56, D) a +0 longbow (still there?) a +5 long sword of holy wrath (still there?) (8, 14, D) an uncursed staff of poison (8, 15, D) an uncursed staff of summoning (8, 16, D) a +2 shortbow of freezing (8, 33, D) a book of Debilitation (8, 34, D) the +2 scythe of Defiance {flame, Int+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). a +0 leather armour (still there?) (8, 50, D) a +1 hand crossbow of flaming (8, 51, D) a +0 leather armour (8, 53, D) a +0 long sword (still there?) a +0 leather armour (still there?) (9, 14, D) the cursed +2 battleaxe "Syeth" {chop, rF+ Str+5 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-3). It protects you from fire. It has a curse placed upon it. (9, 16, D) the +9 falchion of Devotion {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). (9, 32, D) a +0 short sword (unseen) (9, 33, D) a Fen Folio (9, 50, D) a +0 dagger (9, 51, D) a Young Poisoner's Handbook (9, 53, D) a +0 short sword (unseen) (9, 54, D) a +0 short sword a +0 rapier an elf corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 2, D) a +0 scale mail a +0 shield a +0 flail (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a sack of spiders (10, 15, D) a +2 shortbow of flaming (10, 16, D) a +0 pair of gloves of strength (10, 32, D) a +0 short sword of speed (unseen) (10, 33, D) a +0 rapier (still there?) a +1 plate armour of positive energy (still there?) (10, 34, D) a +0 short sword (unseen) (10, 38, D) a +0 dagger (unseen) (10, 50, D) a lamp of fire (10, 51, D) a +2 longbow (10, 52, D) a +0 short sword (still there?) a +0 longbow (still there?) (10, 53, D) a +0 rapier a +0 short sword (10, 57, D) a +0 rapier a +0 rapier a +0 leather armour (10, 58, D) an arrow (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +8 broad axe of Death's Door {venom, *Slow rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. It may slow you when you take damage. (11, 15, D) the cursed ring of Doelir {*Drain +Blink MR+ Int-2 Stlth+} [ring of intelligence] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. the ring "Vaomn" {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. the ring of Pride {Ice +Fly Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It lets you fly. an uncursed ring of protection from fire the ring "Ceickoz" {rPois Stlth-} [ring of attention] It protects you from poison. It makes you less stealthy. the ring "Qaevieta" {Wiz Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). the ring "Nozxifu" {Wiz +Fly rElec rN++ Dex-3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-3). It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. the ring "Atee" {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. an uncursed ring of ice a +2 ring of dexterity a +3 amulet of reflection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 16, D) a box of beasts (11, 32, D) a book of Geomancy (11, 33, D) a +0 longbow (unseen) (11, 34, D) an uncursed staff of wizardry (11, 36, D) a +0 scale mail (11, 41, D) an arrow (11, 50, D) a +2 whip of venom (11, 55, D) a +0 long sword (12, 14, D) an uncursed staff of summoning (12, 15, D) a book of Dreams (12, 16, D) a box of beasts (12, 32, D) a lamp of fire (12, 34, D) a +0 ring mail (still there?) a +0 short sword (still there?) (12, 35, D) 13 arrows (unseen) (12, 36, D) an uncursed amulet of harm (12, 38, D) a +0 shortbow (12, 39, D) an arrow (12, 51, D) a +0 long sword a +0 ring mail an uncursed staff of power (12, 52, D) a fan of gales an uncursed staff of poison a +0 dagger an elf corpse (skeletalised by now) (13, 32, D) a lamp of fire (13, 33, D) Jiezalan's Guide on Enhancements and Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Regeneration Charms/Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (13, 34, D) Sif Muna's Reference Book on Mutagenic Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Simulacrum Ice/Necromancy 6 e - Dragon Form Transmutation 7 (13, 36, D) a +0 long sword (unseen) (13, 37, D) a +0 rapier a +0 rapier a +0 leather armour the ring of Aqownam {rF+ Str-5 Int+3 Dex+3 Stlth+} [ring of dexterity] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (13, 38, D) an arrow (13, 50, D) an uncursed staff of poison (13, 51, D) an uncursed staff of air a +1 hunting sling of freezing (13, 52, D) a +0 leather armour a +0 short sword (14, 34, D) a +0 long sword (unseen) (14, 52, D) an uncursed staff of death (still there?) a book of Clouds (still there?) (14, 53, D) a cursed -1 dagger (14, 56, D) a +1 trident of piercing (18, 2, D) a +2 rapier of protection (18, 48, D) a book of Annihilations (18, 49, D) a +0 arbalest of flaming (unseen) (18, 50, D) 10 silver javelins (unseen) (18, 52, D) a +2 robe of magic resistance (unseen) (19, 0, D) a book of Callings (19, 2, D) a +1 morningstar of holy wrath (19, 16, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (19, 19, D) a +0 glaive (19, 32, D) a +2 buckler of reflection (19, 33, D) a phial of floods (19, 48, D) a phantom mirror (19, 49, D) 3 large rocks (still there?) a lightning rod (4/4) (still there?) (19, 50, D) 4 large rocks (unseen) (19, 52, D) an elf corpse (skeletalised by now) (20, 0, D) a lamp of fire (20, 16, D) an uncursed staff of energy (20, 33, D) a lightning rod (4/4) (20, 36, D) a cursed -1 spear (unseen) (20, 48, D) a book of Ice (20, 49, D) the +3 glaive "Ajobihir" {chop, Int+6} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+6). a book of Burglary (still there?) (20, 53, D) 17 arrows (unseen) (21, 1, D) a +1 mace of holy wrath (21, 32, D) an uncursed staff of power (21, 33, D) an uncursed staff of air (21, 34, D) a +0 rapier (still there?) a book of Beasts (still there?) (21, 36, D) a +0 animal skin (unseen) (21, 48, D) an uncursed staff of cold (unseen) (21, 49, D) 18 bolts (still there?) a book of Misfortune (still there?) (21, 50, D) 3 large rocks a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (21, 51, D) a +0 arbalest (still there?) 2 bolts (still there?) (22, 0, D) an uncursed staff of conjuration (22, 16, D) a phial of floods (22, 17, D) a book of Necromancy (22, 18, D) a +0 spear a +0 robe (22, 32, D) a +0 buckler of positive energy (unseen) (22, 34, D) a +3 war axe of electrocution (unseen) (22, 38, D) the cursed +2 demon trident "Jelly's Death" {flame, rF++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It greatly protects you from fire. It has a curse placed upon it. (unseen) (22, 48, D) a +2 battleaxe of venom (22, 49, D) a +0 shortbow a +0 leather armour a +1 glaive of venom a +0 arbalest 19 bolts a book of Beasts a yaktaur corpse (skeletalised by now) (22, 50, D) 48 arrows a +0 spear a +0 leather armour 18 javelins a crystal ball of energy a merfolk corpse (skeletalised by now) (22, 52, D) a +2 troll leather armour (unseen) (23, 0, D) the cursed +0 robe of Masochism {MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). It has a curse placed upon it. (23, 1, D) the +8 scythe of Birul {pain, -Tele rC+ MR+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (unseen) (23, 16, D) an uncursed staff of power (23, 17, D) an uncursed staff of power (23, 18, D) a +0 hand axe a cursed -2 robe a +2 vampiric scythe (23, 19, D) a +5 spear of freezing a +0 naga barding (23, 20, D) a +0 short sword a +0 robe a cursed +0 large shield a +0 spear (23, 32, D) a +2 arbalest of velocity (23, 33, D) Erreyha's Disquisition on the Ashen Arsonist Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Bolt of Fire Conjuration/Fire 6 (23, 34, D) a +1 falchion of holy wrath (23, 37, D) a +0 animal skin (23, 48, D) a cursed -3 arbalest 16 bolts the +5 scimitar of Voosufoz {pain, rC++ Int+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from cold. It lets you see invisible. a yaktaur corpse (skeletalised by now) (23, 52, D) 2 large rocks (24, 0, D) a +5 spear (24, 5, D) a +0 robe (unseen) (24, 6, D) a +0 plate armour (unseen) (24, 16, D) a +3 rapier of distortion (24, 17, D) the +4 ring mail "Foinayn" {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (24, 18, D) a fan of gales (24, 21, D) a +0 robe a +0 glaive a +0 robe (24, 32, D) a box of beasts (24, 33, D) the +1 plate armour of the Doldrums {-Tele rF+ MR+++ Int+4} It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (24, 34, D) a +0 rapier (still there?) a lamp of fire (still there?) (24, 48, D) the +4 long sword "Huinomuv" {venom, rElec rPois Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. a phial of floods (24, 49, D) a +0 arbalest an uncursed staff of summoning a +0 longbow 6 arrows a book of Burglary a centaur corpse (skeletalised by now) (24, 52, D) 19 bolts a +0 shortbow (25, 0, D) a +0 robe (25, 16, D) a +1 plate armour of poison resistance (25, 17, D) a +3 dagger of holy wrath (25, 32, D) a +2 hand axe of flaming (25, 33, D) a +2 scale mail of cold resistance (25, 34, D) a +4 hunting sling of velocity (25, 36, D) a +0 quarterstaff (unseen) (25, 37, D) a +0 hand axe (unseen) (25, 38, D) a +0 broad axe (unseen) (25, 39, D) a +1 demon whip of electrocution a +0 robe a +0 buckler (25, 48, D) 4 large rocks (25, 49, D) 3 large rocks a stone giant corpse (skeletalised by now) (25, 50, D) a +0 longbow a +0 shortbow 15 arrows a +1 crystal plate armour an elf corpse (skeletalised by now) (25, 51, D) a +0 arbalest an uncursed staff of conjuration 21 bolts 45 arrows (25, 52, D) a +0 leather armour (25, 58, D) an arrow (still there?) 2 large rocks (still there?) (26, 0, D) the cursed +0 short sword "Imaacyurph" {flame, +Blink +Fly rC- Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It makes you vulnerable to cold. It lets you fly. It lets you blink. It has a curse placed upon it. (26, 1, D) a book of Party Tricks (26, 15, D) an uncursed staff of earth (26, 16, D) a +0 spear (26, 18, D) an uncursed staff of power (26, 19, D) a +1 short sword of venom a +0 robe the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (26, 33, D) a lamp of fire (26, 34, D) a +1 hand crossbow of velocity (26, 36, D) a +2 flail of holy wrath (unseen) (26, 37, D) a +0 robe (26, 39, D) a +2 flail of protection (unseen) (26, 40, D) a cursed -2 robe (26, 47, D) a +0 leather armour (26, 48, D) a +0 longbow a +0 leather armour a cursed -2 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (26, 49, D) a +1 short sword of holy wrath a +0 arbalest 13 bolts a +2 leather armour of fire resistance 29 arrows a +2 spear of venom the +1 shield of the Morning Star {rElec rPois} It insulates you from electricity. It protects you from poison. the Grimoire of Supportive Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Spellforged Servitor Conjuration/Summoning 7 e - Summon Hydra Summoning 7 a +0 mace of draining 14 javelins a cursed +0 leather armour a +3 quick blade an elf corpse (skeletalised by now) (26, 52, D) a +0 longbow a +0 leather armour (26, 56, D) a large rock an arrow (26, 57, D) an arrow a silver javelin 2 bolts (26, 58, D) a bolt 2 arrows (27, 1, D) a book of Power (unseen) (27, 15, D) a book of Death (27, 32, D) a +3 falchion of holy wrath (27, 33, D) a box of beasts (27, 34, D) a sack of spiders (27, 40, D) a +0 quarterstaff (unseen) (27, 52, D) 2 large rocks a +0 longbow 61 arrows a centaur corpse (skeletalised by now) (27, 57, D) a javelin (27, 58, D) 2 arrows (28, 0, D) a crystal ball of energy (28, 1, D) a lightning rod (4/4) (28, 4, D) a +0 trident (28, 16, D) a cursed staff of death (28, 17, D) the +2 ring mail "Geqakhlig" {Str+4 Dex+2 SInv} It affects your strength (+4). It affects your dexterity (+2). It lets you see invisible. (28, 32, D) a phantom mirror (28, 37, D) a +0 antimagic war axe (unseen) (28, 48, D) a +4 rapier of distortion a +0 arbalest 13 bolts the Grimoire of the Wheelwright Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Airstrike Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Deflect Missiles Charms/Air 6 an uncursed staff of poison a yaktaur corpse (skeletalised by now) (29, 0, D) a book of Spatial Translocations (29, 1, D) a fan of gales (29, 17, D) a cursed +0 shield (29, 32, D) a +2 ring mail of fire resistance (29, 33, D) a +0 long sword of holy wrath (29, 48, D) a +0 arbalest 23 bolts the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. a book of Transfigurations a +0 leather armour of fire resistance a yaktaur corpse (skeletalised by now) (29, 52, D) a +0 longbow a +0 shortbow a stone giant corpse (skeletalised by now) (30, 16, D) a +0 mace (30, 47, D) a +0 arbalest 22 bolts a yaktaur corpse (skeletalised by now) (30, 49, D) 18 bolts a phial of floods a +0 longbow a +2 long sword of draining 4 large rocks a book of Debilitation (30, 50, D) 66 arrows a +0 arbalest a +6 spear of venom a +8 arbalest 15 silver javelins a +0 leather armour a +0 leather armour (30, 52, D) 2 large rocks (31, 48, D) a lightning rod (4/4) (31, 50, D) a +4 spear of freezing 12 javelins a +0 leather armour a phantom mirror (31, 51, D) a +0 longbow 28 arrows a +0 leather armour (32, 48, D) the +7 rapier "Ataixirch" {drain, Str+5 Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+2). It makes you more stealthy. (32, 49, D) a +0 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (32, 50, D) 3 large rocks a fan of gales (32, 51, D) a +0 arbalest 15 bolts (32, 52, D) 4 large rocks a stone giant corpse (skeletalised by now) (33, 50, D) an uncursed staff of fire a +0 shortbow 25 arrows (33, 51, D) an arrow (33, 53, D) 3 large rocks a stone giant corpse (skeletalised by now) (34, 48, D) a +0 shortbow (unseen) (34, 49, D) a lightning rod (4/4) (34, 50, D) a lamp of fire (34, 52, D) a large rock (35, -1, D) Olaut's Handbook of Flying Bewitchment Spells Type Level a - Static Discharge Conjuration/Air 3 b - Portal Projectile Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Tornado Air 9 (35, 14, D) a +3 plate armour of poison resistance (35, 15, D) a +2 demon whip of venom (35, 17, D) the +7 scythe of Mown {elec, +Rage} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you go berserk. (35, 28, D) a +1 buckler of protection an uncursed staff of conjuration an uncursed amulet of the acrobat (36, -1, D) the +6 hand axe "Duviott" {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (unseen) (36, 1, D) Doiczigy's Papyrus of the Escort and Ignition (still there?) Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 e - Bolt of Magma Conjuration/Fire/Earth 5 a book of Battle (still there?) (36, 14, D) a +1 hunting sling of velocity (36, 15, D) a +1 hunting sling of freezing (36, 31, D) a +0 giant club a +0 giant spiked club (36, 33, D) a +0 troll leather armour (36, 34, D) a +0 dire flail (37, -1, D) a +2 chain mail of poison resistance (unseen) (37, 4, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (37, 14, D) a box of beasts (37, 15, D) a box of beasts (37, 27, D) a +1 antimagic hand axe (37, 28, D) a +1 spear of piercing (37, 30, D) a +0 giant club 2 large rocks (37, 32, D) a +0 giant club a +0 giant club a cursed -1 giant spiked club (37, 34, D) a +0 dire flail (37, 49, D) an uncursed ring of wizardry a +3 ring of protection a cursed ring of protection from cold a +5 ring of intelligence an uncursed ring of fire an uncursed ring of protection from magic an uncursed ring of protection from magic a cursed ring of protection from fire a +4 ring of intelligence the ring "Kikloeho" {Ice Int+4 Dex+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. an uncursed ring of stealth a +6 ring of dexterity an uncursed ring of protection from magic (38, 14, D) a +0 dagger (unseen) (38, 15, D) a +0 great sword of protection (unseen) (38, 20, D) a +0 robe (38, 28, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (38, 29, D) a +3 chain mail of fire resistance (38, 30, D) a +0 giant club (38, 31, D) 2 large rocks (38, 34, D) a +0 giant club (38, 49, D) an uncursed staff of poison (38, 50, D) a +0 morningstar of crushing (39, 1, D) a +3 quarterstaff of protection an uncursed staff of earth (39, 17, D) a +0 trident (unseen) (39, 28, D) an uncursed amulet of harm (39, 29, D) a book of the Sky (39, 31, D) a +0 battleaxe of freezing an uncursed amulet of harm 5 large rocks (39, 34, D) a +0 giant club a +0 dire flail a cursed +0 giant spiked club (39, 48, D) an uncursed staff of fire (39, 49, D) an uncursed ring of poison resistance (39, 50, D) a box of beasts (40, 3, D) +0 steam dragon scales (unseen) (40, 14, D) a book of Callings (unseen) (40, 29, D) 4 large rocks the +9 double sword "Umazy" {slice, *Rage +Rage Int+4 Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+6). It lets you go berserk. It may make you go berserk in combat. It makes you more stealthy. (40, 33, D) a +0 giant club (40, 34, D) a +0 battleaxe of freezing (40, 48, D) a scroll of holy word (40, 49, D) a +2 robe of fire resistance (40, 50, D) a +2 robe of magic resistance (41, 0, D) a +3 war axe of freezing (41, 1, D) an uncursed staff of earth (41, 2, D) an uncursed staff of wizardry (41, 14, D) a cursed staff of air (41, 15, D) a +0 scale mail of fire resistance (41, 28, D) a book of Ice (41, 29, D) 4 large rocks a cursed amulet of inaccuracy (41, 31, D) 4 large rocks (41, 48, D) an uncursed staff of fire (41, 49, D) a sack of spiders (41, 50, D) a book of Callings a +7 giant club (42, 0, D) the cursed +1 battleaxe of Abomination {vamp, rElec Str+7 Int-5 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your intelligence (-5). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (42, 14, D) a book of Beasts (42, 15, D) a +4 chain mail of cold resistance (42, 28, D) a lamp of fire (42, 29, D) a +2 ring mail of fire resistance (42, 48, D) a +2 ring mail of cold resistance (42, 49, D) an uncursed staff of conjuration (42, 53, D) a +4 scythe of flaming (43, 14, D) a +3 scale mail of poison resistance (43, 15, D) a +2 hand crossbow of velocity (43, 28, D) a book of Spatial Translocations (43, 32, D) a +2 great sword of flaming (43, 48, D) an uncursed staff of poison (44, 28, D) a lightning rod (4/4) (44, 48, D) a book of the Earth (44, 49, D) a +1 plate armour of cold resistance a +1 shortbow of flaming (44, 51, D) a +0 leather armour of fire resistance an uncursed amulet of faith (44, 57, D) a +0 robe a +0 dagger (44, 66, D) a raiju corpse (skeletalised by now) (45, 48, D) a +3 dagger of draining (45, 52, D) an uncursed staff of air (45, 64, D) a +2 whip (46, 48, D) an uncursed staff of earth (46, 49, D) an uncursed staff of power (47, 48, D) a +4 war axe of chopping (47, 49, D) a fan of gales (47, 50, D) the Reference Book on Freezing Moulding Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Freezing Cloud Conjuration/Ice/Air 6 (47, 51, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. the cursed +0 long sword of Zucyschi {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. a +2 short sword of electrocution (48, 39, D) a +0 rapier (unseen) (48, 48, D) an uncursed staff of poison (48, 49, D) an uncursed staff of power (49, 12, D) a +5 arbalest of velocity (49, 36, D) a +8 blowgun (49, 37, D) the +7 scimitar of the Equator {venom, rPois rC- Dex+4 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +2 rapier of electrocution (still there?) (49, 39, D) a +0 trident (unseen) (49, 48, D) a +5 plate armour of ponderousness (49, 50, D) Sif Muna's Catalogue of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Forest Summoning/Translocation 5 c - Aura of Abjuration Summoning 5 (50, 1, D) a +5 flail of holy wrath (50, 4, D) a cursed -1 plate armour (unseen) (50, 12, D) a +2 pair of gloves of archery (50, 13, D) a +3 leather armour of cold resistance (50, 24, D) a book of the Dragon (50, 29, D) a +0 giant club (50, 36, D) a lamp of fire (50, 37, D) a book of Party Tricks (50, 39, D) a +6 trident (unseen) (50, 48, D) a Necronomicon (50, 49, D) the cursed +1 chain mail of Verros {rElec Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (50, 50, D) a book of Maledictions (50, 60, D) a +0 dagger a +0 robe (51, 1, D) the Incunabulum of the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (51, 2, D) a +0 chain mail a +0 hand axe (51, 3, D) a +0 chain mail a +0 short sword (51, 12, D) a +0 buckler of cold resistance (51, 24, D) a +5 flail of protection (51, 27, D) 3 large rocks (51, 37, D) a +3 plate armour of cold resistance (51, 39, D) a +0 longbow (unseen) (51, 44, D) an arrow (51, 48, D) a book of Battle (51, 49, D) a +1 ring mail of poison resistance (51, 50, D) a +0 antimagic quarterstaff (52, -1, D) an uncursed staff of cold (52, 1, D) a fan of gales (52, 2, D) a +0 plate armour (unseen) (52, 4, D) a +0 plate armour (unseen) (52, 6, D) a +2 plate armour of cold resistance (unseen) (52, 12, D) a crystal ball of energy (52, 13, D) an uncursed staff of wizardry (52, 25, D) a fan of gales (52, 29, D) a +0 dagger (unseen) (52, 37, D) a +0 spear of venom a +0 leather armour 15 javelins an uncursed amulet of faith (52, 42, D) a sling bullet (52, 49, D) the +4 shortbow of Growth {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (52, 50, D) a fan of gales (53, 0, D) a +4 quarterstaff (53, 1, D) the +3 buckler of Ohiqal {MR+} (still there?) It affects your resistance to hostile enchantments. a +2 leather armour of poison resistance (still there?) (53, 2, D) a +0 giant club (53, 3, D) a +0 chain mail (unseen) (53, 6, D) a +0 plate armour a +0 battleaxe (53, 12, D) a phantom mirror (53, 26, D) a +0 great mace a +0 chain mail a +2 robe of fire resistance (53, 35, D) a +0 fustibalus (unseen) (53, 36, D) a +2 mace of protection (53, 37, D) a +0 robe a +0 rapier (53, 38, D) a +0 trident (53, 39, D) a +0 trident (53, 48, D) the Compendium of Calling Spells Type Level a - Shadow Creatures Summoning 6 b - Summon Hydra Summoning 7 (53, 56, D) an uncursed staff of poison (54, 12, D) a book of Changes (54, 13, D) an uncursed amulet of the acrobat (54, 24, D) a phantom mirror (54, 25, D) the +6 falchion of Inquiry {distort, Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). (54, 28, D) 4 large rocks (54, 30, D) 4 large rocks (unseen) (54, 36, D) an uncursed staff of earth (54, 48, D) a +0 broad axe of flaming (54, 49, D) a +0 hand crossbow of freezing (55, 0, D) a book of Geomancy (55, 1, D) an uncursed staff of death (55, 4, D) a +0 giant spiked club (unseen) (55, 12, D) a +1 flail of protection (55, 24, D) a +0 dagger (55, 33, D) a +0 giant club (56, 29, D) a +0 bardiche (unseen) (56, 33, D) a +0 scale mail (57, 29, D) a cursed +0 flail (unseen) (57, 33, D) a large rock (58, 47, D) a phial of floods (58, 48, D) a +1 whip of venom (58, 49, D) an uncursed amulet of regeneration (59, 36, D) the +4 hand axe of Lies {chop, rF+ Str+5 Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-5). It protects you from fire. It makes you more stealthy. (59, 37, D) the +3 scale mail of the Earth {rF- rCorr Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (59, 47, D) a +3 plate armour of cold resistance (59, 48, D) an uncursed staff of summoning (60, -1, D) a +0 trident (60, 36, D) the cursed +0 morningstar "Yrgheo" {speed, rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (60, 37, D) a +4 long sword of slicing (60, 48, D) a +6 flail of crushing (60, 49, D) a +2 morningstar of freezing a +0 robe an uncursed staff of cold (61, 16, D) a +4 longbow of freezing (61, 26, D) a +4 ring mail of cold resistance (61, 38, D) a +0 falchion of flaming a +0 robe (61, 39, D) a +3 morningstar of distortion a cursed +0 robe (61, 40, D) a +0 robe (61, 41, D) +0 storm dragon scales (61, 47, D) a phantom mirror (61, 48, D) a sack of spiders (61, 49, D) the +1 mace of Dissolution {drain, *Drain Dex+4 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (61, 51, D) +0 ice dragon scales (62, 0, D) a book of the Dragon (62, 1, D) an uncursed staff of fire (62, 8, D) the cursed +0 halberd of the Nine Beggars {freeze, rElec rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 9, D) the +0 lajatang of Jinyhacomn {slice, Dex+4 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (62, 17, D) a book of Cantrips (62, 26, D) the +7 long sword of Spontaneous Combustion {slice, *Corrode rElec Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It insulates you from electricity. It may corrode you when you take damage. (62, 27, D) an uncursed ring of resist corrosion (62, 29, D) a +0 spear (unseen) (62, 37, D) a book of Power (62, 38, D) a +0 robe (unseen) (62, 47, D) an uncursed staff of wizardry (62, 48, D) a +4 ring mail of positive energy (62, 49, D) a box of beasts (63, 0, D) the +9 trident of True Grit {holy, rElec SInv Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (63, 5, D) a +2 hand crossbow of freezing (63, 8, D) a +0 shortbow of flaming (63, 16, D) an uncursed staff of summoning (63, 17, D) the Disquisition on the Blaze and Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Blade Hands Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Ring of Flames Charms/Fire 7 (63, 27, D) a +3 trident of protection (63, 29, D) a +0 spear (63, 30, D) a +0 short sword a +0 robe a +0 dagger a +0 robe (63, 47, D) a +0 chain mail of fire resistance (63, 48, D) a +3 quarterstaff of speed (63, 49, D) a book of the Sky (63, 50, D) a fan of gales an ice dragon corpse (64, 16, D) a book of Misfortune (64, 17, D) a +0 vampiric rapier (64, 21, D) a +4 rapier of venom (64, 26, D) a cursed amulet of inaccuracy (64, 27, D) a book of Alchemy (64, 30, D) a +0 dagger (unseen) (64, 36, D) a book of Beasts (64, 37, D) a lamp of fire (64, 48, D) an uncursed staff of wizardry (64, 50, D) a crystal ball of energy a lightning rod (4/4) (64, 53, D) a +2 vampiric scythe (65, 26, D) a +2 robe (65, 49, D) a +0 war axe of flaming (66, 47, D) a +1 pair of gloves of archery (66, 48, D) a book of the Earth a +1 robe (66, 51, D) a +3 scythe of venom a +1 mace of protection (67, 0, D) the +2 short sword of Dishonour {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (67, 47, D) a +3 ring mail of poison resistance (67, 48, D) a +3 scythe of slicing the +3 scale mail of Blue Skies {Str+4 Dex+7} It affects your strength (+4). It affects your dexterity (+7). the cursed +0 falchion of Dust {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It has a curse placed upon it. (67, 49, D) the Almanac of Aerial Orientation Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Airstrike Air 4 a +1 arbalest of flaming (68, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (68, 47, D) a +2 long sword of freezing (68, 49, D) the +14 plate armour of the Soldier {Str+3} It affects your strength (+3). a +2 robe of positive energy (68, 52, D) an uncursed staff of summoning a +4 scythe of venom (69, 0, D) an uncursed amulet of rage (69, 36, D) an uncursed staff of conjuration (69, 48, D) the +8 glaive "Emock" {elec, Str+3 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+3). (69, 50, D) a +3 leather armour of magic resistance (70, 9, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (70, 36, D) a lightning rod (4/4) (70, 37, D) an uncursed staff of poison (70, 47, D) a +3 scale mail of positive energy (70, 49, D) a +1 ring mail of fire resistance the cursed +0 scale mail "Tinkuid" {+Blink rN+ Stlth+} It protects you from negative energy. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (70, 51, D) a +5 scythe of protection (71, 8, D) a +5 quarterstaff of draining (71, 16, D) a box of beasts (71, 20, D) the +4 shortbow "Oleall" {velocity, Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). (71, 26, D) a book of Conjurations (71, 27, D) the +7 ring mail of Limited Liability {rN+ rCorr Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (71, 36, D) a +1 naga barding of fire resistance (71, 37, D) a book of Transfigurations (71, 48, D) a phial of floods (72, 8, D) a +2 mace of pain (72, 9, D) a +0 shortbow of freezing (72, 17, D) an uncursed staff of death (72, 26, D) a phantom mirror (72, 28, D) a +0 flail (72, 36, D) a lamp of fire (72, 37, D) a book of Clouds (72, 47, D) an uncursed staff of poison (72, 48, D) the +5 shortbow "Eviscerator" {freeze, *Contam rF+ Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+7). It protects you from fire. It causes magical contamination when unequipped. (72, 49, D) an uncursed staff of earth (73, 1, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (73, 16, D) a book of Frost (73, 17, D) an uncursed staff of conjuration (73, 26, D) an uncursed ring of flight (73, 28, D) a +0 robe (unseen) (73, 36, D) a book of Spatial Translocations (73, 37, D) a +1 scimitar of protection (73, 47, D) Sif Muna's Papyrus of Hurtful Evil Secrets Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Fulminant Prism Conjuration/Hexes 4 e - Animate Dead Necromancy 4 (73, 48, D) an uncursed staff of energy (73, 49, D) a phantom mirror (74, 47, D) a box of beasts (74, 49, D) a book of Party Tricks (75, 1, D) a +2 quarterstaff of holy wrath (75, 47, D) an uncursed staff of wizardry (75, 48, D) an uncursed staff of summoning (75, 49, D) a +2 robe of fire resistance