Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 robe a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +1 short sword of draining (34, 29, D) a +2 scale mail of magic resistance (35, 0, D) a book of Frost (35, 14, D) a phantom mirror (35, 15, D) an uncursed staff of wizardry (35, 28, D) a book of Beasts (36, 0, D) a book of Frost (36, 1, D) an uncursed staff of air (36, 14, D) Ruotor's Disquisition on Cloudy Attacks Spells Type Level a - Swiftness Charms/Air 2 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 (36, 15, D) an uncursed staff of power (still there?) a +2 shield of reflection (still there?) (36, 28, D) a book of Fire (36, 31, D) a +1 vampiric battleaxe (36, 33, D) a +0 whip (unseen) (36, 34, D) a +0 war axe (37, 1, D) a sack of spiders (37, 14, D) a +0 short sword of freezing (still there?) an uncursed staff of energy (still there?) (37, 28, D) a lamp of fire (37, 31, D) a +0 flail (unseen) (37, 33, D) a +0 rapier of draining (unseen) (37, 34, D) a +0 rapier (unseen) (38, 0, D) a +2 rapier of holy wrath (38, 1, D) an uncursed amulet of the acrobat (38, 14, D) a +1 dagger of venom (38, 16, D) a +3 spear (unseen) (38, 28, D) a +0 glaive (still there?) a +1 scimitar of holy wrath (still there?) (38, 32, D) a +4 war axe of freezing (38, 33, D) a +0 dire flail (still there?) a +0 short sword (still there?) (39, 1, D) a fan of gales (39, 14, D) the Collected Works on Transmigration and Poison Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Petrify Transmutation/Earth 4 c - Venom Bolt Conjuration/Poison 5 d - Dragon Form Transmutation 7 (39, 15, D) an uncursed staff of cold (39, 28, D) a +0 hand axe (39, 29, D) a book of Necromancy (39, 32, D) a cursed -1 hand axe (unseen) (39, 34, D) a +0 war axe (unseen) (40, 1, D) a +4 giant club (40, 4, D) a cursed staff of power (40, 14, D) the cursed +2 morningstar "Eshucati" {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It has a curse placed upon it. (40, 15, D) a book of Enchantments (40, 28, D) the Tome of the Arsonist and Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (40, 35, D) a +0 hand axe (41, 1, D) a +4 chain mail of magic resistance (41, 6, D) an uncursed staff of death (41, 14, D) the +4 quarterstaff of Sequestration {elec, rC+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. (41, 15, D) a +2 vampiric dagger (41, 28, D) a +2 antimagic broad axe (41, 29, D) the cursed +1 dagger of the Brain {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. It has a curse placed upon it. (42, 0, D) a +1 spear of venom (42, 1, D) a +1 ring mail of poison resistance (42, 14, D) a book of the Earth (42, 15, D) a +4 plate armour of fire resistance (42, 28, D) the Almanac of the Blowfly Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (42, 30, D) a +0 dire flail (42, 31, D) a +0 scimitar (43, 14, D) a +2 scale mail of magic resistance (43, 15, D) a fan of gales (43, 28, D) the Grimoire of Spatial Black Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Agony Necromancy 5 e - Dispersal Translocation 6 (43, 29, D) a +2 plate armour of magic resistance (44, 28, D) a sack of spiders (49, 1, D) a fan of gales (49, 12, D) a +0 glaive (49, 24, D) an uncursed amulet of regeneration (49, 36, D) the Reference Book on the Hurtful Escort Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Summon Lightning Spire Summoning/Air 4 e - Malign Gateway Summoning/Translocation 7 (49, 37, D) a +3 chain mail of magic resistance (50, 0, D) a +0 trident (unseen) (50, 1, D) a cursed -3 ring of intelligence (50, 12, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (50, 13, D) a +1 dagger of venom (50, 24, D) a +0 trident (50, 25, D) a book of Misfortune (50, 36, D) an uncursed amulet of harm (50, 37, D) an uncursed staff of conjuration (50, 40, D) a +0 giant club (unseen) (50, 42, D) a +0 giant club (unseen) (51, 1, D) a +1 ring mail of fire resistance (51, 4, D) a +0 hand axe (unseen) (51, 12, D) a +3 scale mail of poison resistance (51, 13, D) a +2 scale mail of magic resistance (51, 19, D) a +0 mace (51, 20, D) the +3 halberd of Makhleb's Castigation {freeze, *Corrode Str-3 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+6). It may corrode you when you take damage. (51, 24, D) a fan of gales (51, 25, D) an uncursed staff of wizardry (51, 27, D) a +2 long sword of slicing a +0 robe a +0 club (51, 36, D) the +7 fire dragon scales "Cunivuw" {rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. (51, 37, D) a lamp of fire (51, 41, D) a +4 long sword of slicing a +0 plate armour a +2 war axe of venom a +0 chain mail a cursed -3 giant spiked club (52, 0, D) a book of the Tempests (52, 2, D) a +2 halberd (unseen) (52, 13, D) a book of the Sky (52, 24, D) a phantom mirror (52, 25, D) a +0 longbow a +2 leather armour of fire resistance (52, 26, D) 22 arrows (unseen) (52, 28, D) a +0 spear (52, 36, D) an uncursed staff of fire (52, 37, D) a +0 long sword (52, 41, D) the +8 rapier of Extremism {holy, rPois Str+2 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from poison. It makes you less stealthy. (unseen) (52, 42, D) a +0 great mace (unseen) (53, 0, D) a +0 great sword of electrocution (53, 1, D) an uncursed amulet of faith (53, 12, D) a lightning rod (4/4) (53, 18, D) a +0 whip (unseen) (53, 25, D) a +3 leather armour of cold resistance (53, 36, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (53, 37, D) a +1 dire flail (54, 0, D) a book of Annihilations (54, 1, D) an uncursed ring of poison resistance (54, 13, D) the +0 robe of the Wasteland {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (54, 25, D) a book of Changes (54, 26, D) a poisoned javelin (54, 27, D) a +0 spear of freezing (still there?) a poisoned javelin (still there?) (54, 36, D) a lightning rod (4/4) (55, 1, D) an uncursed ring of flight (55, 2, D) a +3 ring mail of cold resistance (55, 12, D) a +4 shortbow (55, 13, D) an uncursed staff of fire (55, 24, D) the Tome of Dislocation Spells Type Level a - Gell's Gravitas Translocation 3 b - Lesser Beckoning Translocation 3 c - Controlled Blink Translocation 8 (55, 28, D) a +0 spear (unseen) (58, 44, D) a large rock (59, 37, D) a +6 morningstar of protection (60, 36, D) a +1 arbalest of velocity (60, 37, D) an uncursed staff of death (60, 40, D) 8 large rocks (unseen) (60, 41, D) a large rock (61, 0, D) a phial of floods (61, 8, D) the +6 falchion "Hiarchio" {slice, rF- rN+ Str+3 Int+8} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from negative energy. (61, 16, D) an uncursed staff of wizardry (61, 26, D) the +10 demon trident "Wejivyoj" {speed, Int+2 Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+4). It makes you more stealthy. (61, 36, D) a fan of gales (61, 37, D) a cursed -2 ring of strength (61, 39, D) a +0 giant club a cursed +0 giant club (61, 40, D) 3 large rocks a +0 giant club a +0 giant club (61, 41, D) 2 large rocks (61, 43, D) 2 large rocks (61, 44, D) a large rock (62, 0, D) an uncursed staff of poison (62, 1, D) a box of beasts (62, 8, D) a +2 falchion of holy wrath (62, 9, D) an uncursed staff of earth (62, 17, D) a +0 trident (62, 19, D) a +0 trident (62, 20, D) a +2 antimagic dire flail (62, 27, D) an uncursed ring of poison resistance (62, 29, D) a +0 mace a +0 flail (62, 36, D) the cursed +3 scimitar of Fury {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. It has a curse placed upon it. (62, 37, D) a +2 chain mail of cold resistance (62, 40, D) 3 large rocks (62, 41, D) a +0 giant spiked club (unseen) (62, 42, D) a +0 dire flail (unseen) (63, 8, D) an uncursed staff of energy (63, 16, D) a cursed amulet of inaccuracy (63, 17, D) the +2 fustibalus of the Demagogue {flame, *Corrode Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It may corrode you when you take damage. (63, 19, D) a +0 trident 6 tomahawks (63, 21, D) 4 arrows (63, 22, D) 2 arrows (63, 27, D) a lightning rod (4/4) (63, 36, D) a +4 spear of flaming (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +7 blowgun (64, 19, D) a +0 trident a throwing net a +0 shortbow 18 arrows (64, 26, D) an uncursed staff of death (65, 20, D) a +0 shortbow (unseen) (65, 26, D) an uncursed staff of fire (67, 0, D) a lamp of fire (68, 0, D) a +1 long sword of holy wrath (69, 0, D) a +2 morningstar of protection (69, 36, D) a +0 scimitar of slicing (70, 8, D) a book of Dreams (70, 9, D) a sack of spiders (70, 36, D) a +0 dagger (70, 37, D) a book of Battle (70, 40, D) a +0 dagger (unseen) (70, 41, D) a cursed +0 quarterstaff (unseen) (70, 42, D) an uncursed staff of poison (unseen) (71, 8, D) a +4 arbalest of freezing (71, 17, D) a +0 scimitar of holy wrath (71, 20, D) a +0 dagger a +1 robe of cold resistance (71, 21, D) a +0 robe (71, 26, D) +1 fire dragon scales (71, 27, D) an uncursed staff of death (71, 36, D) a box of beasts (71, 37, D) a +2 scale mail of poison resistance (72, 8, D) an uncursed staff of fire (72, 9, D) a crystal ball of energy (72, 16, D) a crystal ball of energy (72, 17, D) a box of beasts (72, 19, D) a +0 scythe a +0 robe (72, 20, D) a +2 quarterstaff of chaos a +0 cloak (72, 26, D) the Collected Works on Assistive Curses Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Confuse Hexes 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (72, 27, D) a +2 hand crossbow of flaming (72, 36, D) a +3 falchion of slicing (72, 37, D) the +6 dire flail of Defence {freeze, rC- Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to cold. It makes you more stealthy. (72, 40, D) a +0 spear (73, 1, D) the +10 chain mail "Qul Wufremuo" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (73, 16, D) the +6 plate armour of Loss {+Fly} It lets you fly. (73, 17, D) a phial of floods (73, 19, D) a +0 long sword a cursed +0 robe (73, 20, D) a +0 short sword a cursed +0 chain mail (73, 26, D) a +1 flail of protection (73, 27, D) an uncursed ring of resist corrosion (73, 36, D) a +10 plate armour of ponderousness (74, 2, D) a +3 long sword of draining a +0 chain mail (74, 4, D) a large rock (75, 1, D) a +1 quarterstaff of draining (75, 2, D) 3 large rocks