Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (8, 7, D) a +0 leather armour a +1 falchion (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +4 blowgun (61, 12, D) a +0 dagger a cursed +0 whip a draconian corpse a draconian corpse (61, 13, D) the +2 flail of Niocuf {venom, rPois Int+4 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. a +0 falchion a scroll of holy word a draconian corpse (62, 1, D) a book of Misfortune (62, 8, D) a +0 dagger (63, 2, D) a jackal corpse (63, 5, D) a wolf corpse (63, 8, D) the +2 hand axe of Gravity {chaos, Int+5 Dex+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+5). It affects your dexterity (+4). (67, 0, D) an uncursed staff of poison (68, 0, D) the +1 leather armour "Pah Zurisu" {rN++ MP+9 Str-5 Int-2} It affects your strength (-5). It affects your intelligence (-2). It greatly protects you from negative energy. It affects your magic capacity (+9). (69, 0, D) an uncursed staff of fire (69, 4, D) a river rat corpse (70, 8, D) a book of Spatial Translocations (70, 9, D) a book of Alchemy (71, 12, D) a +0 short sword a +0 robe a spriggan corpse (71, 17, D) the Compendium of Contamination and Translocation Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Blink Translocation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Gell's Gravitas Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Dispersal Translocation 6 (72, 8, D) the cursed +0 ring mail of the Wilderness {rElec rC+ Int+6} It affects your intelligence (+6). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (72, 9, D) a +2 leather armour of cold resistance (72, 12, D) a +0 short sword a +0 robe (72, 17, D) a book of Death (73, 1, D) a +1 spear of venom (73, 17, D) a fan of gales (73, 20, D) a cursed +4 war axe (unseen) (74, 19, D) a +0 whip (unseen) (74, 23, D) a cursed -1 dire flail (unseen) (75, 22, D) a +0 morningstar (unseen)