Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 scale mail a +0 shield a +0 quarterstaff (7, 6, D) a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) Sif Muna's Almanac of the Dusty Birds Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Lee's Rapid Deconstruction Earth 5 (49, 36, D) an uncursed ring of flight (49, 37, D) a +0 long sword (50, 12, D) a lamp of fire (50, 13, D) a +1 scale mail of cold resistance (50, 24, D) an uncursed ring of stealth (50, 25, D) a +0 rapier (still there?) a book of the Earth (still there?) (50, 36, D) a +3 hand axe of flaming (50, 37, D) an uncursed staff of wizardry (51, 12, D) a +3 long sword of freezing (51, 13, D) a +0 ring mail of cold resistance (51, 24, D) an uncursed staff of summoning (51, 25, D) the Catalogue of Air and Heat Spells Type Level a - Shock Conjuration/Air 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 d - Ignition Fire 8 (51, 26, D) a +0 battleaxe (unseen) (51, 28, D) a +2 dire flail of protection a +0 chain mail the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the human corpse of Edmund (51, 36, D) an uncursed ring of see invisible (51, 37, D) a book of Misfortune (51, 39, D) the +6 dagger of Generosity {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (51, 40, D) a +0 great sword (unseen) (52, 12, D) a manual of Evocations (52, 13, D) a +2 cloak of invisibility (52, 18, D) a javelin (52, 21, D) a +0 mace (unseen) (52, 24, D) a crystal ball of energy (52, 25, D) a +1 mace of protection (52, 27, D) an uncursed staff of earth a +0 robe the human corpse of Josephine (52, 30, D) a throwing net (52, 31, D) a throwing net (52, 36, D) a lightning rod (4/4) (52, 37, D) a +5 ring of dexterity (52, 38, D) a +0 dagger (unseen) (52, 39, D) a +0 dagger (unseen) (53, 12, D) a +0 dagger (53, 13, D) a +2 plate armour of fire resistance (53, 20, D) a +2 lajatang of electrocution (unseen) (53, 24, D) an uncursed staff of cold (53, 25, D) the +4 halberd of Duaf {freeze, MR+ Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 26, D) a +0 rapier of electrocution (unseen) (53, 27, D) the guardian serpent corpse of Aizul (53, 36, D) a +0 mace of protection (53, 37, D) a +1 arbalest of freezing (54, 12, D) a +2 ring mail of cold resistance (54, 13, D) a +2 dagger of flaming (54, 24, D) a +0 dagger (54, 25, D) a +2 ring mail of cold resistance (54, 36, D) a +2 rapier of flaming (55, 12, D) a book of Death (55, 13, D) an uncursed staff of earth (55, 24, D) a +0 great mace of venom (59, 36, D) a phial of floods (59, 37, D) the cursed +1 spear "Zievadd" {antimagic, *Rage Str+4 Int+4 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+2). It may make you go berserk in combat. It has a curse placed upon it. (60, 37, D) an uncursed staff of earth (61, 0, D) a lightning rod (4/4) (61, 8, D) a box of beasts (61, 16, D) an uncursed staff of earth (61, 21, D) +0 steam dragon scales (unseen) (61, 26, D) a +1 vampiric long sword (61, 37, D) a fan of gales (62, 0, D) an uncursed ring of poison resistance (62, 1, D) a +0 double sword of holy wrath (62, 8, D) the +8 arbalest "Risur" {venom, rElec MR+ Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 9, D) the +4 morningstar "Cozai" {vamp, rC+ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from cold. The Shining One disapproves of the use of such an item. (62, 16, D) a +3 chain mail of cold resistance (62, 17, D) an uncursed staff of cold (62, 26, D) a box of beasts (62, 27, D) the cursed +0 broad axe "Tadai" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (62, 29, D) a +0 glaive (unseen) (62, 30, D) a +0 dagger (still there?) a +0 hand axe (still there?) (62, 31, D) a +0 hand axe (unseen) (62, 37, D) an uncursed staff of summoning (63, 0, D) an uncursed staff of power (63, 16, D) a sack of spiders (63, 17, D) the +10 lajatang of the Poles {venom, rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. (63, 26, D) a phantom mirror (63, 27, D) a +2 hand crossbow of freezing (63, 30, D) a cursed +0 flail a +1 ring mail of cold resistance a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 16, D) an uncursed staff of poison (64, 17, D) an uncursed ring of fire (64, 26, D) a crystal ball of energy (64, 27, D) a fan of gales (64, 30, D) a +0 dagger (unseen) (65, 26, D) the cursed +1 plate armour of the Game Afoot {rC+ Int+4 Stlth+} It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (67, 0, D) Lee's Handbook of Ashen Blows and Bruises Spells Type Level a - Sandblast Earth 1 b - Throw Frost Conjuration/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Orb of Destruction Conjuration 7 (69, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (69, 36, D) an uncursed staff of wizardry (70, 8, D) the cursed +2 dire flail "Fesko" {speed, rElec SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (70, 9, D) an uncursed ring of see invisible (70, 36, D) a +2 hand crossbow of flaming (70, 39, D) a +0 halberd a +0 chain mail (71, 8, D) a cursed ring of poison resistance (71, 9, D) a +3 ring of dexterity an uncursed ring of wizardry 2 potions of invisibility 3 potions of berserk rage 6 potions of haste (71, 17, D) the +8 war axe "Urijiag" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. (71, 21, D) (unseen) (71, 26, D) a +6 dagger of draining (71, 36, D) a +0 war axe (71, 37, D) the +5 scale mail "Nushreupe" {rN+ Str+5 Stlth-} It affects your strength (+5). It protects you from negative energy. It makes you less stealthy. (71, 40, D) a +0 club 5 tomahawks (71, 41, D) a cursed -2 dagger (71, 42, D) a +0 dagger (unseen) (72, 8, D) a book of Debilitation (72, 16, D) a +2 double sword of holy wrath (72, 26, D) a +1 dagger of electrocution (72, 37, D) a +2 buckler of protection (72, 40, D) a +0 dagger (unseen) (73, 16, D) a +1 arbalest of flaming (73, 26, D) a +1 short sword of protection (73, 27, D) a +0 ring mail of fire resistance (73, 36, D) an uncursed staff of earth (73, 37, D) a book of Flames (73, 40, D) a +1 falchion of slicing (unseen) (73, 41, D) the cursed +3 long sword "Byakhuoh" {pain, rPois Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (unseen) (75, 1, D) a +4 glaive of venom